Jump to content

DarkMasterJedi

Members
  • Posts

    4
  • Joined

Reputation

10 Good

1 Follower

Personal Information

  • Interests
    Martial Arts, playing video games
  1. I fear this post would get a "your 2,700 years off" remark, but........since Disney bought out Lucas and all of its entities and called all previous work non-canon I say.....why not. Jan Ors outfit, and while your at Kyle Katarn from DF 2
  2. I have to say that I really enjoyed leveling my smuggler. However, I always felt as if something was missing. Eventually a friend of mine pointed it out to me. We're supposed to be a smuggler, and yet we don't actually smuggle anything. I think it would be a really beneficial to add in a daily side missions that are class specific. Think of it this way, our classes are our professions. If I am a smuggler I want to smuggle something, be it Spice or other cargo. If I'm an agent I want to be able to set up, manage and maintain a spy network. The inquisitor and counselor are both council members (spoiler if you haven't level either one) shouldn't they be doing council member duties. The trooper leads an elite unit, how about some spec ops missions for them. The Knight and Warrior..........actually I can't think of anything for them right now, but still. On a side note, how about increasing the solo party to having at least two companions out at once.
  3. I agree, a repair droid to repair gear and sell junk is useful in the field, but what those items that we pickup that we want to keep? A cargo hold droid is a great idea. Also a way to store credits in our legacy cargo holds would be vastly helpful to those with multiple charters on both sides.
  4. It would be beneficial for all players, more so new players, that there should be in-game instructions on open both the guild stronghold and flagship that would include all information on decorations, new crafting tie-ins, requirements to open new rooms. In stead of blindly opening a personal stronghold only to discover that you can't make it into a guild HQ and that a guild HQ would cost over a 100,000,000 credits to open everything only after spending 15,000,000 to open the basic. It would be nice if we had a UI place we go to to find this information.
×
×
  • Create New...