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tehedibleone

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  1. its not that i disapprove of this feature but they are already for sale on our server for like a little over 1000 credits making them useless other than crafting one for yourself (i say this cause the hardest part was the alien blood and i got those in 15 minutes maybe). Also with so many other crafting professions and ease of getting them there wont be a market to sell to other biochems unless they beef up whats needed and make the stuff super rare. i love the idea of a crafting perk like this but not necessarily in this way, the ones only useable by other biochems should be like there own line of stuff to craft rather than in the consumables line that can be traded...i guess i just want to make epic purps for trade rather than prototype blues...
  2. so i crafted a couple reusable surgical medpacs and traded one to a guildie to use for leveling not realizing that require biochem (60) to use? is this a bug or a crafting epics only useful to the crafter in our case? thanks for the help!
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