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StuartLaing

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  1. Anyone who has played on a US server has experienced lag spikes during pvp that result in an opponent disappearing then reappearing behind them and DEAD. Why are people arguing what is already widely known to be fact? 200ms isn't massive amounts of lag, but it is a disadvantage. my latency varies from 25ms to 125ms already on dalborra, and at worst 500ms..once you account for the variance 200ms WILL result in 1 second lag spikes or worse at some point. To deny facts is asinine. Also a fact is that there are many more mmorpg's that could have my regular sub, BIOWARE must accept that this decision WILL result in loss of sub's, they must have also decided that the loss of %AUS sub's is acceptable in their business model. So be it.. Elder Scrolls Online come to me.
  2. 210 ms latency.. i'm guessing this is best case scenario... looks like raids will be cancelled again as raid members get trapped in a spiralling latency nightmare... You say Aussie server merge would deny players their choice of RP PVP or PVE play style.. hmm... from my understanding you can pvp on any server, you can choose to role play on any server.. so what exactly are they losing..?
  3. Incoming lag... Sigh... While I'm keen to see higher population servers I'm disappointed that other options have not been explored. Soon elder scrolls online will be available, with it comes the advent of 'virtual' servers. Was this technology explored? I understand Australia has a lower population than the US and therefore lower population player base but with pvp and pve the difference of 200ms latency(which can typically rise much higher) can adversely affect playability to the point when those at a disadvantage find the experience untenable. Then the result is an even smaller Australian server population. Bioware you have addressed population issues, albeit in the most economical(and least desirable) way you could, but with the new expansion you could have reinvested some of the money that the cartel market has yielded to address some of the ongoing shortfalls within the game. Here we are looking at the first expansion release and yet still some minor tweaks have not been made to 'add' to the game experience. Still no 'readycheck', still no in game damage meter, deathcount, still no ability to swap gear sets instantly, or even swapping specs instantly, no stop casting macro. These are not ground breaking, they have been around for years and do much to enhance game play. You have made a stand against third party add ons, fair enough it's your game, but it's way past time to implement these basics. I've played with 400ms latency I can do it again, but if its frequently pushed to 600 or higher its unplayable. Though most pvp focused players will not be as forgiving, do you want our (Australian) money? Please consider another method of server population correction that does not clip our wings(and my dps).
  4. Ex wow player, made the switch, love the game - where's recount ? Love the game, while i understand Bio-wares stance on third party add ons, there are some GREAT add ons out there that add to the complexity and enjoyment of the game. Yes there is a website and program that can upload logs to a website and deliver stats, but thats hardly a substitute for real time break down of vital stats. Being able to monitor your personal dps enables to play with your rotation in real time to better your characters output, not to mention being able to investigate 'death count' to identify if a healer slept on the job or if the dps simply stood in the bad. Please if you won't allow third party developers to create add ons for SWTOR, then please add it as an in game feature, PS titan was really helpful to track things like gold across all characters. Thanks for your consideration.
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