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Semitote

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    Houston, TX
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    Gaming, Sports
  • Occupation
    Software Specialist
  1. I'm testing out the exact same build. Only reason I'm using it is because I feel absolutely no need to take Improved Sundering Assault or Stagger. They seem like wasted points. Though 2/2 Dreadnaught & 1/3 Accuracy might end up being more overall damage than Malice & Brutality. For me it came down to burst threat vs. sustained damage. The other thing you could do is take Battle Cry over Brutality though it all depends how you use your first taunt or two. I think right now that 2/2 Decimate, 3/3 Single Saber Mastery and the obvious 31 points in Immortal + wherever you want to spend those last 5 points should be what all PvE tanks go for. So you get 5 points to wiggle around and mold your spec more towards your playstyle / covering your weaknesses.
  2. Cya in 2 months. Enjoy your limited player worlds and no PvP.
  3. Honestly the players who think sorcs/juggernauts are too powerful probably just haven't adapted and figured out how to beat them - or, they just get with bad pugs all the time and are judging an organized group of 3+ players vs. an unorganized pug. If the numbers are showing that each class has roughly the same chance at winning huttball as other classes, then maybe it's just a lot of people complaining about them just haven't figured out how to counter them yet. When Huttball first started, no one gripped and stunned people in the fire - or very few people anyhow. Hardly anyone leaped to teammates on the goal line, sorcs typically didn't pull teammates.. The game evolved - players learned how to better use their abilities and as Huttball keeps evolving we'll start seeing more and more intricate strategies used as counters to the so-called OP strategies. For instance, you'll see teams positioning themselves in such a way where they will not be able to be gripped and stunned in fire/acid. You'll see people use their own pit (below their goal line) more and more to funnel in enemy players and then leap / get gripped out to get a fast break. This is what makes Huttball an interesting Warzone.. The evolution of strategies and counter-strategies.. You have the whole map and your whole team to work with and don't have to stay near a node and it opens up unlimited possibilities. Granted, some teams will choose to keep a few players in the middle to pick up the ball after a goal - but stalling at the goal line can allow your team to get back in time as well. It's risky, but sometimes worth it. And on defense, it's good to have a player or two watch the rafters, but that's a huge area to guard, not just one little node. The only "node" you need to worry about "capping" is the ball, and it's constantly moving all over the map. Love Huttball in its current state and I've found that just about every advanced class has its purpose. I do feel for non-healing Mercs though as they have the most boring role. No leaps, no stealth, no grips, no sprints, no (real) heals. At least they get an AoE knockback though.
  4. http://www.torhead.com/skill-calc#101GMGzudMdfzZcRMZ0M.1 That's the build I use. I recently dropped the intimidation talent to pick up the battle cry talent for aggro at the beginning of fights. I have 0 accuracy from gear at the moment, so it concerns me that I'm only at 92% accuracy (1% from legacy, 1% from talents) and we'll see how that goes to see if I want to drop 2 points in smash to pick up more accuracy or pick up some accuracy enhancements. You can see my stats by clicking my character name below. (Granted, Mr. Robot doesn't take into consideration legacy stats or stims yet.)
  5. 4 piece: Is 3 rage every 25 seconds without having to leave melee range worth it? As far as EC goes... Probably not... A lot of the fights have movement where you'd probably only receive half the benefit of that set bonus, if that. It's not a bad four piece, but it's not terribly amazing either. If you're a skilled enough player and really needed the 3 extra rage every 25 seconds, you could probably still get that 3 extra rage even with the 10m minimum range, at least on the fights in EC. 2 piece: Ehh... Not entirely sure. I think a lot of fights are around 5-6 minutes, I could be completely wrong on that though.. So 5 seconds off a 1 min cooldown - the fight would have to last 11 minutes for you to gain an extra Enrage.. As far as if the extra 5 seconds saves you from doing an extra Assault or other weak damaging ability - I haven't looked deep enough into the rotation to see if that could happen or not. So basically, for EC, I'd say no and you're probably better off just getting a full set of orange augmented gear.
  6. Yeah, best thing to do is to put 61 mods in the tionese/columi/rakata until you get campaign pieces.. and then swap in the oranges.. but you can always have one orange major armor piece until then.
  7. the item modifications you get with commendations are BoE.. so you could either sell them or send them to alts.
  8. You can R/E campaign gear as well and learn those patterns... then craft it til you get an augment slot and that'd be BiS.. Not entirely sure but I think the ones crafted like that are BoE so you could sell them as well.
  9. 20% is 20%. You could R/E it 6,000 times - you still only have a 20% chance to get the pattern each of those 6,000 times. Your odds don't increase the more times you do it. I R/E'd 5 things this morning on my operative... I learned the patterns on three items in a row from those five.. People tend to forget about that luck they when R/E'ing other items... They only care about the one that takes forever to learn the pattern for.
  10. We use operatives occasionally. Assassin DPS is the one you want to stay away from (apparently).
  11. You can R/E the mods, enhancements, and armorings in black hole gear as well as the ear pieces and implants. You can also R/E campaign set pieces, weapons, and the relics from the daily vendor, but those don't cost black hole comms. So if you are biochem, cybertech, or artifce... Technically you can get those items for other characters of your legacy by buying the black hole pieces and R/E'ing them (or their modifications) for the schematics. Even if you already have all the schematics (which is impossible) or they are not upgrades - at least you can get the mats from them to make other pieces. And they're all BoE (at least when crafted), so even if you don't have any of those crew skills, you can use whatever crew skill you have to make credits to buy these BoE items for your legacy characters.
  12. http://buy.swtor.com/us $4 for a physical security key.
  13. I've seen a lot of items like this. It's really dumb. Some hoods appear like that while you're in combat or while you have your weapon unsheathed. It's really bad and needs to be fixed.
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