Incoming lag... Sigh...
While I'm keen to see higher population servers I'm disappointed that other options have not been explored. Soon elder scrolls online will be available, with it comes the advent of 'virtual' servers. Was this technology explored? I understand Australia has a lower population than the US and therefore lower population player base but with pvp and pve the difference of 200ms latency(which can typically rise much higher) can adversely affect playability to the point when those at a disadvantage find the experience untenable. Then the result is an even smaller Australian server population.
Bioware you have addressed population issues, albeit in the most economical(and least desirable) way you could, but with the new expansion you could have reinvested some of the money that the cartel market has yielded to address some of the ongoing shortfalls within the game. Here we are looking at the first expansion release and yet still some minor tweaks have not been made to 'add' to the game experience. Still no 'readycheck', still no in game damage meter, deathcount, still no ability to swap gear sets instantly, or even swapping specs instantly, no stop casting macro. These are not ground breaking, they have been around for years and do much to enhance game play. You have made a stand against third party add ons, fair enough it's your game, but it's way past time to implement these basics.
I've played with 400ms latency I can do it again, but if its frequently pushed to 600 or higher its unplayable. Though most pvp focused players will not be as forgiving, do you want our (Australian) money? Please consider another method of server population correction that does not clip our wings(and my dps).