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Imaslicer

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10 Good
  1. Kinda up to the stealth to deside, if he's smart. If you're in a good group you take take both pylons and count on your team mates to help defend them, if you're in a bad group it's better to wait untill it's only 40-30 seconds left on the round and defend it yourself untill time runs out.
  2. The Ilum one? Was hoping there was a shorter story mission that just involved the flashpoints.
  3. Is there any quest for both these flashpoints, like Call to Arms or Trouble in Tion Hegemon, since they're kinda together?
  4. Haters gonna hate. POT5 is the place to be for great GSF PVP, why settle for anything less on another server?
  5. Asteroids and satelites kill me more than the enemy does...
  6. Figured ground pvp have it that gives ranked comms, how about ranked GSF matches that reward you with fleet reqs instead of ship reqs?
  7. 40k damage and 17 kills is "average" for a good player, I consider myself to be a pretty good pilot, a damn good one when I'm piloting a Sting and while I can't "one-shot" a gunship with a cluster I can bring them down pretty fast.
  8. Short answer: They can't, unless the gunship is already damaged.
  9. Lol on of the best games I'm have was when I had three scouts chasing me the entire match trying to keep me away from the gunships and get cluster missile lock on me, think I died twice that game, never before have I used the key 3 so many times during 10 minutes
  10. As an avid user or cluster missle (as the people on POT5 might have noticed ) I too have noticed that the lock on timer seems to be longer than 1.3 sec, if I'd have to guess it's around 1.4-1.5 and it's most likely because of latency.
  11. This is a callout to pubs on POT5, where did you get imps from? And there are FOTM ground classes on both sides, I was in three warzones in a row against the same group of two tactics/shield specialist vanguards and two sawbone scoundrels...
  12. The only good use I've found for my striker is defending, a middlething between scout and gunship. Concussion missies and heavy laser at 7000m, scouts should be halfway to dead before they even come within reach with their lasers.
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