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zephrys

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  1. Think that's your problem chief rather than a bad faith argument. Your first post was largely 'no true raider' gatekeeping because you couldn't envisage I had a different opinion from your own. Now this one's the same.
  2. It's not though is it? Anybody can memorise a set rotation with a bit of time on a training dummy. I did it every expansion in WoW as an aff lock until they revamped it into more of a reactive priority system. But for me, it's just not particularly engaging anymore and I'd rather spend my raiding time in other games even though I prefer every other aspect of SWTOR. But there's also nothing to say each level can't have a mix of passive and actives traits under this system. That's how the Wow trees are set up and it gives people the option to go nuts with active abilities or just choose passives if they want. Seems to me that gives everybody a playstyle option rather than just satisfying one crowd of players who want loads of active abilities.
  3. There's a difference between keybinds and rotations though. I've got 4 bars full of keybinds on my warlock but that's covering mouseover macros, cooldowns, situational stuff. Take away the extraneous parts and you've got 6-10 buttons in the rotation depending on the spec. And you can shrink that down with a decent macro for cooldowns. My inquisitor by contrast is running around 14. That's on a UI that can't compete with the user-friendliness of WoW's system (Weak Auras, threatplates, elvui), making dot maintenance and cooldowns much more of a pain to keep track of in SWTOR.
  4. I'd definitely be one of the people calling for an abilty cull. Coming back to SWTOR after a few years away, it's really striking just how convoluted the rotations are compared to the smoother, more intuitive gameplay of say FFXIV or WoW. And it's not like filling 4 bars with keybinds makes the game more complex. Most of the classes appear to just use very strict rotations with little in the way of reactive decision making to separate the great from the good. It's more just cumbersome and off-putting than challenging. And the irritation from it is one of the main reasons that I'd rather raid at a high level in WoW or even FFXIV than I would SWTOR.
  5. Hi there, I came back to the game recently and decided to take advantage of the cheap transfers to come over to somewhere active. Only problem is, I don't have anyone to be active with yet. I'm looking for somewhere relaxed and active to park my toons. If possible I'd like one that has a guild for each side of the war and does SMs on weekends or some pve together around then. I've raided a bit in Swtor and a lot in WoW and I'd like to be able to get to it again.
  6. Pretty much what the title says. I've been hanging around the Republic side for a bit now but I wanted to see if there's anything on the Empire side for people that a) have a life (or work) outside of the game and b) like to do ops and c) are nice people to hang around and chat rubbish with on an evening. Any suggestions are welcome.
  7. 1. The UI 2. The UI 3. The UI How did it ship in the state it's in? Fights at 50 become needlessly frustrating and difficult because you can't see anything. Classes with dots are at a constant disadvantage for the same reason. If Bioware are unwilling or unable to do it themselves then they need to open it up to modders. the game is needlessly frustrating at max level at the moment and it's almost all down to this.
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