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beardchef

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  1. In case people are not aware, PCGamer's interview with Daniel Erickson made headlines 2 weeks ago where he was quoted saying SWTOR was not declining in subs http://www.pcgamer.com/2012/04/23/bioware-doing-anything-and-everything-to-keep-players-logging-in-to-swtor/ In EA's quarterly report released today (2 weeks from the above interview release), a 24% drop in subscriptions was indicated. Some official clarification would be appropriate. I do not see a direct quote by PCGamer, so did they misquote Erickson? Or did Erickson mislead a ton of investors?
  2. Based on data at dpsmeter.com, Juggernaut | Guardian DPS is very good, near Marauder | Sentinel
  3. The rankings page or the home page? We will try to reproduce and fix. We know the site is fully-functional always on Firefox and Chrome, but Internet Explorer can have unexpected issues sometimes.
  4. Hi Tumri, There is no harm in uploading your merc's log to prove your point. As far as top guilds not using our site, I would have to disagree with you. Methodical has uploaded 15 raids. Millenium has 4 raids. Even among the top guilds that are using dpsmeter.com, I see similar patterns.
  5. Right now we adopted the worldoflogs standard of 2 minutes length required in any fight to be submitted for rankings. We would like to do boss-death-only rankings, but this is difficult because Bioware only logs death events in the log of the player that got the final killing blow. Right now, most logs are solo uploaders and very rarely have a death event. We will keep trying to lobby Bioware. Oh, and TY for the positive words. What you see now is just a fraction of what we have planned. We want to be the best Log tool out there.
  6. If this happens, just click [Add Log | Edit] with the admin password and hit [update Report] and rankings data will be re-processed. I did it for you, fixed now. You'll be on the leaderboards within an hour. It is a bug on our part that happens very rarely due to a race condition. If you see it happen again, let us know, but I'll have it fixed soon.
  7. We have a system for purging logs that were affecting the rankings. We are also working on recording new metrics in existing parses that have been requested.
  8. Here are two example bosses. They're just samples (using them because they had the most data.) -- Marauder | Sentinel is #1 most fights. Zorn & Toth CLASS_NAME %_AWAY_FROM_#1 AVG_DPS STD_DEV Juggernaut | Guardian 0% 1,139.50 134.49 Operative | Scoundrel -6% 1,065.56 125.99 Marauder | Sentinel -8% 1,049.71 170.97 Sniper | Gunslinger -9% 1,039.56 148.51 Sorcerer | Sage -10% 1,022.03 201.14 Assassin | Shadow -12% 1,006.94 162.35 Mercenary | Commando -19% 924.70 147.58 Powertech | Vanguard -21% 901.33 141.94 Stormcaller & Firebrand CLASS_NAME %_AWAY_FROM_#1 AVG_DPS STD_DEV Marauder | Sentinel 0% 1,172.14 176.62 Juggernaut | Guardian -5% 1,115.50 123.87 Assassin | Shadow -8% 1,083.67 167.46 Sorcerer | Sage -8% 1,076.00 191.25 Powertech | Vanguard -10% 1,058.00 145.43 Sniper | Gunslinger -13% 1,015.00 187.32 Mercenary | Commando -15% 993.15 167.00 Operative | Scoundrel -18% 962.25 162.37
  9. Hi Willhouse. Our rankings data does factor in class in our database tables, but we have not added the talent specs to the rankings page yet -- however, you see them everywhere else on the site. As far as presentation concerns, please keep in mind the dimensionality of the data set is very large. It is difficult to present succinctly. As I mentioned, I will be putting up a blog post on the site that will allow you to drill down on the summarized data more effectively using some of our charting tools. I am even thinking of creating a page that has the full summary data updating every 24 hours, with histograms for each time bucket. In the meantime, I can provide you with some details -- on the data set I performed the analysis on, I factored in the following: class, talent spec, encounter, DPS distribution. On sample sizes that were large enough for these buckets, I can take a population standard deviation, mean and also a median. I do have data for the other classes, but they are not played/uploaded as much, but on the limited data set I do have, I will edit the OP and add in some info.
  10. -- Marauder/Sentinel is the PvE DPS champ right now. Put 4 in a group, and get ready for Bloodthirst/Inspiration to hit a home run (when a guild does this, we'll see the first 2k DPS being surpassed on non-Heavy Fabricator fights). Gunslinger/Sniper are very competitive post-buff. Sorcs/Sage rule in fights with a lot of target switching, pausing, and movement like Colonel Vog and Jarg + Sorno Mercs/Commandos are a distant last. 15-20% worse (on average). Their DPS histogram curve follows the other classes hard, and most likely need a buff. Other classes have less data so the results are less accurate, but you can see the spoiler for two example bosses raw summary. These are summary statistics and don't describe the whole story. --- This is based on 1500+ logs that have been uploaded since dpsmeter.com was launched 6 days ago and on our rankings data. We are working on a blog to present visualizations of the summary data, but it might take some time to get up because we're prioritizing log parsing features. Bioware, any plans for Merc/Commando tweaking?
  11. TY! We just added talent spec support! Newly uploaded logs will now have the talents of their characters identified. Some big features are coming up, expect something new every day!
  12. Just to give an update, we're rapidly fixing bugs and working on new features. We are working on three major features that no other parser has currently. They're mah precioussssss, but you guys will see them tomorrow or the day after. Here are some of the bugs that have been cleared: Fixed permissions problem with passwords being prompted after uploading. Added upload support for legacy browsers, Firefox 3.6 and later versions of Internet Explorer 7 Timezone on graphs is not static and does not vary. It is the timezone of the first uploaded log. Corrected an issue that prevented Deleting logs in some cases Slew of other bugs reported on reddit Right now, I'm working on some of the encounter partitioning issues that people are reporting.
  13. Hello there. If you mouse over Damage done or Healing done, you will get a tooltip of an ability break down, and a target breakdown just like in Recount. If you click on those links, you'll get a pop up with pie-charts that lists a total amount and count for each ability. In general, we try not to overload you with information. We hide the more specialized stats by default and allow filtering options for advanced users. For example, on the main table, there is a little button on the top-right hand corner that allows you to add a ton of fields if you want. We'll add the same functionality to the ability break-down pop-up so advanced users can access max hit, damage type, hit rate etc. If you want to see your miss rate for your whole character though, click on the Secondary stats tab at the bottom. We have a solid analytical framework, and we collect just about every stat. Just let us know what you would like and we can add it in a user-friendly way in no-time . We'll start with what you suggested here. If you have any questions, feel free to let me know, post on our forums, or tweet us at @DPSMeter.
  14. So perhaps we keep this on topic ladies and gentlemen Any feedback possibly? Please don't be shy. We have big plans. There are a lot of data-visualization possibilities. PvP data especially has largely been ignored in MMOs. If you have a crazy or experimental idea, we would love to hear it. In the meantime, we're ironing out kinks and going through the list of more-obvious features.
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