Jump to content

Cavadus

Members
  • Posts

    309
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Twin Cities, MN, U.S.A.
  • Homepage
    http://47th.info
  • Interests
    Cooking, booze, and death metal.
  • Occupation
    Business Owner, Formerly U.S. Army
  1. Seriously, the soldier class can't even use a rifle in endgame after all this time? And we're about to open up *all* of the ACs? Please just lemme use a rifle without losing abilities and DPS.
  2. Yeah, KOTFE/ET needed individual class stories really badly. Smuggler should have been about breaking some giant blockade of the eternal fleet and participating in the naval battle, trooper should have been pure military combat on ground and in space, sith/jedi about battling the Zakuul force orders, bounty hunters actually hunting Zakuul VIPs or perhaps leading the mandalorian charge against Zakuul, agent doing intel gathering and assassinations. Should have left the eternal throne junk to the higher up NPCs. They really botched it by having a one-story-fits-all catered exclusively to jedi/sith. Could have ended the entire storyline with a joint Pub/Sith task force defeating Zakuul and then, moments after, having the task force fleets open up one another. No one knows who fired first, each side blames the other, and the stage set for total war between Republic and Empire.
  3. As others have mentioned, playing a non-force sensitive just feels like you're being trolled. I main a trooper and when... SPOILERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | | | | | | | | I got to the last force vision quest battle at first I laughed when I shot Valkorian with a pistol. Then I realized how patently stupid it was after the absurdity wore off. I get it, I'm sure jedi and sith outnumber the rest of the classes 1000:1 but what's the point? It's been non-stop force heavy content for, like, three years. It's 2017. Rogue One is out. I liked it infinitely more than Episode VII. You can have a story about other people and it's okay. Not only that but given the grandiose elevation of the player character at the completion of KOTET it makes all of the actual MMO portion of the game ridiculous in context. I'm hella glad Vitiate/Valkorian is gone as I felt he epitomized the worst aspects of the EU but after this can we get back to Empire versus Republic and maybe even try to, like, integrate some multiplayer into it or something?
  4. My biggest gripe is the lack of PvP meta in this game. Or maybe what I really mean is RvR (Sith vs Republic). These are big mechanics, and will never see the light of day in this game, but I always thought the most obvious use of strongholds and flagships never happened: base attacks/defense. I don't think they necessarily need to be PvP, probably better they aren't as a matter of fact, but it would be excellent to take an ops group into a type of battle scenario where it's flagship versus flagship. The battle starts out with GSF in the exterior. Troop transports would need to be added. Skirmish between the two ships with fighters and bombers, complete some type of objective to allow a boarding party to gain access, and then fly a troop transport over to the enemy ship and dock. Now you can spawn inside the troop transport and gain access to the enemy flagship's interior. You fight through various defenses and mobs specific to faction and their size and composition would be setup by the flagship's owner guild ahead of time. While players are spawning into the troop transport and entering the enemy flagship the enemy's flagship forces would respond both inside by mobilizing to push the attackers back and outside by targeting the troop transport. Once the transport is lost ground troops can no longer spawn and board the enemy flagship. Then have a series of critical system objectives inside the flagship. Allow the attackers to either cripple or destroy. Give them more objectives than is necessary to do either (so it doesn't always have to be a completely linear process for objective A, then B, then C, then D; it would be a few possible combinations to cripple and a few different possible combinations to destroy). Attackers have a specific asset count going into battle. Maybe even use a Battlefield style tickets system. Make sure the defenders always have a solid shot (make it easier to defend than to attack). You could have a similar setup with guild strongholds. Let guilds publish their flagships and strongholds to be used in the war. Make victory and defeat matter. Make Empire versus Republic matter. PvP, PvE, whatever; make it matter and make it player built content that utilizes these giant grinds many of us end up in. I don't care about Zakuul, I don't care about the Eternal Throne, I don't care about any form the Sith emperor takes; lets turn this cold war into a red hot one.
  5. I don't and that's not what I was saying in that post at all. What I meant was to slightly modify the damage and CD of an ability based on whether or not the user has a rifle or AC in their hands. So one could play with all abilities with either weapon type but there would be small differences. What make sense to me, and it may not to you, would be to have rifles do less alpha but more sustained while ACs do more alpha and less sustained. This would look like ACs doing more damage, longer CD, and rifles with less damage, shorter CDs. But DPS would remain the same either way. The weapon type itself modifies certain parameters of the ability.
  6. I'm right there with ya. I played a completely offensive vanguard using ion cell at launch and loved it. It was a great balance between offense and defense. Was great solo. Was great in a group. Rocked in PvP. Fit my playstyle very well. Then after the big rearrange with disciplines I switched from vanguard to commando so I could continue playing a damn ranged class. Of course I hate ACs so now I'm a rifle toting gunnery commando which is another issue. Never understood why they made it impossible for a trooper to use a rifle for DPS in this game.
  7. I've long disliked the light/dark system in this game. It forces a min/max mentality and actually removes choice for a lot of players. As a result they've all but marginalized the system on a personal level at this point. Recently in a conversation with a guildmate I was talking about a particular choice he made in KOTET. I basically RP myself in this game. Play a trooper. I generally fight for the right cause but I do it in the most ruthless and efficient way possible. I don't bloviate, I play the objective, and I never fail to tie up loose ends. Permanently, if possible. I am almost always within 100+- of 0 on the force scale. But my guildmate and our conversation. I asked him if he had done one thing or the other. He said on his lightside jedi he did all lightside choices. On his darkside sith he did all darkside choices. He said he didn't actually think about the choices in any way. I then asked him, "No, [guildmate's name], I mean what would you have personally chosen to do?" To which he replied, "Oh, I'm not really sure what I would have chosen." This exchange was perhaps the most perfect summation of how light/dark robs many players of any real choice.
  8. That optional stun on stockstrike was hella useful against melee in PvP. In fact, if reverted and used in conjunction with propulsion round it would be the best escape ability combo commando has ever had.
  9. I play gunnery with a blaster rifle and unless you wanna min/max for ranked warzones the difference is pretty minimal. Plus your trooper looks so much better fighting ranged with a blaster rifle, IMO. What they need to do is just add some modifiers to the AC-only abilities for use with rifles. Make it so that AC abilities can be used with a rifle but do less damage, consume less ammo, and recharge more quickly. Balance it out so the DPS is equal between the two weapons per ability. Oh, and for the love of pete, please give trooper Stockstrike back. Really, really miss that ability on my commando.
  10. Big news. We unlocked our guild flagship last night! After that we ran Karagga's Palace. We've definitely made some real progress over the past few weeks. Good work, all. We'd also like to welcome Tiro Slim Coyote to the Legion!
  11. Wow, today marks the 47th Legion's EIGHTH anniversary! Eight years! Well done
  12. Play a L65 gunnery trooper, all 216 gear with a few 220 pieces (headset, implants). Only a 208 barrel. I use Fourex as a tanking companion and have him at influence rank 41. Aside from heroic on Makeb where you have to blow up the munitions, and defend them after planting the explosives, I have zero problems with any of the heroics. There's one on Voss where you need to kill the akk dog type things and their handlers and there's a particular champion mob on the upper level of the large main chain chamber that's a total *****. I can barely get it done with Fourex as as tank. In fact, he usually dies and I have to finish the last 20% of the mob's health solo. And I even have my two little healing abilities ready to go (med probe and bacta infusion) and use them.
  13. Excellent op on Sunday night. We got everyone started on the seeker droid and macrobinocular stuff, finished up the HK-47 quest line for most people, and then spent about an hour working towards earning tauntauns on Hoth. Coming up we're going to finish that pesky final macrobinocular heroic and start working on some SM ops. Also, just 12 million credits to go before we can buy our guild ship!
  14. Awesome ops last night, all. I think we're definitely going to stick to this theme of getting real **** done for people as opposed to just anything-for-groups. This Thursday I'd like to see where we're at with the Maelstrom Prison HM for the HK piece. We'll run it for those who need it otherwise we'll start, and hopefully finish, the tauntaun mount stuff on Hoth. We also get everyone started on the seeker droid and macrobinocular questlines which will be fun ones to finish up. Both have some great heroics.
×
×
  • Create New...