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DarthBabbler

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  1. What would you think if there would be only Character Stats Progression by Level Up and Items would be only Cosmetic? This would mean You don't hunt for Items in Flashpoints/Operations but You can hunt all Items from the Cartell Market.
  2. War auch extrem von den Kampfstilen enttäuscht. Hatte gehofft die Grundklassen haben einzigartige Skills und durch freies Kampfstil switchen hätte man mehr Abwechslung. Jetzt ist es einfach nur ein Klassen Switch aber kein Dual Class System. Noch viel schlimmer war die kurze Story und daß es wieder keine neuen Klassen Quests gibt. 8x die gleiche Story zieht sich.
  3. Ich bin extrem enttäuscht daß sie die Kampfstile nicht besser umgesetzt haben aber noch mehr daß die neue Story so kurz ist. Nebenbei wären auch mal wieder Klassenquests super denn die gleich Story 8x mit Twinks zu zocken zieht sich.
  4. TROOPER: (Each Skill has different Options and passive Perks to choose, Heavy Armor grants 50% Damage Reduction, Light Armor grants 50% Critical Hit Chance) Ultimate Skill: No Retreat Class Skills: Battle Command Supercharged Cell Shoulder Cannon Adrenaline Rush Combat Styles: Heavy Gunner: 1 Heavy Weapon (+100% Damage) Full Auto Rain of Fire Demolition Round Mortar Volley Power Tech: 1 Pistol/Blaster Riffle + Energy Shield (50% Chance to Block Damage) Wrist Flamer Wrist Micro Missiles Jet Pack Rocket Jet Pack Flight Vanguard: 1 Pistol/Blaster Riffle + Energy Shield (50% Chance to Block Damage) Plasma Grenade Combat Stim Cryo Grenade Reactive Shield Gunslinger: 2 Pistols (+100% Damage) Speed Shot Aimed Shot Sweeping Gunfire Acrobatic Roll Recon: 1 Sniper Riffle (+100% Damage) Take Down Shot Orbital Strike Take Cover Scout Probe Medic: 1 Pistol/Blaster Riffle + Energy Shield (50% Chance to Block Damage) Diagnostic Scan Bacta Dart Kolto Grenade Medical Probe
  5. JEDI KNIGHT: (Each Skill has different Options and passive Perks to choose, Heavy Armor grants 50% Damage Reduction, Light Armor grants 50% Critical Hit Chance) Ultimate Skill: Guarded by The Force Class Skills: Force Leap Overload Saber Challenging Call Force Protection Combat Styles: Soresu: 1 Light Saber + Energy Shield (50% Chance to Block Damage) Force Push Focused Strike Force Saber Smash Focused Saber Defence Telekinetics: 1 Light Saber + Energy Shield (50% Chance to Block Damage) Telekinetic Slam Telekinetic Project Throw Telekinetic Debris Storm Kinetic Ward Balance: 1 Lightsaber + Energy Shield (50% Chance to Block Damage) Force Wave Force Heal Healing Trance Force Barrier Ataru: 2 Lightsabers (+100% Damage) Saber Barrage Saber Throw Saber Sweep Flying Saber Whirl Blade Dancer: Double Bladed Saber (+100% Damage) Butterfly Flurry Whirling Strike Force Kick Deflection Shadow: Double Bladed Saber (+100% Damage) Shadow Strike Force Exhaustion Force Pull Force Cloak
  6. I thought there will be Unique Main Classes with Unique Skills and You can choose between Weapon Styles for more Build Diversity. Now it's only an added Advanced Class you can Switch between them. You could play the Twink instead.
  7. Finde die Idee nicht gut weil es eh schon zu viele Klassen Stories/Twinks gibt. Man sollte lieber die Stories für die bestehenden Klassen fortsetzen. Nebenbei hätte ich ein Klassensystem wo man diese "neuen" Klassen auch spielen könnte. Jede Klasse hat 1 Ultimativen Skill und 4 Klassen Skills. Danach kann man immer zwischen Kampfstilen wechseln die jeweils 4 weitere Skills haben. Beispiel Trooper: Heavy Gunner hat eine Große Kanone und verursacht Doppelten Schaden damit. Vanguard hat 1 Pistole/Blaster Riffle + Energie Schild welches eine Chance von 50% hat jeglichen Schaden zu blocken. Daneben gibt es noch Power Tech, Gunslinger, Recon und Medic. Der Trooper ist eh beim Chao Trupp und so gesehen nicht nur für das Schlachtfeld vorgesehen sondern auch als "Agent/Spion".
  8. Wieso ist der Server jetzt schon offline und wann kann man wieder spielen?
  9. Same here. I hope we get Dragon Age Inquisition Gameplay one day.. I can't see any Gameplay Action much because i need to watch which Skill Icon i must click. Enemies shouldn't take so long with good Gear and give better Rewards. Most players now only stealth run to the Bosses. There are also too many useless skills with too long Cooldown.
  10. This Game would be more fun with Gamepad Gameplay like in Dragon Age Inquisition. It's not fun to Click over 30 Skills with Mouse because you don't see any Battle Animations. With Gamepad you can easily make 16 Active Skills which should be enough.
  11. I only hate this Class because they don't have Force Jump Cooldown Reductions like the Guardian and the Shadow. Also the Guardian can start each battle with Focus and Saber Throw also creates Focus.
  12. They have too long Cooldowns on Force Jump. The Guardian can have an Instant Refresh of Force Jump after a battle ends (also Cooldown Redcuce when taking Damage) and the Shadow "Force Jump" can reset after you killed an enemy. Also the Double Saber Throw should create 2-3 Focus like the Saber Throw from the Guardian.
  13. The None Force Classes are just fine and don't need passive Force Jump alikes because their ranged attacks could reach enemies in 10-30 metres. Commando and Vanguard would be merged. If you want pure DD you choose 8 Damage Skills and Heavy Cannon or you go Tank with 4 Defense Abilites and a Combination of Damage and Heal Abilities and a Blaster Riffle + Shield Generator. Yeah you don't can deal as much damage with less or smaller weapons but in reality a Minigun does more damage then a Submachine Gun. and 2 Lightsabers do more damage then 1 because they are 2. ^^
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