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AndrewAlberts

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  1. Adding my name to the list of people affected by this issue. Tried the old uninstall/re-install, still nothing. I have been considering unsubbing, since I only play for an hour a day every day to keep up with login rewards, but I am beginning to think it's not worth the hassle anymore. Especially since I play other games such as Infinite Wealth and the Tomb Raider remasters. What do you think? Should I unsub and leave permanently?
  2. I propose that Master Mode operations become lock-in affairs. For clarification, those entering a Master Mode operation are locked in until either the operation is concluded or the timer runs out. That should put an end to people farming Dash'Roode and Nefra endlessly for faster gear.
  3. The purpose of this post is to pose a Forsyth's Play Your Cards Right style poll and ask 100 SWTOR players one simple question. After watching this video: Do you agree that this game is dead, if not dying? Feel free to add any comments you wish to make.
  4. Anyone else having problems logging in using the security key mobile app? Mine only accepts codes that look like they're close to expiring.
  5. Like many here, I too was intrigued by the prospect of Combat Styles. One of the charms of replaying the original two KOTOR games was experimenting in different methods of playing, even though I defaulted to LS Guardian or a DS Consular, so the thought of potentially progressing through a JK story with a JC moveset had promise. Heck, I could even get behind a dual pistolled Trooper Commando, similar to Rex from The Clone Wars. However, upon seeing the overwhelming negativity, as well as the legitimate complaints/concerns that many players/forum posters have, I have come to a stark conclusion regarding combat styles. They simply HAVE to go. It was a good idea on paper. Unfortunately, things don't always turn out the way you want them to. I will give BW points for innovative thinking, however. Considering that this is the 10th anniversary of the game, I can understand them wanting to go balls out with this expansion. What BW ultimately needs to understand is, that while they develop the game, write the story, and all that jazz, at the end of the day, we[i the players are the ones playing the game. [i]We are the ones spending the money on the CM. We are the ones giving feedback on the PTS, which they are seemingly ignoring. We are the ones who need to have our voices heard. We also want to see this game succeed, but how can we expect to make any sort on contribution if BW doesn't listen to us. This game is a team effort in all aspects. Let all of us have a say.
  6. Whenever the first door in the heroic 'Droid Repossession' gets opened, there is another slab of metal in the doorway. Somehow, the enemy can phase through (maybe they borrowed that power from Vision or something), but progress is permanently halted at that point. Resetting doesn't work, opening while in combat doesn't work. Can this be fixed ASAP, please?
  7. Dang it, I forgot to mention the Czerka flashpoints. If they made solo versions of those, I'd actually do the CZ-198 story once in a while.
  8. I posted something similar in the Suggestion Box, but maybe I would have better luck if I posted this here instead. I was thinking that the other flashpoints that haven't had a solo-story mode put in could get one in the near future. I am referring to Hammer Station, Athiss, Mandalorian Raiders, Cademimu, Colicoid War Games, Red Reaper, Kaon Under Siege, and Lost Island. All but the last two can be slotted into the levelling path, as in given one-off quests at the end of every planet. For example: Hammer Station at the end of Taris (Republic)/ Balmorra (Imperial) Athiss at the end of Nar Shaddaa Mandalorian Raiders at the end of Tatooine Cademimu at the end of Alderaan Colicoid War Games at the end of Quesh Red Reaper at the end of Hoth I say this because, according to a story guide I once saw, the Taral V/ Maelstrom Prison and Boarding Party/Foundry flashpoints take place after Balmorra (Republic)/Taris (Imperial). The rakghoul flashpoints can be given the same treatment as Directive 7, a solo quest after the class story. I understand that Colicoid is still not optimized enough, even for four players, after so many years, so that one can be safely ignored, but the other ones, I feel, could benefit from a solo mode, especially Mandalorian Raiders, given the new story content.
  9. Oh, seriously? OK, I didn't know that. Forget about Colicoid (easy, since the devs already have), what about the others I mentioned? They could benefit from one-off solo-story flashpoint quests, especially Mandalorian Raiders because of the new story content, and the rakghoul flashpoints since Lokin's Alliance Alert mission references Doctor Lorrick and his experiments. They could be tacked onto the end of planets. For example, you could finish Taris (Republic) and a purple quest for Hammer Station shows up, or Athiss at the end of Nar Shaddaa. It could give solo players another means of levelling their characters while also seeing these flashpoints for the first time, allowing them to take note of boss fight mechanics for future group content. I could see it like this: After Taris (Republic)/Balmorra (Imperial), Hammer Station After Nar Shaddaa, Athiss After Tatooine, Mandalorian Raiders After Alderaan, Cademimu After Quesh, Colicoid (if they ever fix it, and that's a VERY big 'if') After Hoth, Red Reaper Give Kaon Under Siege and Lost Island the same treatment as Directive 7 got, a purple quest after the class story. According to the solo story guide, the Revan flashpoints come after Balmorra (Republic) and Taris (Imperial), so this set up could slot in nicely. Forgive this inane suggestion, I just think these flashpoints don't get as much attention as they should do outside of VM and MM runs. I think they've been mostly forgotten.
  10. Can we get solo-story versions of the remaining flashpoints that don't have them? I am referring to Hammer Station, Athiss, Mandalorian Raiders, Cademimu, Red Reaper, Colicoid War Games, Kaon Under Siege, and Lost Island? If Directive 7, a one-off story that is never referred to again, at least, not in any major sense, can have a solo-story version, why not the rest of them? I understand that Colicoid War Games will have to be re-tweaked, as there are mechanics that mandate having four players, but that should be easy. The same with Kaon's turret encounter and Lost Island's second boss. Other than that, I see no reason why these forgotten flashpoints shouldn't get the solo treatment, especially Mandalorian Raiders, since that one features Clan Varad, a major player in the newest story.
  11. For the record, is this solely on the Darth Malgus server? I ask because I think it might help the maintenance crew track down the problem without having to shut down all the servers again.
  12. Is it just me, or has ability lag gotten way worse since the maintenance today? I don;t mean actual server lag, that's been minimal, but I counted a full second between selecting an ability I wanted to use and my toon actually performing said ability.
  13. I'm more interested in a potential fix for the Maelstrom Prison solo mode sync problem than anything else.
  14. Regardless, it still needs fixing, and 6.1.4. is the ideal time to do so. Is it getting fixed in the update or will we have to wait longer? Playing a non-synced flashpoint isn't any fun for me. If it wasn't story relevant, I wouldn't care, but it is tied to the 'Jedi Prisoner' mission. Again, I am asking the dev team, is it getting fixed in the next update? It has been around since last year, they must know how to fix it by now.
  15. I was wondering if there were any plans to fix the Maelstrom Prison level sync bug in 6.1.4. It has been around for a while and is on the top of my list of bugs I'm hoping get fixed in the next update. I did mention that it could potentially be exploited. For the sake of keeping to the rules, I won't say how here, but I've been thinking it over, and it can be done. I did share my findings in a PM, if that's any consolation. Pretty please? Do it for this sweet little Jawa.
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