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zqsd

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  1. Shiled ARE useless un PvP since they are the last roll and are pushed off by the crit rate of the attacker. On top of that, they only have a 20% proc chance if player is in "defensive stance" (= tank specced). For a dps jugg for example, or a dps sin, it's only 5% so no dps jugg or sin will ever equip a shield in pvp... About 1v1, well, pvp is not about 1v1 so, we don't care...
  2. Non-talented heavy armor gives less damage reduction than medium amor + cloak of pain which gives more than 45% damage reduction. On top of that, armor only reduces physical / energy damage while cloak of pain is a flat -20% damage from all sources, which is far better. About shadow "heavy armor", dps specced shadow will have ~40% damage reduction if they choose to switch to "defensive stance" ... but will cut their damage in half so no dps specced shadow will ever use it, unless he is carrying ball in hutball. Light armor base reduction is ~18% in full T3.
  3. First, camo only took a "nerf" for watchman spec and the % damage reduction part of this skill is not the most useful aspect. Force camo is strong because it can be used to have a guaranted opener on a melee for example, like a second gap closer vs ranged or to cancel a cast... Second, the fact these abiliites have long cooldown (or not, force camo and clock of pain have short cooldown for instance) has nothing to do with the fact they are overpowered for a damage dealing class. Third, this is not about 1v1. I kill marauders 1v1 even with all their cooldowns up (it's just very long and annoying since i have to wait for cloak of pain to fade, THEN i have to wait for undying rage...), the problem is in group pvp which is 95% of pvp time, where they are absolutely overpowered because their survivability is far too high for a such damage dealing class. Finally, to answer your question; i would use shared cooldown for these abilities, for example for undying rage and cloak of pain. If you use cloak then you have a 1 min CD on undying rage so you can't have both in one fight. Right now having to wait 6s for cloak to wear off (or pay the 20% penalty) AND having to wait 5s for undying rage to wear off is too much and it's even more complicated if there are some healers around, especially if you add the 4s (soon 6) of force camo.
  4. No assassins with mara's survivability would be totally op. Assassins are quite useful in group setup with free taunts and are probably the best 1v1 class in the game. But they don't bring to the table as much as maras wich have a survivability / damage ratio far better, thanks to the numerous and powerful defensive cooldowns at their disposal. I actually think marauder's damage is fine since they are supposed to be the never-ending damage dealing machine of the game (unlinke deception assassins which are eneragy starved after 15s) but this shouldn't be paired with the best defensive cooldowns of the game; this is wrong, plain and simple. @Xerain: quoting a clueless post from a terribad mara won't bring you anywhere.
  5. So... I made this thread 2 months ago and as predicted, people now realize how strong marauders are and how their combined damage / survivability is overpowered in a group pvp setup (the only one which matters). As we all saw the 1.2 patch notes, we can now fairly ask... What the **** BW is thinking? Do they even play their own game?
  6. I can't believe marauder survivability remains untouched while they still are a never-ending damage dealing machine. BW clearly has no clue of what they are doing about class balance.
  7. Absolutely not. It is time for people to know the truth; no, mar/sent are not the "special hard" class of the game, they are on par with other melee classes with a lot of cooldowns, binds and abilities. In fact they are a bit easier than others since there is no back requirement for their attacks. Oh, except for vanguard, which is easier than other melees. (i have one)
  8. Yeah because it's totally fair to have to coordinate a whole team just to shut down one class, yup.
  9. Yeah it hurts to see companions on my main char better stuffed than my second char...
  10. Everything in title, since there is nothing to do with extra commendations, make it at least sharable within account. A system like legacy experience sharing among characters would be good; you have one unique basket where all your commendations from every character is placed and so, you can spend them wherever you want for any fo your characters. Thank you.
  11. This is part of the "levelling by the lowest" policy of BW. Let alone pure healers, horrible players could not obtain a lot of medals and so were, again, crying this was UNFAIR that they could not obtain as much valor as anyone else just because they are horribad. So BW finally nerfed the valor gain from medal 4 and so, everyone can have the same valor gain, no matter how good or bad they played. I think whinners won't stop until everyone is naked, has only on skill to spamm and warzones always result in a tie where everyone wins.
  12. Aha, nerd rage. I guess this is the type of persons who are crying 100% of the time here that they get roflstomped because of gear.
  13. zqsd

    Not OP?

    Well, i could read the post one more time but, since i wrote it myself, i don't think this is necessary... So, like i said, maybe you should read before answering. Oh, also, 50% more defense is 50% white damage reduction on the long term. Since it's RNG based it can be 0 or 100 on three or four attacks but it's basically 50% damage average but you are right, this doesen't really matter in this debate.
  14. zqsd

    Not OP?

    I stopped reading here. Please don't even bother to post if you can't read properly the post you are supposed to answer to.
  15. zqsd

    Not OP?

    You know, it's not enough to just say "no" if you have no arguments
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