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Keldaur

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  1. A slightly lead on possible DPS on a dummy, is not worth it on bosses if the spec requires 100% uptime or it's toast, except on tank and spank fights. Even tho, i find it interesting people say IO is harder. It's a static rotation, arsenal is not. Yes, it is easier to do more dps with arsenal if you do not know IO's rotation, but once you do, well, you know about skill ceiling floor right ? Also, if you are not on the verge of overheating with a arsenal spec, you are playing it wrong and your APM is probably too low.
  2. Keldaur

    Sage / Sorc

    Yeah, much better to keep the 1/24 spec having fun while leaving the rest as glorified cheerleaders.
  3. If the "basic" set is purchaseable by credits, i don't see why not.
  4. Switch stances is now "cheese". What did i miss ?
  5. No, i couldn't give less snow about arenas and their completely boxed kind of play. Specially since DEVs tend to balance pvp towards it when it is only a very minor fraction of the pvp community who does arena, and not to speak newcomers. Pointless deathmatchs are so from the 90's.
  6. Plot twist. He was being sarcastic. Anyways, it's only natural to get a positive reinforcement from feeling appreciated.
  7. How big is that sample ? Are those averages ? Because if they are not, they can perfectly be just regular variance.
  8. It's actually very easy as you get the hang on, as basically the only thing that doesn't get dictated by your cooldowns is the regular dot, and that one has the same cooldown as merciless/annihilate. Then you just have to take into account your focus, which once you practice a bit you will know how to deal with it, and it's pretty much a static rotation. Carnage/Combat is easier to begin with, but harder to master, as it requires much more APM than watchman/annihilation. About being harder than other classes, i don't know. I had played merc, powertech, sorc, sin, sniper, and none of them are harder than a marauder.
  9. It's interesting how people say "if you nerf heal you have to nerf burst". Guess i my 4.03 patch notes are different from other people.
  10. On objective based gameplay ? Sure as hell they should. It's one of the problems with stalling matches, not to speak that you introduce a guard and a taunt, and voila, kill noone you can.
  11. The biggest differences between wow's pvp and swtor's are guard and taunts. There is where the real deal is.
  12. Totally untrue. At reléase they were the spec with more mobility out of the three. Increase on force cloak, predation movement speed and very low leap cd. It also had the best interrupt lock in the game. It was a pleasure to play back then as a spec for pvp, not it feels bland (not weak or op, just outright bland).
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