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TommyFette

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  1. First of all I like the game, but there are a few things that really need some work. The idea of gear being modifiable as much as it is, is very cool in design but in it's current implementation leaves some problems. Different crew skills get access to mods, ehancements, barrels and the system works great to create yourself new and better optimized items all the way till you make the end game. This is where the system stops working as you get geared you can no longer make mods that are of the same level as the gear you currently have. This would seem that could be fixed by allowing us to somehow learn these higher level mods however that would then allow people to completely ignore the content and just purchase high level mods from other players aka ruining the game. What I would propose is to give gear peaces a stat that would allow mods of up to a certain level to be placed into them, and then some how allow that stat to be transferred to a cosmetic item you wished to use to replace the item you have achieved. For instance i loot a Rakata glove, the gloves have level 58 mods in them, i can now purchase from crafters mods upto and including level 58 mods to replace the ones in my piece. That's it and voila my crafting skills are now useful again, if you wanted you could even give a perk to allow crafters the ability to put there type mod in abit higher then the level of the item it's in however i think that would kinda lean people favoring artifice/armstech cause of the weapon mods. And IMO you should be a crafter because you like it not because it is required to be competitive in pvp/pve.
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