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SepaAhazi

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  1. someone on his team if force pulling him
  2. your not locked in. The wall is a spawn timer so it groups people up. Its on a 15 second timer I think.
  3. agreed, I made the mistake today because I thought it didn't matter because the stats were the same. I sent in a tick to ask for an even trade and have not heard back =/
  4. not if its an option and I'm sorry about your computer. My computer is top of the line "Best video card and the best CPU available right now"
  5. Is there a way to increase the draw distance? The game looks like crap when you can only see 76m in front of you.
  6. Why is it that this bug was reported 6months ago in beta and is still around? This bug prevents crafters from selling their items because when they go to link the item "Shift click" the linked data is incorrect. How is it that this is not receiving attention?
  7. agreed, the player market for items is useless right now
  8. Thanks for the reply. In fact, I just graduated with an Econ Degree. I hate to bring it up but SWG had the perfect system for the economy. Even if you went to repair, there was a chance that the item you were wearing would break completely.
  9. A single death in an operation wont break the item to 0/100. What I'm saying is when the item is at 20/100 or 45/100 it can still be repaired to 100/100. BUT when the item is 0/100 it needs a REAL person to fix it. This will prevent someone from buying once and never buying an item again.
  10. Reason why I'm posting this here is because it affects all the crafting profs... When an Item reaches 0/100 quality, it should not be able to be repaired. Also, add the ability for craftings profs to be able to repair an item back up to 50% of max quality. IE: A 0/100 item repaired by a synthweaver would then be 50/50 after repair. This would help the economy and the crafting trade... What do you think?
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