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fyfch

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  1. Just an Update: I had the chance to complete all space mission except the heroics like I normally did when I would log on. Before 2.0 I would get about 120,000 credits. After 2.0 adding in the new travel costs (as they are taken out anyway) I only get 30,000 credits. Wow I lose 90,000 credits, and you say there is a significant raise in the credits received from doing space missions. I really enjoy space missions, it was one of the few things that made me decide to get the game. They are not overly complicated and you get to blow stuff up. Now they are not worth the time and hassle to do. Please: 1. Return space missions to the way they were. -or- 2. Add up the previous total for all credits received from a space mission and give that as a reward. -or- 3. Incorporate a way for the mission reward to include the credit amounts for the bonuses you actually complete.
  2. They should have never had only 2 groups in the first place. It should have been divided into smaller groups ( 10 - 19 // 20 - 29 // 30 - 39 // 40 - 49 // 50 ) so as to keep the WZs fair "ability-wise". A level 10 going up against a level 49, although having the same stats is no contest, the level 49 will have far more ability that the level 10 won't have. Just having the same stats does not mean much, it's like the difference between a regular bike and a 10 speed bike, yeah they are both bikes, but you will get farther faster on the 10 speed.
  3. Why should I be forced to "get rid of them", and why make all the planets the same now, it worked fine before separating the planets I was able to save up enough so that when I got a new companion I would be able to get custom gear or modifications for them. This limit is just another bad mistake by some pencil pusher that has never played the game.
  4. I do not understand why the warrior can not use the ship that Jaesa had when she became a companion.
  5. This just doesn't make any sense. Space Combat Grade 7 Beam Generators will now deal the correct amount of damage. Repeatable Space Combat missions will no longer provide credit rewards. This was always a nice back up if you needed a few extra credits. It also helped while leveling a character, those extra credits help get things you really need and want (speeders, perks, crew missions, ect..). After doing a space mission I found that this next line is a total laugh fest. All Daily and Weekly Space Combat missions have had their credit rewards significantly increased. I really don't consider 2000 credits significant, when before I would get 5 times that. Significant would have been to add up all the bonuses received from a space mission and give that as the ending reward, or incorporate a way for the game to know which bonuses you completed and include that in the credit rewards. So how come PvP still gets credits every time you do a WZ? Some players do WZ's just for credits, so why are just the space missions being nerfed? Is that the next thing to go? This was a really bad decisions made for this new expansion, and I really hope you (EA/Bioware) realize this soon and return it to the way it was, or give the same amount players used to receive when getting all the bonus stuff done. With the unreal prices on the GTN and having to send companions on missions, we need some way to make credits.
  6. Why EA did you put a part for the HK mission in a PvP area? I am not a fan of PvP, but i know some people like it for whatever reason. Trying to get the part i was killed instantly entering the Outlaws Den, respawn back at a speeder point, try to go back and get killed again so now i have to wait till either early morning or late night to try to get a part for a mission. ALL I WANT IS TO GET THE PART, but some overcompensating jerk in full blow PvP gear is ruining my gameplay to what PROVE he is so much better than a person with no gear what so ever (bet he/she also takes kids lunch money). I really hope those people feel good about themselves. Forcing people into PvP is just wrong when there are alot of people who do not like it. It would be fine on a "PvP SERVER" but on a server that is not designated as a PvP server leave the PvP out of it.
  7. Where do you get this free gear?
  8. I get that all the time. It is because my internet is totaly craptastic(wireless radio signal-max speed 380Kbs) . With all the lag the servers have been getting you are probably experiencing what i do on a regular basis. I know it is my internet because when i paly at a friends house gameplay is improved 100%.
  9. damn near fell out of my chair. thank you I have been in need of a good laugh for some time now.
  10. From the state of the game i highly doubt they have been "WORKING AROUND THE CLOCK" it would seem more likely that they put in the 8 hours and go home to the families. And "IF" they have been "WORKING AROUND THE CLOCK" then they got problems and either need to go back to school to relearn how to program or get out of the business. I love the game, but the management of it is poor at best. I have been loyal to them since the servers went live. Meet many firends that gave up and left. I have maintained an active subscription, but with the state of our econemy I can no longer justify spending the money on something I just do not enjoy any longer.
  11. i really don't know why they nerfed the range. My PvP complaint about stuns is the fact that the only break you have is a one-n-done thing, there is no for "xx" seconds after immunity. Why can't there be a lasting immunity or even a relic with a stun break ability that can only be used in WZs? What about CD for all stun abilitys, some classes have more than one stun and can just rapid fire them at you.
  12. i agree with you that there needs to be some way to split the 2. A lot of times it seems PvE'ers get penalized because of things they have to change for the PvP'ers. The problem in PvP is not the range. I PvP with one of my toons and what is annoyong is the fact that when you use your stun break that's it you dont get any kind of __seconds after immune, so you get hit again by another class or a class that hapens to have multiple stuns. Yet there are several abilitys that have a lasting affect on a player why cant the stun break have a small lasting affect or provide relics that have a stun break also. Even something as short as 3 seconds after using break you are immune to stuns. It is crazy to watch your toon get stuned take damage and if your break is available you use it only to get stunned again before you can even do anything. instead of nerfing a stun ability how about giving more stun breaks to equal the stuns.
  13. You can take me off the subscription list. I am fed up with the way they have handled things and will take my money elsewhere. I really wish i could say best of luck and hope the game goes on forever, but i would rather see Bioware and EA go out of business
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