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ShupFace

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  1. Maul is dead. Windu is dead too. But if you were going to have one of them survive which seems more reasonable? The guy who was blasted out a window or the guy who was chopped in half? Windu > Maul
  2. My understanding is that there were a number of companions who already had this option built into their storylines, but it was removed before launch. I'm not saying we should have the option to kill any companion at any time, but it does seem a shame that it was removed from the storylines where it was appropriate.
  3. I think it's a shame that we don't have the option to kill companions. I understand that some people in the beta ignored the warnings, killed their companions and then cried about it. Solution: Include an option during character creation that allows people to choose whether they want the power to kill their companions.
  4. Nah. He's probably learned his lesson, right? Quit while you're ahead.
  5. I really wanted to like the Sith Inquisitor's story. And there were some great ideas in there. I enjoyed Korriban a lot. The Zash/Khem Val storyline was very cool. I really enjoyed the gradual manipulation of Ashara (preferable in many ways to Jaesa's headlong plunge into darkness) and hope to see it continue. But, I really felt like Acts 2 and 3 didn't work.
  6. I'm playing through all the story lines with my brother at the moment. Next up we're doing Imperial Agent and Bounty Hunter. We tend to be over level for most of the content (except bonus series) and with two of us plus companions it's pretty easy most of the time. Having said that, I'm not the best player in the world and tend to look at the forums for help choosing builds. So, I was wondering what would be the best DPS build for clearing content quickly. I was thinking that would probably be engineering because of the focus on AOE?
  7. I like the idea of the Pirate/Noble class. Seems like it could actually fit with the Leia archetype at least for Republic. Though you could argue the smuggler/operative class is close enough, at least in playstyle... Personally, I would love to see a playable droid class. ACs would be protocol droid and assassin droid... I know some classes have anti-droid powers, but if you really need to you could just give the droid classes an inherent passive skill that brings them in line with other classes...
  8. New things are shiny! I am hoping that the changes to the skill trees are the main reason BW is holding off making tweaks pre-launch. After all, is there much point tweaking the system now when it's going to get a shake up in the near future? No doubt there will be plenty of time for tweakage post-launch...
  9. In General: We need a defensive cooldown. The self-heal is nice, but it's not enough. We need to be able to do more damage across the board. We're just not keeping up with other classes. Madness: It would be cool if one of our abilities like affliction, shock or death field had a chance to proc a mobile force lightning. This would increase our ability to do damage while on the run and the 50% slow would help keep opponents at a distance. This would probably need to be a skill high up in the madness tree. DoTs could hit harder with increased damage and/or reduced length. It would be cool if Creeping Terror was immune to purge or immediately dealt damage and/or a debuff when purged. Shock would be more useful if it did more damage and/or cost less force to use. It would also be cool if this became our execute ability, doing 30% more damage when targets are below 30% health. Force Speed could make you immune to snares, roots and stuns for duration. Force Slow could root the target for 2 seconds either instead of, or in addition to, slowing them by 50%. Life steal from parasitism, death field and devour could restore more health to improve our survivability. Lightning: Lightning Strike could do more damage. It could also have a higher chance to proc a lightning storm. Forked Lightning could be improved with a higher damage bonus and/or a higher chance to proc. An increase to the bonus from Conduction would be helpful too. Thundering Blast could use a boost to its damage. When used on targets with affliction it could receive a bonus to damage instead of auto-crit. It would also help if there was a way to make it instant cast, such as from your Lightning Barrage or Lightning Storm procs. It could also benefit from Forked Lightning... Corruption: I don't know enough about healing to make helpful comments, but I've heard a few people say Dark Heal is rubbish and we could use a low-level instant heal.
  10. I had a similar experience recently when I accidentally abandoned the planet mission series on Corellia. There appears to be no way to pick the quest back up. This makes me sad.
  11. Just letting people know I posted a new thread in the suggestion box with ideas for improving Sith Sorcerer's in case anyone's interested. "Suggestions for improving Sorcerers" I don't expect it to last long, but it's worth trying...
  12. The Problem: Sorcs are weak defensively and we lack burst. Good sorc players are capable of posting respectable damage scores in RWZ through dots and aoe. But without a strong defense or offense there's not much stopping us from being targeted, except the soon to be nerfed stun bubble. What follows are some suggestions for ways to improve the Sith Sorcerer AC. Obviously, if all of these changes were implemented tomorrow then Sorc's would become massively OP, but one or two changes could make them more competitive in PvP and high level PvE content. In General: We need a defensive cooldown. The self-heal is nice, but it's not enough. We need to be able to do more damage across the board. We're just not keeping up with other classes. Madness: It would be cool if one of our abilities like affliction, shock or death field had a chance to proc a mobile force lightning. This would increase our ability to do damage while on the run and the 50% slow would help keep opponents at a distance. This would probably need to be a skill high up in the madness tree. DoTs could hit harder with increased damage and/or reduced length. It would be cool if Creeping Terror was immune to purge or immediately dealt damage and/or a debuff when purged. Shock would be more useful if it did more damage and/or cost less force to use. It would also be cool if this became our execute ability, doing 30% more damage when targets are below 30% health. Force Speed could make you immune to snares, roots and stuns for duration. Force Slow could root the target for 2 seconds either instead of, or in addition to, slowing them by 50%. Life steal from parasitism, death field and devour could restore more health to improve our survivability. Lightning: Lightning Strike could do more damage. It could also have a higher chance to proc a lightning storm. Forked Lightning could be improved with a higher damage bonus and/or a higher chance to proc. An increase to the bonus from Conduction would be helpful too. Thundering Blast could use a boost to its damage. When used on targets with affliction it could receive a bonus to damage instead of auto-crit. It would also help if there was a way to make it instant cast, such as from your Lightning Barrage or Lightning Storm procs. It could also benefit from Forked Lightning... Corruption: I don't know enough about healing to make helpful comments, but I've heard a few people say Dark Heal is rubbish and we could use a low-level instant heal.
  13. Haven't played Scoundrel yet, but if Languss Tuno is cool I could potentially swap him for Talos...
  14. Good sorc players are capable of posting respectable damage scores in RWZ through dots and aoe. But without a stronger defense or offense there's not much stopping us from being targeted, except the soon to be nerfed stun bubble. Not every class needs to be a burst class and not every spec needs to be viable for PvP, but it would be nice if there was a stronger DPS spec for sorc in PvP. For sorc to be more competitive they either need to up our burst or give us a bit more survivability so we can take advantage of our sustained damage. Obviously if they implement every suggested change Sorc's will be vastly OP, but a buff to damage would definitely be welcome at this point.
  15. As SI I would just trade Andronikus Revel for Jaesa Williams. I like Khem, Ashara and Xalek a lot and there's no other healer I can think of that I would prefer over Talos at this point...
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