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Isnogut

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  1. What would make me quit? - The lack of storydriven content. Let's be honest, this is mostly why we are playing SWTOR. Aside from that, there is nothing special about this as an MMORPG. And frankly there are other MMORPG's out there with a better MMO aproach in PVE and PVP. The only elements that are making SWTOR worth playing is first of all the strong storylines and second, the Star Wars brand. What would make me resub? - Storydriven content as another addon. Especially one with storyplots for each class and focused on the Star Wars docrines and not that mumbo-jumbo crap like the Fallen Empire and supercomputer planets.
  2. I'm rather disapointed in some outcomes, especially when it came to the agent storyline. So Cipher was indoctrinated and yada-yada by the imperials. Old news. He knew, he was redesigned to fit the needs of his missions. That indoctrination did not made me personally upset. That's the kind of thing Imperials would do to their personel. This means for at lerast 30-40 generations this is happening daily. This should not bother Cipher at all. What I didn't take well, was the fact, that the so called good guys not even tried to win Cipher over, but directly misused his imdoctrination. What positive motivation would a imperial superkiller operative have to change sides with people who have absolutely no interest in him. As as imperial at least he know he is just a pawn. - This fact does not mean, that he has to remain a pawn. Voss and Star Cabal tricks. Come on guys, it took me 30 seconds into the mission briefing to know what they are actually up to. But I thought, it has to have a deeper understanding. This is exactly why I disliked this particular planetary storyline. It is obvious and dull. Anyways, enough about the imperial agent. Another class storyplot I disliked, yet loved both specialised classes was the trooper. In very short, the best way to get passed the story is always the "Yes, Sir!"/"No, Sir!" answer. Everything else is so absolutely nontypical to a military surounding. The trooper is not a soldier per se, but only a loose gun of the republic. Aside from that, both subclasses do really give me the impression of playing a genuine (Clone)Tropper in Star Wars. They got the look, they got the skills. Man, when I unwrap one of my trooper alts, I have the impression there is quite litte I can not handle. Another thing I had a bit of a problem was the Sith Warrior. First of all, I think this is one of the most intense storyplots in the game. But the flaw is, you can only feel the entire impact and the connection to the Emperor during the Ziost incident. If you ask me, this planetary stroyplot peaks up the SW storyplot massively. Since this is actually not necessarily to be played the SW looses its momentum. Basically most of the players had never took the opportunity to understadnd the true motivation of the class, because there is acutally no need in playing through Ziost.
  3. Kill the companions! Why? Because we live in a evil world full of evil people, and we play 6 of them. So, yes, I want that option "kill the active companion" at any dilaogue as well.
  4. Hello there, the title is just a synoyme for the personal impression of "good class, but crappy classtory", or "crappy class but interesting story". This thread is about your personal experiences in the game with those two particular issues. Companion stories overall fit into the "good class, crappy story" as well. I got this idea whiel FINALLY getting the nerv to play the imperial agent. Dear lord! I thought I'd rather have picked out my eyes than playing this storyplot. It is awfull! Simply awfull! Until I've played the agent story I always thought the trooper was bad. But enough ranting. I just want to give a overall overview: Companions: Caliyo - dhat bich! I was the happiest man alive, at the point she was arrested before Corellia. And I was devastated, when she rejoined the crew. *** man! Vector - he's a strange one. His story is also weird. But in combination with Doc Loken, it is ok-ish. Skorpio - Yeah, right, like an Operative of the agents caliber is really going to revive her and add her as a crew member. Also he is really going to give her access to the entire imperial network. *** man! Storyplots: The Darth Jadus complot. ...yeah, how genious of him letting one of the imperial ciphers solve his plan. It's not like those guys are trained to be extreme professional. IMHO this decision was extremely dumb of Jadus. The doubleagent complot. Yeah, kinda makes you hate thourougly the Reps. By controlling Cipher 9 through his mindprogramming, it is very likely he is going to free himself and erase anything and anyone who leads to the fact, that he was programmed. So I did. Also, Jedi scum has to die! The star...whatsoever complot. I always thought Hunter is that haty guy. That ubercounteragent. The real nemessis... He is just a characterless dick. His motives did not polarised me in any kind. Strangest mission was on Voss, the glowing man... what's all about? You go in there, get to find out ho this guy is and ... you are done. Why the heck was he even there for real? Just to delay the alliance between Voss and one of the major parties? Realy? Just for that? This was the BIG plot? At some point I got the message, "return to your ship", wondered why do I got that message in the "middle of the mission", just to realise, that's it, this was the mission. Overall, the entire imperial agent story was awfull! However the Agent classes are quite interesting to play for me.
  5. Day 9001 of trying to play the Imperial Operative storyline. BOOOOOOORING!!!!! ...but there is even more unitneresting content in SWTOR for me. Like dailies on Iokath. Oh, joy! By now I've finally made up for Alderan, ...yay, a boring story on a boring planet filled with snobs I'd rather want to kill. Hach, where are you Moff Tarkin, when I need you the most, "You may fire when ready!":csw_deathstar:
  6. She is the daughter of the most powerfull and notorius Sithlord, and also more powerfull than himself. Her ghost and power were snached by Valkorion when the Outlander stabed her. Did he really told you the truth about her, tthan he only stole her force? So how comes, that in the last chapter he revives her ghost? How can he do this, if she is realyl dead? Having those doubts, now asking, why she can't be resurected in some way? Cybernetics are pretty advanced, or she might ppick another body, like her Daddy did before. Possible is eversthing, if just thought properly. "Why not dating someone mentally healty"? Because those are boring!
  7. Balmorra and Makeb. I find both extremly boring. Both planetar design also storylines. The only thing I like about them are the music tracks. Especially the balmorran one. Edith just reminded me that I also dislike Iokath for the same reasons other players do. And when it comes to the daily missions, IMHO those are the least fun of all. They are just pains in my arse. My mostly disliked missions are anyway running with some vechicle around. Or simply put, I hate the Walker missions.
  8. He is clearly into something big. I also belive that this "Order" want to discredit and take revenge on the Outlander amongst other things, like galactic domination stuff. And again Theron does his thing, fighting the good, but dirty fight against the evil ones. Sadly "we" have to play a role as his main villian to get there. Until the Traitor plotline, I wasn't really interested in Theron, for several reasons. But watching the storyplot displaced and calm, you can see a pattern in his behavior. Acutally some similar things he already did. I for one don't want to punish him for being true to his ideology. Again, he never was a traitor in any degree. It is no secret, that he is a Republican. Even as our companion he is pro republic. He helped build the Alliance to save the Republic. Also nothing critical about that, but quite obvious during the whole time. While Lana found a new purpose in the Alliance, he did everything to ensure our win over Valkorion, but never went afar from the republican interests. Reflecting over Therons story, it is a standard operative storyplot. I like those kind of stories and I sypathise with Theron by now entierly, ...even if he is my enemy. His goal was never to help the Outlander become "king" but to win the war. The Outlander "overstepped". IMHO I belive the Eternal Alliance is the better of two worlds. It is easy to understand, that the Outlander want to solidise this status. Also it is understandable, that Theron wants the Republic to prevail. It's ok for me to not have to be on the same side with Theron. The point is reached, when the Outlander and Theron have to follow their personal goals. This does not mean, the "Outlander" have to kill Theron. But I'd like to see him sweat a bit. Like in, he wants me to play the villan part, well then I'll play the best villian I could be, and give him a lelluva ride to achieve his goal. Only by doing my part in this game, Theron can win, so the Outlander can win. The truth about the Traitor storyplot is, the Outlander has to do anyting to support Theron. If this means, the Outlander has to play the villan role, then it has to be this way. I love Theron, because he is a great and an interesting plot device. I'd go so far, that his story could have a simliar impact on our alts similar to the Valkorion plotline. I'd like to have the next addon connected with him.
  9. Han Solo, ...he stole my Princess. He is not as smooth as Lando. He's just a space hobo with a furry biped dog. Aside for being very negative to scoundrels like Han for over 32 years: I do not get afond with the gameplay of the two classes, who are actually mirror classes. So, no wonder here. I do however like their stories. Yet they do not feel to me like major players in the SWTOR big storyplot. Both of them actually try to keep a low profile, wihle all the other classes are all over the place.
  10. Agent and Smuggler. They are the most unStarWar-ish classes for me and even if their class stories actually are a lot of fun I simply can't get along with either of their specialised classes. Since the release of the game, I try over and over and again to finally finish those 2 classes, but my Smuggler with the highest Level is just LVL 26 and my Agent I recently got to LVL 30. Both of them are about 5 years old by now. The class gameplay simply does not fit with me. Another class I dislike, ...well acutally I like the gameplay, but don't like the story at all, is the Trooper. In my honest opinion, it is a bad and unapealing story filled with contradictions. As if you can wander around free as the wind and do as you like as a soldier.... Also alsmost any of the companions I'd rather show the way through the airlock than teaming up.
  11. I kind of agree. It is a nice story, but no Star Wars apliant one. Also I raise the topic with another issue. Why do our classes behave during the dialogues of Kotfe and Koket like they never fought before and anytime we won, it was just utter luck and not skill? I thought we are "The Outlander" THE most succesfull and competent fighter around, if we consider the classstoryplots. Yet anytime I have a "bossfight" the dialoguesequences are showing how our character is used as a floor wiper. Heck of a hero, ain't we? /irony
  12. Sadly another message was quite clear and obiously Disney reacted to that. The anti Lockbox petition.
  13. I selected this post to quote, because most of the people here don't get why it is so important for SWTOR. It's not about shutting down or "maintenance mode". Either way SWTOR is dead without any new content. Since it is focused on story developent, not gaining new story will shorten the life of the game dramatically. How long can SWTOR survive only on Flashpoints, Operations and PVP? Or let me put this in another question: What does SWTOR different in Raiding, Groupcontent and PVP that is standing out from the MMO market? Exactly, nothing! The only thing that is something very special is the story driven content. Without this, SWTOR is just a standard MMO with nothing outstanding. By that I mean mechanics, gameplay mechanics, graphics, GUI, gameplay modes. Anything in here, we already have seen in other MMO's even more specialised in some way. So basically, no new story content equals SWTOR is pretty soon dead. ------------------------ Anyhow, if this is true, than this could mean, EA is really going to lose the Star Wars franchise. Several Star Wars games, which were in production, were either stopped, or the production studios were shut down. Also starting Star Wars projects were all stopped. This may be exactly why I always warned about the anti Lockbox petitions. People should be afraid to get what they are asking for. Disney is clearly not happy about the negative feedback EA is generating. It is not about Disney being the friendly Mouse Company, but the realisation that Disney don't need and don't want that kind of publicity for one of their biggest franchises. In their calculation, stopping the Star Wars EA deal is healthier, than letting EA handle this issue. So, we are now most likely at that point where the petitioners got what they wanted. ...But what about the active players, who actually love SWTOR? Well, bad luck, or? So, basically we got boned by some activists, who had to run their mouth before thinking the consequences through.
  14. The most complicated part of having new playable races are the mindsets of the developers. The main argument is still in place, "No alien looking race". So, ...basically 99,9999% of all the races in Star Wars. 'Dafuk man! It's still my decision if I want a male Rodian alt who is having an affair with Malavai Quinn. If I want Quinn to kiss a Flyhead, than that's my personal SM show!:p Basically BioWare could add with ease those races into the game.
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