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albeva

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  • Location
    UK
  • Occupation
    Software Engineer
  1. And I don't care about any of them. Long-winded, boring reads. If I wanted to read quests and be the silent dummy target to be talked at, I'd play other games that do the story a lot better than SWTOR these days. FFXIV, ESO and heck, even WoW. One thing SWTOR has that no other game in the genre can compare with are the immersive cutscenes. That is what always attracted me, what had me coming back every time a new patch is out, what kept me subbed to the game for the better part of 10 years. If this KOTOR style were present in 1.0, I would have never played past the first week. I would have forgotten the game even exists by now... like so many other MMOs that came out around that time...
  2. It should have been a stand alone, spin off game.
  3. No. No. No! I obviously don't speak for everyone, but personally, I would have never played this game. Immersive voice acting is what appealed to me about this game from the beginning. This was in stark contrast to WoW and other similar MMOs at the time. I imagine a great many other players feel the same way. Where they shot themselves in the foot is the sheer ambition of having 8 major fully voiced storylines at launch. (I'm glad they did, but really costs them dearly now)
  4. Black bars are 10x worse in 7.3. Now is part of the main storyline. Jeez. Part of the purple quest. ARGH. If I wanted to read and be silent type in a game, I would go play FFXIV
  5. Honestly, I have never been more bored or disinterested in SWTOR story than in these latest updates. Boring, meandering, going nowhere very slowly. I have zero interest in Mandalorians, I feel like my own character is now a sidekick with no agency whatsoever. Heck, even the few conversation options the game gives are not choices at all! And worst of all, the black bars long-winded conversations where I am being talked at. Jeez.
  6. Honestly, I have never been more bored or disinterested in SWTOR story than in these latest updates. Boring, meandering, going nowhere very slowly. I have zero interest in Mandalorians, I feel like my own character is now a sidekick with no agency whatsoever. Heck, even the few conversation options the game gives are not choices at all! And worst of all, the black bars long-winded conversations where I am being talked at. Jeez. How far SWTOR has fallen...
  7. I would have unsubbed in 2012 and forgotten the game existed by now.
  8. I am paying for the sub; I'd happily pay for proper expansions. There are many ways in which lore or missions could be given to the player which would not involve these awkward one-sided monologues. This really takes me out of the normal game flow. These black bars and one-sided conversations are the worst and not in line with how the rest of the game works. It feels lazy, cheap and incomplete. To each their own. No one right or wrong way to enjoy the game. For me, SWTOR is about voice-acted story content.
  9. This is how it used to be. Once you were 5 levels over, NPCs turned grey and provided a minuscule amount of XP.
  10. Your point being? This is not KOTOR. (and I have never played it - not that it should matter.)
  11. The most amazing part of Swtor is the fully-voiced quest lines. This is what drew me in; this is what has me returning to the game. Whenever I see these black bars when talking with Lane feels like a slap to everything that SWTOR was good at. It is immersion breaking in a way that I want to rage quit this game. I don't even care what she has to say as I spam random numbers and a spacebar to get through those one-sided monologues that are antithetical to everything good about Swtor. If you don't have the resources to voice them fully, how about changing how these conversations/info/lore dumps are presented? It feels cheap and unfinished.
  12. I like the Spoils of War. it has many excellent ideas. Tacticals I think one of the best additions to the game in recent years. Having more than one buildout option is also pretty nice - though it still seems to distill to one meta these days. There are some things I don't like - heavy reliance on RNG, too many variances for mods/enhancements, and of course the massive credit sink that is amplifiers. Again idea of small bonuses is excellent, execution beyond horrible. Finally the gearing process itself - I don't like it. I much rather prefer 2.10 days, very little RNG, you knew where to get what, PvE and PvP had their own gear progression path. And gear level depended on the type of content one played. So personally I'd like to see Spoils of War evolved - it is in general a great system, but process of acquiring return to old style. Relevant gear from relevant content.
  13. Our experience should not suffer because you have created 170 characters. That is entirely your problem and not mine. Maybe the reason you have so many is that game doesn't challenge or feel engaging enough ...
  14. Oh boy, so many wishes, so unlikely ever come true. But here goes nothing: More responsive combat. It often gets so laggy and out of sync, I wish something was done to properly address this 64bit client? Recently LOTRO introduced 64bit and players report a noticeable improvements in game performance. I wish for new optional master mode levelling instances that would rebalance the 1 to 50 journey and class stories to be closer what we had in pre 3.0. Proper expansion, maybe SoR size and style - heck I'd be happy to pay for it. I wish reduced Cartel Market relevance and have in game content provide more of exciting new rewards. But sadly it seems all the coolest stuff is on Cartel Market. This seems strange one, but I wish this too convenient travel options were removed. In game galaxy has shrunk, no longer has sense of scale or size. It is not an expansive game anymore, just lot of random locations a button click away. I want personal starship to be useful again, to have a sense of journey. Personal starship be usable as proper mini stronghold that I could decorate. Characters could actually sit and use furniture. I know we have an emote, but so often you end up awkwardly floating in the air ... Guild ship Orbital Support to be actually usable. Vast majority of cases level sync renders it useless, except on newest planets, but those have nothing to actually do there so ... A way to quickly swap builds. Say I have healer spec, I'd like a way to swap to dps with just one click. Something like in WoW. Define the gear, abilities, layout, keybinds, etc. I think feature like that woudl encourage more people to experiment and try other roles. Remove credit sink aspect of Amplifiers. Idea itself is awesome, adding small bonuses is nice, but having it lottery slot machine credit sink is horrible. Clicking "Recalibrate" and watching your credits disappearing is no fun for me. Drastically reduce the amount of RNG in the gearing process. Remove Renown Stash completely. It no longer serves any purpose. Reduce the amount of different mods available. I'll stop for now.
  15. I would not be so certain of that. Why people play Master Mode chapters? Why waste time on Master mode operations? Why does game like Doom have "Nightmare" difficulty? There are players (not all) who will enjoy this either for the difficulty, achievement or the story immersion it can offer.
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