Jump to content

ZioGio

Members
  • Posts

    101
  • Joined

Reputation

10 Good
  1. I'm a returning player. Previously, the three characters I rotated through were a Commando, a Sage, and a Gunslinger so, obviously, my preferred play style is turret. I'm rolling a Shadow because I want that mix of force powers and saber fighting at the 4m - 10m range. Which of the three advanced Shadow classes will fit my turret (or, I guess for a melee class, toe-to-toe) play style more? I will mostly be doing solo story PvE. I'm thinking Kinetic (tank), but I thought I'd ask here from those who have played one or all of the advanced classes. Thanks!
  2. Thank you, Equeliber. That's helps!
  3. LOL, thanks, Steve. I read about the differences between the two storylines and your summary kind of fits what was said before (although in a more humorous way). I started a Jedi Shadow last night and it feels exactly what I was looking for in gameplay. I played through the Consular storyline as a Sage a while ago, but playing a different race and class will hopefully make it a different experience. Thanks, again!
  4. I'm a returning player and conflicted about what type of Jedi to play (PvE, primarily solo story line). I found the Jedi Sage/Shadow story line and companions boring, whereas the Jedi Sentinel/Guardian storyline and companions looked more like the experience I want to have. The problem is, on the surface, it appears the Jedi Sentinels/Guardians are just hack-and-slash with no discernable Force attacks. Is there a Jedi Sentinel or Guardian advanced class that utilizes more Force powers than the others? Are they fun Force powers or just like a hand-wave that has little to no visual feedback? In an ideal world, I could play a Jedi Shadow in the Jedi Sentinel/Guardian story line, but, since I can't, what's the next best thing on the Jedi Sentinel/Guardian side? Thanks!
  5. What I propose is instead of replacing Full Auto with Boltstorm at level 58, Full Auto is buffed. It's done for other skills within the skill tree progression.
  6. I'm an old software engineer myself so I know that some tasks that look simple on the surface can be very complex under the hood, especially if the code is spaghetti. But, I've also learned that it never hurts to ask! I've been surprised in the past with what's possible. I'm just afraid this is a P4 ask that keeps getting punted. At some point I hope a dev can give it some attention.
  7. I know this comes up every so often, but nothing has changed to date so I'll suggest it again. Please replace the Commando's Grav Round animation with the one used for Charged Bolts. Please replace the Commando's Boltstorm animation with the one used for Full Auto. I want to love my Commando. I really do. It's been my class of choice since beta. Commandos should be all about hitting hard. Grav Round sounds like the gun is passing gas and Boltstorm looks like I'm blowing bubbles. Neither of those look nor sound hard hitting. Commandos are not magical wizards casting spells, nor should they be blowing kisses and tossing flowers are their opponents. I want Star Wars. I want linear blaster bolts and blaster sounds. I want explosions. Bounty Hunters have the right animations. They fire missiles. Their shots look like they come from a blaster. They look like they hit hard. Please, please consider this suggestion so that I (and others who have made this suggestion before me) may enjoy both the Commando story line and the combat. Thanks!
  8. Confirmed. I defeated all the enemy in the instance and six kolto tanks and I could only attain 28/30 Cyber Mercenaries.
  9. The Gunnery class is easy to learn and does not require a lot of finger gymnastics to play. I love it. You're correct that Dulfy doesn't have a 4.0 Commando guide, but they do have a 4.0 Mercenary guide, which is the Empire's mirror of the Commando class. You may need Dulfy's Mercenary/Commando ability names translation to comprehend the guide fully as you start out. This should get you started. Have fun!
  10. I have to say, I agree with the OP on names. It's a pet peeve of mine. There's a name generator in-game during character creation so coming up with a genre-appropriate name is not difficult. In my opinion, using a genre-appropriate name shows respect for the game and respect to the other players enjoying the immersion. It's a small thing, but it's a thing.
  11. I'm a Founder and I've been on Begeren since...forever. I chose this server specifically because it was a RP server. I'm a solo player and time-to-time I take breaks from playing to spend time on other hobbies so I'm not one for guilds. What I enjoy, though, is watching those around me RP even if I don't actively participate in it myself. I was reading up on server populations and I decided to visit the server forum to check the pulse. This thread breathed some life back into my sails and removed all thoughts of moving. For that, I thank you!
  12. Here's that shows you how to access your collections.
  13. Edited list of upcoming changes to Shadows and Assassins. To see the full list, please see the original thread.
×
×
  • Create New...