Jump to content

arunav

Members
  • Posts

    2,815
  • Joined

  • Days Won

    1

arunav last won the day on July 29 2023

arunav had the most liked content!

Reputation

191 Excellent

Recent Profile Visitors

725 profile views
  1. Master Mode FPs were and still are very enjoyable to run. Unfortunately, barely anyone does them, especially on their own through Group Finder, because there really isn't a reward for it aside from the referenced fun (and, sadly, that isn't enough for more people to queue). I thought a new currency that drops only in Master Mode FPs could be created. This could be used on a vendor that sells gear/removed crafting schematics (or updated schematics for old PVE/PVP shells other than Champion and Battlemaster)/or other items that have been removed from the game over the years. If the team thinks it doesn't undermine CM sales, it could even include some new rewards as well, ones that don't go into the CM. We're seeing armor sets of that quality as part of the upcoming new event, for example, or during PVP seasons. I've felt for a long time this part of the game, Master Mode FPs, is underutilized, all but abandoned multiplayer content. Potentially, it wouldn't require too much work to reinvigorate the queue times for them. Especially now, when players are "overgeared" for a lot of the available PVE content (with Hyde and Zeek mods up to 340), it would be a great time to introduce even players who never set foot in MM FPs to them as well. And other folks who used to enjoy them would have a reason to queue again.
  2. There are some classic weapon rewards that were removed from the game about 10 years ago. These weapons were a reward for finishing Chapter 1 of a given class story, and, at that time, were tailored to each "advanced class." They included color skins of models that may be found in the game somewhere, but the exact weapons haven't been since the removal described above. Since we are seeing a lot of 1.x-era gear being put back in the game in the form of 'Fitted' drops, I thought these weapons could perhaps be added to a vendor for tech frags or some other currency. They are old enough that they don't compete with the Cartel Market, but can still useful sometimes in Outfitter. Little additions like this are also nice for your veteran subscribers, as we can, say, make a character's appearance like we would have at a different time in the game, including the weapon being used on said character. Thanks for reading this suggestion.
  3. Or you could not turn SWTOR into a point generation simulator for all players and instead use, say, a pen and paper?
  4. I'm not sure if GSF cosmetics are still available via the Cartel Market, but I see way fewer of them on the GTN for years now. And the ones that are listed are beyond overpriced. Since GSF hasn't gotten any update since November 2017, why not at least make the various paint jobs/ship customizations earnable with requisition or a new customization currency earnable from daily and weekly quests? SWTOR seems intent on being more 'modern' lately, right? Star Wars Squadrons, which, at least in part, may have been inspired by GSF somewhat in design, allows players to customize their fighters over time via playing matches. While the GSF community would certainly prefer a new map after nearly 7 years (a reskinned domination map over Corellia or Manaan, for example, might fit the ongoing story), maybe a relatively simple way to update it would be allowing players to earn paint jobs and the various ship customizations. I've played GSF since 2014, and the community is small enough to know each other pretty well. We all highly doubt BW and now BS makes any revenue worth mentioning from paint jobs/ship customizations being locked behind CC purchases. It's existing 'content' that the team can make more accessible, giving GSF players something to do - make their ships pretty, character by character, since a new map is in all likelihood never going to happen.
  5. They should have kept 6.x systems in place, then. The game was in a much better state to go into semi-maintenance before 7.0, weapons in Outfitter and new playable areas/story aside. There are some aspects of the GTN overhaul that are definitively improvements too. Adding CM items and QoL additions, alongside fixing longstanding bugs, would have been preferred, for the most part, compared to what has been done in 7.x.
  6. It seems like a system for adding companions (that don't require much voice acting) by making you do old daily areas again. It's neither interesting nor fun, in my opinion, and likely that of many players. You'll enjoy it if you enjoyed playing FPs more than a decade old to... unlock areas in the new Copero Stronghold. B3-S1 does look cute! I think, having started the quest 2 Decembers ago, by the time my character goes through the process of 'Venturing,' he'll want B3 to shoot him in the face.
  7. Tarnux's 'pike' has a Sith look. It is called a Battlestaff for some reason. Was added when the 6.0 expansion was new, if I am remembering correctly. EDIT: Another 'pike,' my personal favorite, is a ranked PVP reward. You can still get it now via PVP season tokens, in the Centurion weapon box. It's technically not a pike, but it has a unique design, with one blade much shorter than the other, and a hilt similar to the pikes found elsewhere in the game.
  8. The blue and orange versions (19-B and C) were added to the game some months ago, but the black version of the weapon set, presumably 19-A, hasn't made it in. Will the black variety of the models be sold as well?
  9. By the time 7.5 releases, it will be approximately 1 year since Shrine of Silence, which appears to have been mostly or entirely completed at BioWare, was released. I think it's fair to ask, given the type of content we're seeing, if they still have the budget and personnel to design new Flashpoints.
  10. What plans, if any, are in the works for a new Flashpoint? It doesn't have to be a story-heavy component of whatever narrative 7.x is going for, but it should adhere to the standards of the one-off Flashpoints from the base game - i.e., a cutscene explaining why the player character is going into the instance, and a 'debriefing' of sorts afterwards. A light/dark choice is probably too much to ask for, and Shrine of Silence was fine without one (though it most certainly lacked the story immersion of Red Reaper, what it was compared to beforehand, without the referenced cutscenes). Flashpoint boss mechanics in this game have never been too complicated, and I doubt they are as involved as designing new bosses for Operations. Will we see a new Flashpoint in 2024? After seeing the 7.5 livestream, I can't help but wonder if that's the type of update we should expect going forward. In the view of this longtime subscriber, it's just sad you're promoting space chores for a companion in what sounded like old daily areas, and a farm for... more space chores. And longer PVP seasons that reward... adrenals and medpacks for an additional 2000 points to grind through (a nearly 29% increase in the season track)? Have you seen what competitor MMOs of approximately the same age are doing? Those games charge the identical subscription fee. What is SWTOR's team planning for the remainder of the year for its subscribers? Because that livestream was horrible. Edit: Lastly, since graphical updates were noted as an accomplishment in the livestream, please go back and fix what was done to Voss. It's one of SWTOR's best contributions to Star Wars, and, nearly a year later, the grass/ground still appears bugged or broken whenever a player... moves on the planet. Optical illusion or not (we've never seen an official response on the matter) resulting from the engine being stuck using DX9, the 7.3 update ruined the graphics in the base game's version of Voss.
  11. Given how bad 7.0 was - by far the worst update/patch to the game since launch - I hope we continue with updates/patches and no further 'expansions' until their team is large and resourced enough to actually make a decent expansion. Fixing the many issues with the game, and adding occasional content, should be the priority, in my opinion. Skill trees should be at the top of the list, for starters.
  12. I'd much rather BS takes their time and delivers an event that isn't full of bugs, with rewards that also aren't full of bugs. Who cares if it's technically in the spring or summer of this year? Let it come out when it's actually ready, not just when it can functionally make it in the game without breaking too much. The SWTOR team is reportedly about half the size it used to be - all the more reason not to pressure them on timelines for new playable content.
  13. Part of me doubts BS will do another Collection unlock sale so soon after the last one, but it's technically possible. I guess if they are generally profitable, then maybe we'll see at least that. And the Maul droid pet.
  14. Some of the weapons are bugged in the current Galactic Season, both the tier 1 and 2 versions, which I don't recall ever happening before. Most obvious are the Dualsaber and Assault Cannon. The latter is found inside the back of the player character, both male and female, and the Dualsaber is placed on the player character's back in different places, depending on body type. Male Body Type 2 is 'normal,' but others are bugged. For female Body Type 1, it's so low the Dualsaber is basically not usable. Female Body Type 2 (the most common, as far as I can tell) is somewhat better, but the stowed position is still lower than what I believe is intended, the positioning found on all other dualsabers that stow on the back. I personally found this season's rewards to be a little worse than in the past (though perhaps the emphasis is intended to be the Copero Stronghold), but the weapons both look and sound nice. Please fix the bugged stowing positions.
  15. All I want is the skill tree revamp to have a thorough revision. Give back some skills/passives, front load abilities while leveling (if the number of usable skills remains approximately the same, perhaps finish gaining skills by level 50-60), finish the art for icons in the skills trees (this should be done regardless of if the trees are looked at again or not), perhaps give back 2 of 3 skills at the top of trees, instead of 1 of 3. I would prefer 3 of 3, of course, but that's another matter. Most combat styles are less fun to play after so much was taken away or made an option in 7.0. To make matters worse, some classes seem to have more time put into their trees, i.e. done better, and aren't as affected by the changes as others. For updates that affect the game instead of bring in revenue (though the basic combat system I would argue is related to revenue), this should be a priority, in my view. SWTOR's combat was fun from launch through 6.x. It's been different since 7.0 in a bad way, even if players have gotten used to the difference after more than 2 years. ESO's adding Spellcrafting into their game, which would be like letting our characters alter how some of our abilites work, customize animation colors/effects, and expand their use to multiple combat styles. SWTOR's combat, even if an older tab-targetting approach, was still better than ESO's, probably its main competitor in the MMO market, in my opinion. The devs shoudl lean into their game's strengths and give players back the options they used to have. Leveling especially, the part of SWTOR almost everyone agrees is the best experience in it, is much, much less appealing since 7.0. I honestly feel bad for new players who have no idea what the game's combat used to be, when they are finding their way through the starter and capital planets, and questing during the Prologue and Act I or even II. The Dicipline system used to give an important spec ability at level 10. On a new assassin, I was still busy twirling around with Lacerate (AOE spam) well past that. It's just not the same game with combat this way. And obviously difficult PVE and PVP content has also been affected for the worse at endgame. I'd like to hear some developer input on this topic more than anything, tbh.
×
×
  • Create New...