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Jinuyr

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Personal Information

  • Location
    Vail, CO
  • Homepage
    http://www.clanblackblade.com
  • Interests
    Cooking and gaming
  • Occupation
    IT Manager
  1. Good afternoon, Sorry if this has been asked before... Where should I transfer to if I'm wanting to leave The Bastion and move to a more populated PST (West Coast) server? I'm active around 7pm to 11pm PST everyday.
  2. I do hope that the definition of "time-limited" is that it can repeat at a later time, perhaps the same time next year. A big problem I had with Rift was that some of the big events never repeated and had a window of only 30 minutes during busy work periods happening between Monday to Friday.
  3. I can't stand dailies... If people can actually find the patience to do them, they deserve some sort of prize. I prefer Hard/Nightmare operations. Everyone needs their chance at something IMO.
  4. Hi all! I am on the market for a new laptop usable both for work and gaming. If anyone out there is using any of the following laptops, I wanted to know if you could provide me with both your specs and FPS when playing SWTOR. Alienware M11x (GT540M), M14x (GT555M), or M17x(580M) Asus G74SX (GTX 560M) Since the Razer Blade is not out yet, if anyone is running a GT555M, I would also like your feedback on that card if you are running it with an i7 processor. Thank you for your time.
  5. Enrage is a very sensitive mechanic. I think it should definitely be used in certain fights, just not every-single-boss-in-the-game. I like enrages, it keeps the group on edge but I prefer a long well though out fight over a DPS race any day. It's mindless to just mash buttons to beat an enrage timer. I want to see the raid really think about what they're doing and make them suffer if they make the wrong move.
  6. The difference between PvP and PvE gear doesn't make sense in some stats. I am actually able to rock over 400 expertise but chose to keep it at 300 since equipping the other pieces with PvE gear makes more a more balanced and powerful class. The lockouts can remain the same for all I care, I just want different difficulty settings. Hard/Nightmare should have separate lockouts. If the lockouts for 8/16 are different, I think they should only affect the amount of loot. Maybe 2.5x loot for 16 mans or something. I really like the 8 player model for operations.
  7. This is mixed for me... On one hand I play with my guild almost exclusively but I do understand the frustration of having to PUG or spam chat. I do like the compromise of having a pseudo Dungeon Finder system in the game. Maybe a search engine for LFG people of sorts that allows you to hand pick who you want to group with and invite them to your party. Perhaps a rating system as well for a + or - after the instance is done. At least this way, a known Nina Looter will get that stigma following them on the server and not break at least that aspect of the community.
  8. Just noticed a double post... sorry...
  9. Crafting is definitely not balanced between the different professions. Biochem seems to rule everything at the moment. On top of it, you can make items that are not both BOP and Requires Biochem. In theory, you can pick up Biochem, grind it to 400 to make the Reusable Rakata items then switch over to Cybertech and make the reusable grenades then finally switch over to something else and wait... If that's the intention, I'm okay with it, makes a good money sink if you ask me... The other crew skills need a buff though in terms of useful items. PvPing for a few days to get a belt and/or bracers already puts me ahead of the gear I can make with Armortech that's BOP.
  10. Clan BlackBlade Empire http://www.clanblackblade.com
  11. Care to fill me in? If you're referring to the Ancient Power Sources above, it was not working when it hit him. He would crash to the ground but keep this shield. Thought that was implied when we had him at 5% or less... sorry for the confusion.
  12. Last night, our guild decided to do an impromptu run of Eternity Vault on 8 man. We completed 4 of the bosses even after all the unfavorable bugs and then gave up on Soa after the bugs did not allow us to kill him at all. We submitted bugs for each one, but I wanted to share this with the community in case they run into the same issues before it is fixed and what our eventual workaround was. Annihilator - The encounter would bug out whenever the neutral mobs adjacent to each turret would not spawn. Because they did not spawn initially, the Annihilator would not spawn. The power cells eventually spawned on their own but when killed it still did not make the bos come out. We had to leave the instance, reset it and then come back to get it. Gharj - The boss bugged out quite frequently. The most significant was the platforms he would raise between phases were actually too far away for us to run and the path either did not exist or was opposite to what we needed to use. This made the boss very difficulty since we had to eat several of his Pounce attacks in rapid succession. In the end we ended up wiping because the Enrage timer seems to have been cut in half at this point. The second bug we discovered was that the boss would sit around in the previous area for extended periods of time. Not sure what the trigger would be, but it seems unnecessary that he's there for at least another 20 seconds or so. Ancient Pylons - This was pretty straightforward. It was an entertaining encounter to do those puzzle. It didn't take us long to figure it out and took it down easily on the first attempt. We did notice that it would be nice to have some better explanation or codex entries for these guys when you entered the area. I assume a new Codex entry is fairly straightforward and easy to implement. We don't need boss strats, that kinda ruins it at times but a codex entry with historical information about the different bosses with "hints" on what you can expect would be nice. Infernal Council - This one bugged out about four (4) times for us. We picked our partners and started going at it. We made sure that there were no buffs, or guards, or any large AoEs going off, just to be safe. When we started, one of our members immediately got the debuff saying he couldn't do any damage but had not done anything to assist another player in any way. This continued to bug until we forced ourselves to wipe and re-enter the instance. Soa, The Infernal One - This one was frustrating, I have to admin. We were a few moments away from a full clear on our first attempt and the boss continued to bug out on us. We knew what his enrage timer was, we calculated it on our first two attempts. By the third and fourth attempts, we had a perfect run to the bottom, everyone was alive and fully healed and ready to go. We take the boss down down a few percentage points and when he goes invulnerable again, he stays that way... we survive the enrage, he's still invulnerable. Finally, he despawns. We attempt this again, at least another four (4) times and the same thing continues to happen, some a bit worse that he would start out as invulnerable at 31% and would stay that way indefinitely. I hope that others that are attempting this are met with more favorable outcomes. We came very close to doing a full clear and admittedly, it was a bit depressing that a bug kept us from proceeding. I'll state this now for the record, we're not freaking out, we're not threatening to leave, we actually love the game. We just wanted to share our experiences and hope that others can save time from what we've shared and that the development team can get some of the data they're looking for. We wish you guys the best with Eternity Vault and may your loots be epic and plentiful.
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