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Kirjava

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10 Good

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  • Location
    Manchester
  • Interests
    Music, Games, Drinking, Smoking, Dancing
  • Occupation
    Songwriter/Producer
  1. 1). Even using a well specced PC SWTOR can potentially have atrocious FPS when there are more than 7 people near you. Making PvP a pointless endevour. (Before anyone start critising this a saying 'get a new PC' I suggest you read up on the amount of problems many of us with high spec PCs have had). 2). Population issues - not only are servers losing population, but the other issue is the game is designed to have only a small population on each planet anyway. As soon as you hit near the 100-200 reigion a new 'instance' is made. Which for me really kills the whole MMO feel. 3). Rolling an alt- much as on face value this sounds a good idea content wise, once you get past level 10 you have only a small number of class quests, the rest is just rinse and repeat, which in fairness kind of kills replayability. As the world arcs aren't particularly interesting the first time around, let alone the second. 4). Lack of reasons to group in the leveling experience - due to the solo nature of the story content, from my experience most people I have come across are not interested in grouping for heroics or the other leveling content. The whole 'go get a guild argument' starts to become redunant when you join 'massive' guilds and find each of these 'massive' guilds with 300 members only has 4 members on at a time... 5). BioWare's refusal to try and solve any of these issues, particularly in terms of avoiding server mergers means they've lost my sub. I've always been a fan of MMOs because I like playing online games with people, and unfortuantely from my experience, there's not enough incentive to group, and even when there is, there tends to be too few players to group with, or the lag in PvP due to fps problems even with a high end PC result in the MMO aspect becoming completely redundant.
  2. I agree. Although it's a bit late now to be honest. The game seems to struggle managing a large number of people in one place anyway, and unfortunately does seem to be mainly a single player game, with some group aspects (if your lucky enough to find someone online). Even when you join a 'massive' guild, there's normally only around 9 people on if your lucky.... To be perfectly honest, this game was fun for the story, but there's little stuff to do multiplayer-wise without the people. Guess it's time to move on... that's what I'm doing.
  3. Are you sure about this? From what BioWare have stated, they raised caps on servers, but not specifically said on all servers. (quote 1) It is indeed merely my opinion. But having leveled a few characters to 50 on a heavy server, I have certainly felt that most planets after tatooine tend to have very few, if any players on them. (quote 2)
  4. Honestly, population caps on all servers are so low they feel dead and empty when their full. It seems the only servers that have higher caps are those they expanded, which I'm guessing is servers like Fatman. People may not like it, but when transfers come in, the majority of us are potentially going to target that specific server, to actually move somewhere that feels like an mmo. Even standard to standard/heavy servers feel dead and lifeless.
  5. The fact of the matter is, the majority of players of any mmo are normally casual gamers. If you alienate the majority of players, then they'll likely leave, and whether you like it or not, they tend to be the guys paying the majority of the bills!
  6. Not sure about the veichles, but the rest of it sounds like an awesome idea.
  7. type /wave in chat. There's also various other emotes like /bow or /spit or /laugh If you want to /wave at a person, target them first and then type it.
  8. Unfortunately OP, new an innovative ways of playing i.e. sandbox, died with SWG.... Although if your looking for something of a similar vein, World of Darkness appears to be going that kind of route, which I can't wait for!
  9. Yeah the optimisations kind of strange across the board. For example works well for this laptop, but my main pc back home is a lot more powerful and runs a lot worse than this laptop in warzones... Really think they need to sort out the fps issues that are effecting high end machines in warzones/built up areas... although to be fair I haven't tried 1.2 on my home computer yet (as I'm not back there until the weekend), and I'm gonna try the DX 9 trick people have been on about, see if that helps.
  10. Huh, haven't seen that name in a while, good to see your still around Deewe
  11. I'm visiting my folks at the moment and decided to test TOR on their laptop, which has integrated graphics (intel GMA 4500M), 3 GB Memory and is an intel Celeron T3500 processor. i.e. - for gaming it is rubbish. Anyway, previous to 1.2 it could only run around 5-10 fps on the lowest settings (basically read: unplayable). Although post 1.2. I can get 20 fps. Pretty amazed at how they've optomised TOR to actually function at a fairly decent rate for low end laptops. Good work BioWare.
  12. I completely agree with you on that. It's a fair point.
  13. To be honest, I've never been a big fan of in-game items that show off someones bank account. I understand why companies do it, but on principle I find the concept of giving people a way to show off or develop a superiority complex about their in-game worth due to how wealthy they are is not ideal for a community based game... But really that's another argument for another thread.
  14. This might be better in the suggestion section of the forum... However interesting design. Much as I like the look you created, not sure how well that would fit into Star Wars lore to be honest, but interesting idea.
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