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xWhackoJacko

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  • Location
    Ludlow, MA
  • Homepage
    http://www.1up.com/do/my1Up?publicUserId=5996972
  • Interests
    Nerding it up, Hockey, Food.
  • Occupation
    Once again jobless. Sweet.
  1. Well, that is completely ***. What was their thought process not allowing master loot to actual be master loot on normal too? Baffling. Unnecessary RNG is unnecessary.
  2. lol yes. this is so dumb. I made a post earlier about it. Like our first run had one of our inquis guys get like 3 pieces over our tank and a even more undergeared sorc them himself. A couple of cunning items going to a certain player that were only sidegrades as opposed to 100% upgrades for another IA. The fact that its essentially random just makes gearing for the harder difficulties more time consuming. Just let us master loot like normal ffs..... Did they not think that guilds would run this as a 100% premade? They couldn't have expected that only pugs would run normal mode raids. You gotta gear up somehow right? CONFUSION - HAAAAAAAAAAAAAAAAAA!
  3. Weird.... I'd rank them as such: BT FE B for Ilum Foundry Boarding Party Directive 7 For whatever reason we have more trouble with 7 then Battle. Guess our healers are a bit better then our DPS, idk haha.
  4. @MacAllen Spread out around him. Never stand in front of him if your MDPS. When he targets you just be far enough in to not get knockback into poison, and just take the swipe or dodge it as he prepares it (3-4 seconds). We just take the swipe. Its a bit more stressful to the healers but we run a couple snipers and too much movement completely destroys their DPS so we had to improvise.
  5. This and the video lag would make me a happy happy camper, specifically in PvP. My rig is pretty old so some of it is on my end too, and I'm workin on that!
  6. Please. This isn't Kotor. The story ends as soon as you hit Ilum. After that, you should be spacebarring like no tomorrow. These games are time synchs enough without having to wait for people to watch RP for 5 minutes a time. I'd actually appreciate a way to just remove the conversations in Ops/FP all together. But that'll never happen so spacebar it is! YEEEHAW
  7. This is where dual-spec comes in to play I feel. Because then, the OP can play his gimp spec because he likes it when not in Ops. And play the actual worth a damn spec when he is in Ops. And for the millionth time, without damage meters it is very hard to assess beyond obvious fails (dying to cleaves, standing in fire, knockback into poision, etc etc) where the problem lies. Not only for DPS but for healing as well. Casual players don't like these tools because, like the OP stated, it makes them funnel into a certain play style. I guess this is a valid point. But, think of it this way. There is literally no possible way to balance specs so that they are all viable. One will always do slightly more damage, have slightly more utility, and slightly more survivability and overall use then another. Operations, in particular the harder modes (just like in WoW) are tuned so that these are taken into account. It's imperative that a player maximize his efficiency before combat. The rest is up to the player to make these talents and gear shine. A meter allows raids to fix the problem. Whether that be helping a player out, changing the strategy a bit, realizing who is in desperate need of some gear upgrades, or in some cases removed from the group. I think anyone used to raiding should understand their purpose. /ENDRANT
  8. So we were finally able to run EV/Rancor (Normal Mode) the other night and I had master looter on... It was auto-deciding who got what, besides the crafting materials and schematics. Just wondering if there is a method that allows the operation leader, or operation group in general to decide who gets what loot? Over the course of the six bosses, about a third of the loot was wasted because it was given to the wrong people. We had a Sorc raid with us who stated previously he was going to be very casual, and it ended up looting him 4-piece tier 2 over our assassin tank and our sorc healer. He said that he'd only take gear if a full-time raider didn't need it or they passed. It gave a side-grade cunning belt to our Operative healer over our fresh Sniper with a 49 blue, etc etc. This isn't a very effective way of gearing our players out if we want to do hard mode and 16-man down the road when we get more 50s. So my question is, what should I as the "master looter/ops leader" be using for a looting option that gives me the ability to choose who gets what loot? We did try round robin as well, but it only allowed us to need/greed on crafting materials and schematics and still auto-looted the actual gear. So no real change from the master loot setting at all. Any help would be much appreciated. We're all long time gaming friends so ninjaing isn't an issue (at least intentionally) so if there is a way to just let a player loot the boss, select and loot his gear, and back off; that'd be great. I've seen videos of other guilds doing this in Hard-Mode and I'm just curious how so I don't have to waste time and even more loot trying to figure out the appropriate loot settings! Thank you.
  9. Its weird because the natural progression in gear doesn't seem to apply to this game. I still love it but.... For us: BT, Fallen Emperor, Battle of Ilum. No problems on hard except for a few mishaps here and there, and with gear now, hilariously easy. Foundry, Boarding Party. Challenging, generally because of the bugs. Eternity Vault Normal, walk in the park. Free loot. Directive 7 hard, lolwtffffffffffff. So you end up actually gearing in EV to do 4-man heroics. OPPOSITE DAY!!!
  10. I've found that once you hit 100% on your physical, you should stop going for accuracy. Unless of course, boss mobs require an extra 10% like some people on other threads have suggested. As far as stat priority, definitely stack Crit. That should be your main secondary stat after Aim. Then a toss up between power and surge. With two piece, your tracer will almost always crit. But some alacrity doesn't hurt either. I have my tracer down to 1.3 cast. I'm still trying to see if that 1.3 is a damage increase over say more power, but hard to tell until I get some kind of meter . Cheers.
  11. Well I've tried all suggestions. There is nothing that can be interrupted after the assassinate. We've tried stacking and aoeing for both the first, and second (if someone even lives through the first which is the problem); and that doesn't seem to do **** either. Basically, our operative healer needs more gear or we absolutely have to bring our sorc. Whatever, just gonna do EV for gear and not waste my time with this nonsense lmao. Thanks anyways.
  12. We've done this fight like 8 times on Hard, and suddenly his incapacitate is 2-shotting anyone and everyone. We tried dispelling it, nope, we tried aoeing him while he's stealthed so that he maybe "can't" assassinate, nope. We tried using the flare droid things, nope. One time, randomly, the tick stopped prematurely. We have no idea what we did to actually stop it. We tried stacking, no change, we tried spreading, no change, we tried killing the turrets, no change, we tried not killing the turrets, no change. So I don't know if we're missing something, if its something specific from a specific class that we need, or....i have no idea. Thanks lol. Again, we've done it everyday since 50. Then today, 4 wipes before we finally killed him out of sheer luck.
  13. Honestly, Ops kill me in 4GCDs and I'm in 350 expertise. How much could 2% additional damage reduction with that 100 expertise honestly help a brother against an equally geared Op? It just seems that stunstabdead Operatives don't really care what your expertise is at all. It just, look another guy with 15-18k health, I'm just gonna shot him now because I'm fairly certain Determination is on CD. Stop trying to justify the class by saying we're all bad players. Yes, you CAN kill Operatives. They don't get the jump, or you outrange them you have a good chance of melting their faces. But in a lot of cases, they can simply LoS you (extremely easy in buttball), restealth, crawl their way around and find you, and then *poof* dead. Again, I can't complain about the DAMAGE since I'm playing Merc who do just as much as an Operative in some cases if I go on a crit-spree; its really the overwhelming stuns and escape. But whatever, not like anyone gives a **** about our opinions. Its just going to be a circle jerk of players who aren't Ops qqing, like me, and then people who play with ops or play as op calling those qqers bads. So lallalalalalala
  14. as an Empire player, instead of "wanna PvP" its "wanna play some buttball?" Lol. When voidstar or Alderaan pop, its like AHHYEA ACTUAL REPUBs. I've stooped so low to add all the best players to my friends list just to see what Pit(x) there in when we premade queue to see if the game is going to be landslide victory, fun, or a /sit situation because they're running two or three battlemaster operatives. GGGGG I love the pvp regardless though, just getting sick of buttball.
  15. If they had just balanced empire/republic during EGA this might not have been a problem....my server is like 80/20 Empire. We tried working around that issue to do Ilum dailies, and people got banned lmao. But yes, I'd rather wait 20 minutes for a Voidstar pop then have to play Huttball for 3 hours before I get one. Seriously. Plus, Ops and Smuggs are more manageable on the other two warzones as opposed to buttball from my experience. But that's besides the point.
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