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WhiteKing

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  1. That could be related to the fact that it's no longer possible to have Rocket Boost checked as a favourite mount with a slight chance they actually fixed the cause. But it only took a single activation to flip some switch somewhere and it keeps triggering.
  2. It affects characters that at any point had Rocket Boost trigger off of Activate Random Mount ability. To reproduce, have Rocket Boost selected as the only Favourite (this is no longer doable on live servers btw) and use Activate Random Mount. Change zone while the proper Rocket Boost is off cooldown, it should now trigger on its own during the loading screen.
  3. Not entirely accurate, but close enough. When the ship is hit, Jindo puts a shield on himself that absorbs certain amount of damage. When this shield is popped, the ship gets a "return" command. However, the command is properly observed only if the ship managed to get all the way back by that time. Otherwise the ship appears to snap in the front, but registers in the back (and is therefore "out of range" of the guns, which then do nothing). Now, since the shield probably hasn't been upgraded since 1.0 while the damage output exploded in comparison, it is extremely easy to pop the shield prematurely. Stopping dps until the ship gets all the way back is indeed the correct way that will prevent the bug from happening.
  4. Well, I just tried it myself, having an account unlocked CM crystal prevents the legacy weapon from being transferred. Not cool.
  5. By expected (that is, can't say for certain until servers are up with the patch, but it's more likely than not) I mean the part when even account unlocked CM crystals will prevent a legacy weapon to be transferred. Again, patching the cheesing of unlocks is understandable, ruining legacy weapons in the process is not.
  6. Making the account unlock a requirement if you want to use a crystal/tuning on another character is actually the only legitimate bit of this whole change. I'm guessing you meant weapons in outfit designer. Yes, we would have to pay for the account unlock (as is customary and accepted for any other item in collections), but we would be able to use the legacy weapons unhindered. The concern about the patch is that even with the account unlock, using a CM crystal in a legacy weapon may effectively make it character bound and it will require additional in-game resources to circumvent that limitation. Sale on the unlocks will not remedy this expected situation.
  7. Enough with the bargaining, please. If slotting a CM crystal into a legacy weapon prevents it from being transferred, it's a bad change and needs to be if not reverted, then at the very least postponed until weapons are a part of outfit designer. Or are you okay with paying half the money for a modification that effectively downgrades BoL item to BoP one?
  8. Of course there are workarounds, but again, it will require extra resources to use an item paid for with real money. This is not okay.
  9. You are missing the point. Even if I have the crystal unlocked for account (again, expectation based on the wording of the note, not actual implementation), I may not be able to transfer a legacy weapon with the crystal in it, I will need to rip it out, transfer the weapon, reclaim the crystal on an alt and put it back in. This will cost me credits each time I want to do it, despite paying money for the unlock already, if not for the crystal itself. Do you see the issue here?
  10. It's not exactly random, I believe it actually activates upon zoning in (most of the duration gets eaten via loading screen), and this happens on every character that ever had it activate via Random Mount. Tested. Wonder if it got fixed...
  11. It would seem we are being systematically punished for having alts. Having to grind command rank for each one separately, and now the inability to use a legacy weapon with a cartel market crystal. I understand the desire to remove the loophole of unlocking CM items via legacy weapons instead of paying for the unlock. But after the change (going by the wording here, I reserve judgement until the actual implementation) I am guessing I will not be able to use a CM crystal in a legacy weapon even if I pay the account unlock without having to rip out (and spend credits) the crystal when I want to move it to an alt for actual usage. So I will not be paying the unlock cost anyway, and as a bonus, people who paid actual money will now be pissed off. Someone have not thought this through. You could have at least delayed this nonsense until after you add weapons to outfit designer.
  12. This fight is not "bugged", just poorly scripted and not adjusted to new outputs. The ship will move to the front after Jindo's shield (the one he gets when you hit the ship with the gun) is popped but only if has already flown all the way to the back and stopped. So the easiest way is to stop dpsing after firing the gun so the ship has time to reach the second spot.
  13. Since I have firsthand experience with the original Gravity Well ability, having it on a missile and therefore spammable and avoidable would probably be too strong and/or too clunky. It would be much more suitable as a systems ability, but that would remove tensor, or possibly co-pilot ability, but then it wouldn't be ship restricted, both of which would result in a sad koala "Disable IFF" would certainly be interesting, and probably more star warsy than the proposed space wizardry. Not necessarily, also if it would mean the difference between a loss and a win, the gain would probably be greater than from extra 2-3 medals. The T1 + T3 scout thing actually sounds incredibly frustrating. Short range primaries, short range and/or long lock-on secondaries, bajilion short CD missile breaks (some of which double as escapes or defensive CDs), all on fast maneuverable targets...but hey, could go well with Yakety Sax... The wording was a bit confusing, but "target friendly drones and mines" relative to the missile target means enemy mines and drones. To have an idea what Gravity Well does, check this. It has additional space wizardry, but the opener is Gravity Well. Purple blob that draws stuff into it and crushes it. A different thought, how about having an interdiction drone actually do some interdicting and have it divert beacon spawns from X km radius to itself?
  14. The actual workaround is not to pop his shield while the ship is moving, i.e. to stop dps after firing the gun until the ship flies all the way to the back.
  15. The thing is, there apparently are people with larger gaps in their sub who got the reward nevertheless.
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