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insanelf

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  1. I personally don't see the point in Tionese at all. We have had a lot of new people joining our guild recently including rerollers. We geared up everyone in full rakata (or at least exotech/columi) in one week. Raid gear is so abundant that there is 0 point to even attempt to do flashpoints. And craftable columi implants/earpieces with augment slot are far better then their rakata daily versions.
  2. Problem is that in this game there is no incentive to do much at lvl 50. I remember when fleet counted 300+ people during off-peak hours. Now I can't find more then 20 during peak times. I am a person who focuses all his efforts into one single character in every MMO that I play. I have full rakata and battlemaster main and offspec sets. I have Valor rank 80. All Companions are in Exotech or above gear.... What else? There are no reputations to build No rare crafting recipes to gain that are useful No worthy PvP ranks to achieve There are no vanity items to collect No hard achievements For crying out loud we don't have a training dummy to hit in your free time! And I have more Exotech gear in my bank stored up then I have space for, despite the question what it's good for. And half my guild used WoW's Scroll of Resurrection and vanished.
  3. What will happen to out Champion and Centurion Commendations/Direct Tokens. Am I supposed to Spend them before 1.2 or will they be converted to something useful? I have the cap of 1000 Champion Commendations, 2 rows of unspent direct-tokens and a good 500 Centurion commendations. Is it worth buying Champion Gear in advance so I can RE it in 1.2 for research-able schematics? The skin on it is nice and i wouldn't mind an Augmentable version of it.
  4. Add an incentive to PvP every day. Like open world sieges and objectives that are capturable for a long time (24h+).
  5. I am not sure if this is actually possible, but from the way I understand the patch notes you will be able to RE your pretty looking war hero gear, learn the schematic to create it and then make a slotted version. If this is indeed possible then I will drop Biochem in favor of Synth just to be able to make that.
  6. Check out any of my videos here. Always 30 FPS+ even in Warzones. Ilum around 20. http://www.youtube.com/user/sergeylz Running with 2560x1600, all graphics on max. Processor: Intel® Core i5-2500K CPU @ 3.30GHz (4 CPUs), ~3.3GHz Memory: 16384MB RAM Card name: NVIDIA GeForce GTX 580 Chip type: GeForce GTX 580 Display Memory: 4063 MB Current Mode: 2560 x 1600 (32 bit) (60Hz) Monitor Name: HP ZR30w Wide 30" LCD Monitor
  7. This fight is all about Lightning Ball control. As soon as lightning balls spawn the people who get them have to drop whatever they are doing, quickly identify which one is theirs and run into it. The lighning balls will not go away unless they reach their target. It helps to have a dedicated Sage/Sorc putting bubble on the people who get balls to avoid them taking too much damage. Have your members make sure that they are full health and use their defensive cooldowns when they take a lightning ball and make them use a medpack when they are done. It is critical that your members only run into THEIR OWN ball. Anything else will be suicide. Resilience (duno what the sin equivalent is called) makes Shadows/Assasins immune to the balls damage. Our Nightmare 16 kill:
  8. The recipes for those are very rare drops. My guild still has only 2 of those after raiding since december
  9. You obviously did not do 16-man nightmare. But back to the topic. Yes, I fully agree that Melee should have some kind of a bonus to DPS or whatever for being in melee. Most MMOs have ranged doing more damage flat or giving them an edge through mainly instant abilities and movement. In this game even Melee's have channeled stand-still abilities (Master Strike, Telekinetic Throw and the likes)
  10. This is indeed the way it works. Can confirm this. Tested it a couple times within our premade. The only reason why it appears to often be the highest ranked player is because they have a way longer way towards their next valor rank.
  11. A better solution would be to make PvP trauma scale with the amount of participating healers. 20% base PvP trauma (30% at the moment) For each healer that heals you you get an additional 10% PvP trauma. Only applied by Sage/Sorc, Merc/Commando, Scoundrel/Operative.
  12. I am also running a 31/0/10 build and i got the following gear: Stalkers lightsaber, focus, bracer, belt, ear, implants, boot For the remaining 4 pieces i took Force-Masters and modded it up with the Enhance from Champion Stalker's glove AT least for my playstyle the extra 5 meters range on Project are worth the weird looks from other players
  13. that's all cool for leveling. But tell me one thing: Can you make a better sniper rifle then a custom modded one with lvl 51 barrel from dailys + lvl 58 mods stripped from scoundrel battlemaster gear? Republic side that is. And it still isn't better then Rakata blaster on my Tharan. Qyzen is even worse, in this regard... Imp equivalent would prolly be asking for an assault cannon.
  14. In 1.1.3 Shadows/Assassins had 2 core talents changed that allowed hybrid specs to be viable. In addition switching Techniques/Charges now consumes our full resource bar. Other classes that have "stances" can change those for free. Why is Shadow/Assassin hybridization so much discouraged/prohibited by the development team?
  15. As with many other things the schematic is in the game files, but you can't actually get it
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