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jboone

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10 Good
  1. why would i want something that gives me 20% defense, immunity to interrupts and makes juggs and marauder's leap useless gone? maybe fix cover pulse, but please don't get rid of cover itself.
  2. I also have to vote Marksman. While the hybrid or engineering are better on certain fights, Marksman is good on any fight, something that I don't think can be said of the hybrid or engineering. which would make me sad because I have more fun with the hybrid than with marksman.
  3. I think this isn't a guy forcing his girlfriend to play to increase the female population. it's a case of a boyfriend and girlfriend spending time together. OT: another vote for sharpshooter. simple to use, little energy problems, has good cooldowns, and the smuggler story is good for anyone who is a fan of Han Solo.
  4. The average queue length seems to be around 15-20 minutes (on the Harbinger at least). Just go do Ilum dailies, the queue should pop just as you are finishing.
  5. yes, MM got nerfed a little, but what do you guys think of the changes to Engineering?
  6. not sure if you guys have seen the updated patch notes for today, but it was pretty sniper heavy. here is the link to the page
  7. quick question: does toxic regulators work on other cc's that aren't mine? it just says my cc's in the tooltip. Loving the changes otherwise
  8. we don't really need anything. I just wish that the spotter ability had some use in Operations. it will be great for pvp, but what operations boss has a stealth mechanic? maybe it could increase range as well (increase the range of all abilities by 1 meter every 3 seconds for a max of 10 meters after 30 seconds).
  9. IIRC, power increases damage by .23 per point while cunning increase damage by .2 per point. for one overkill augment (with 18 power), you get 4.14 points of damage for one cunning augment WITHOUT gearbox, (18 cunning), you get 3.6 points of damage for one cunning augment WITH gearbox (18 cunning x 1.09 increase from gearbox= 19.62 cunning) which gives you 3.924 points of damage. if you use only overkill augments, you get 14 x 18= 252 power which gets you 57.96 points of damage. if you use only cunning augments, you get 14 x (18 x 1.09=19.62)= 274.68, which gets you 54.936 points of damage No guarantees on the math though. I may not understand the values or the mechanics correctly. However, cunning does increase your crit chance, which can factor in. The fewer points you have to spend on crit, the more you can put into power or cunning.
  10. I'd go with this . Celldweller's Wing's of Icarus.
  11. I hate to be the bearer of bad news, but you don't get Kaliyo back until you are finished with Corellia. My advice is do space missions and pvp to make money, then gear up scorpio (she is your melee tank, vector is a melee dps). If worst comes to worst, ask someone to help you.
  12. I choose the IA because of fan made trailer. I stayed for the accents, VA's, ship, companions and the awesome story.
  13. If you play as a dark side IA, you get a more of a Jack Bauer feel than a James Bond, especially if you are a male since they have a harder time seducing targets (the guy on hutta is an example). Haven't played much of the trooper (got through act 1), but it too has a 24 feel if you were to go dark side.
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