Dear Developers, If you´ve read any of the feedback on the CLASS forums after 6.0 or even on the PTS before launching 6.0, you would know HATRED spec is very underpowered both PvP and PvE. PvE it is less noticeable perhaps due to the slower nature of things, but the parses tell their own story. Hopefully someone on the combat team at least plays HATERD a little bit to understand that. I am a long-time HATRED player. It is my main and has been for many years and even though i mostly PVP (ranked and unranked), I do partake in operations and MM fps. But as I stated in my mentioned feedback posts here on the forums or in this specific thread, HATRED needs a BUFF to either DPS or Surivivability or BOTH actually to be viable but, let's not forget, FUN to play with. I know most of us tend to think that usually (that their main classes need buffs for some or other reason), but without going into the specifics, this is the truth for HATRED. If you play it or read about it, you will understand why. I applaud you buffing sorc healers as this was needed and sort of a consensus of the community and was written about on the forums many times. So please do not nerf the DEATH KNELL set. Or if you do, please find other alternatives to boost the defenses and damage of HATRED. And actually why DEATH KNELL. It seems to me sometimes, that even though all classes and subclasses have many set bonuses, your team forgets that IN REAL LIFE people use only 1-2 that are viable. So if you know this fact, by nerfing the well-known DECEPTION/INFILTRATION dps problem when this class gets stacked in PVP, why do you also nerf HATRED by a lot more in a sense. Please re-think how to make HATRED better. I know I am in the 1-2% that play this spec A LOT, but still, please don't make me go off the game or play another class that is not so fun because you are nerfing it so hard.