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xMidori

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  1. Spoiler alert for those who haven't seen Corellia. For me, the conquest/reconquest of Corellia should have been an OP, the members of the Dark Council were too easy to kill even though they're supposed to be the 12 most powerful Sith in the Empire. Imagine, walking around Corellia without getting totally lost because it's a real labyrinth, with bosses coming from the 4 "regions" of Corellia, for example on the Empire side, a Big Droid from the CorSec, a Selonian as boss and other selonians as adds, a big animal from Axial Park, and finally some green Jedi as final boss like Master Ramos. it would have been incredible.
  2. I don't know if you guys remember, but there is a set of armor that increase the amout of xp to 50%, I have 3 of them, but I don't know where the rest is, I don't know if Kai Zykken have them tho, does anyone have any ideas?
  3. Plus, it would allow some people who play in the mornings or afternoons to continue the adventure, since people are mostly available in the evenings for ops.
  4. I don't necessarily agree, people do operations mainly for the rewards of upgrading their equipment, for example. Doing it in single-player mode would take away those rewards. What's more, I'm well aware that it's not possible to do this kind of operation in solo mode with AIs, but to simply do a fp or whatever with the same enemies, and obviously I'm talking about operations that have a story, like Revan or the DMs. Using the example of fp, you can start at level 15, the game will put you at level 80 with health damage boosts etc... You can do the same thing, in fact I think it was done before. It seems to me that you could do operations at level 70 when the max level was 75, and those who were lower received a boost.
  5. My suggestion is: make access to operations level 50 or 60 for operations in story mode, or make it a single-player mode like with fps. Personally, and I'm sure there are others, I like to do chronological history, so I do class history, planet history, heroics and fp, except that once you've finished Illum, you end up at level 60 or so. So now we're going to have to do a lot of fp to try and get past 80, and that's a long way off. If only there were frequent double XP events, it wouldn't be so annoying, but that's not for sure.
  6. C'est marrant, déjà ça fait une bonne heure que j'essaie de monter un groupe d'opération, mais personne ne veut jouer heal ou tank, ce qui est franchement désagréable, encore une zone litigieuse il faut être quatre et pas forcément un tank sauf dans la difficulté maître. Enfin bon, quand je voulais lancer l'épilogue du chapitre 4 avec Oricon on m'a dit de faire plusieurs opérations du style: Hospitalité Hutt = Le palais de Karagga il me semble, Conflit Explosif, Cauchemar venu d'ailleurs et enfin Repaires d'infâmes malandrins, alors oui il y a une histoire, avant et après l'opération. J'ai pu faire que le premier en 1 semaine, parce que c'est quasi impossible de montrer un groupe. Alors oui je suis d'accord de permettre de faire des opérations seuls, mais en changeant de nom évidemment. Comme par exemple à la fin du chapitre 5 où il y a tout les pnj ainsi que vous contre un boss, ils devraient faire pareil, c'est totalement réalisable, et une tactique est tout à fait possible même avec un seul joueur. J'aime beaucoup ce jeu, mais me forcer à me taper des heures de recherches de joueur parce que personne ne veut tank ou heal c'est vachement lourd ! Bon je pense avoir assez bien résumer mon point de vue.
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