TL;DR: I really don't like the 6.0 crew skill changes
<Rant Mode>
The one thing that I really wonder about on the crew skill changes in Onslaught is: Who at Bioware thought that this would be fun?
You know. As in this is a game and I play to have some fun. Before anyone accuses me that I just want things to be easy, I am a WOW veteran and have played for years in a raiding guild. So I know what it takes to keep your gear up to date and that it always includes a certai amount of grinding. I've stopped this and became a casual player because the time drain became too much, and I more and more considered keeping up to be a chore instead of being fun, as it was in the beginning.
I lso accept that with my style of play I cannot get the best gear. Fair enough. But the crafting so far was a nice complement. Up until now you could get decent enough stuff from crafting as soon as you hit the appropriate level. So when I started crafting Onslaught stuff, I was quite surprised. Greens? Slicing compenents for basically everything? And tons of them, too. Ah well, I thought, crafted along and when I hit 75, i proudly put onthat new gear. Only having the first loot drop actually be of highler level than my new shiny crafted gear.
***?
It was the first time I actually looked into the changes to crew skills in onslaught, and the realization was truly disappointing. Bioware had turned crew skills into a grindfest of korean proportions. (Just for reference: korean > epic)
I also saw the anoouncement that there would be changes in 6.02, so I waited patiently. The changes make things a bit better in the same way that a cat 4 hurricane is better to have than a cat 5 one. It is still a grindfest or ... well, you know.
I'm not certain who is actually going to craft the high level gear. One thing is certain: for a casual gamer that is completely unattainable. Especially since you simply cannot level up your crafting recipes fast enough to keep pace with your loot drops. For me this is not only not fun, it feels like a punishment, and an especially hard one.
Can someone enlighten me what Bioware actually wanted to achieve with this? i've seen a few hints toward the broken economy, but if that is the case, the guys need theirr heads examined.
</Rant Mode>