Jump to content

MurkyDregs

Members
  • Posts

    76
  • Joined

Reputation

10 Good
  1. The whole point of the parsing dummy is to simulate an Operations Boss in order for DPS to practice maximizing DPS via rotation...for stealth classes, this includes STEALTHING as part of the rotation. As it stands, since a recent updates, the parse dummy now IMMEDIATELY resets twithin the GCD that you stealth. For example, when a Infiltration Shadow Force Cloaks/Combat Stealths in order to reset Force Potency. I just saw the message in "Bug reports," saying y'all are looking into fixing this. Mucho Gracias.
  2. there's an outfit tab...no reason that functionality can't be applied to weapons.
  3. Assertion? I've been parsing in many spec's in this game for a long time, including Shadow/Assassin. The dummy used to work flawlessly. Do you parse? The dummy resetting on force cloak is a new bug recently introduced. The dummy is supposed to act as an Operations Boss, ergo it used to have a timer where it wouldn't reset immediately upon combat stealth. To have people grouped in order to parse is unreasonable. The dummy is useless for parsing in classes where force cloak is part of the dps rotation. And this is the stupid response from support: "Greetings MurkyDregs, Thanks a lot for contacting Star Wars : The Old Republic Support for in-game issues My name is Sahil and I’ve replied to your ticket in-game, you’ll find the answer below too. We realize it must be disappointing facing such situations in the game, so I will certainly try my best to provide you complete information in the given situation. I have got some important information for you regarding the concern, So when you enable force cloak it resets the dummy because the fight stops. It is working totally as intended to be. Just to let you know, I have to close your ticket for you to see my reply but closing the ticket does not mean your issue is resolved. You are more than welcome to send in another one if you have additional information or issues. https://help.ea.com/en-us/help/star-wars/star-wars-the-old-republic/swtor-support You can check back on the details of this case, and all your other cases, in-game. Click on Request Help or press Ctrl and / to open your case history. Once again thanks a lot for contacting Star Wars : The Old Republic support. Best Regards, Sahil Star Wars™: The Old Republic™ Customer Service"
  4. They're not under represented and do quite well in PVP. Marksman/Sharpshooter for 1v1, Saboteur/Engineer for control.
  5. Well, it's good to know both Marksman and Virulence. When you need the burst MM is really handy. Rotations...The defacto standard for Viru is called the "Three Cull" rotation. Meaning...you'll get three culls in before you need to reapply DoTs. I recommend going on parsely and taking a look there for examples. Veldix's guide (on Dulfy) is still pretty good for the basics, but there's some adjustments you need to make due to BW instituting certain class changes.
  6. So....because PVP, you break PVE, more. Excellent. /sarc
  7. Yup. I mean, up the MM weekly to 5 instead of three, tie in the schematics to the bonus & final bosses...and award some CMT's for completing the weekly, or some such. That way raiders via group PVE can have better access to the mats and such versus being forced to do ranked. I mean I like ranked, but not everyone else does.
  8. Yeah, awesome, way to go, gate the schematics behind a solitary MM FP, and then make it really difficult for smaller guilds (read raiding guilds...) to get the materials via conquest.
  9. Augments, tell us about the augments. And, given the context of the significant class/spec' tweaks in the last few patches what's your rationale for these augments; how do they fit your paradigm?
  10. Makes more sense to go with db x 3 post WS if under the HB window because HB doesn't effect QD like DB.
×
×
  • Create New...