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Ojaix

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  1. Ojaix

    Solo Ranked?

    Well considering what I have read about RWZ and the lack of teams queuing you might as well just include solo queues into the RWZ mix because from the sounds of it RWZ's are dead and will be for quite some time. Biggest complaints: 1. Always the same 2 teams 2. Long queue times 3. Have to coordinate with another team to get matches All I can say is those of you that didn't want solo's to queue for RWZ's got your wish.
  2. I like how they are implementing 8 person queues and totally ignoring solo queues for ranked WZ's, I think 8 person should be step 2 and solo queues step 1. Let's just give pre-mades an advantage from the start.
  3. I think it's funny that anyone would think that respawning is an effective way of defending the goal in huttball considering the only way for it to be effective is to respawn every time the gate was going to open. It just don't happen like that so it's not even effective consistently
  4. This was changed, I believe if the person jumps to you they die but you can no longer pull them to you and they die. Haven't tried it in quite a while but did have a marauder jump to me and instant death no score.
  5. After 1.2 I thought the DR was removed to make the stat more viable for pvp?
  6. Ojaix

    7 Vs. 3... Really?!

    The easiest fix would be to only start the WZ with equal numbers on each side that have accepted the queue then add 1 person from each side as they accept. So that way it would start 3 on 3 until a 4th on each side accepted.
  7. If nobody makes it past the first door and neither team plants a bomb it's a coin flip, if one team plants a bomb they win, if both plant a bomb it goes by the team that did it faster. Same with all other ties, team that gets to the objectives the fastest wins.
  8. Ojaix

    Goodbye

    I'm not too far behind the op. Queue times have gotten quite long in the 50 bracket and it has just lost it's appeal. Used to be 5 minutes tops now it's 45+ at which point I just log out.
  9. Yup reduce the rewards and spend 45 minutes in queue just to have your team start bailing as soon as the first team scores or caps. It's bad enough people start bailing with increased rewards but lets go back to right after 1.2 NO THANKS
  10. Ojaix

    Cheating in PvP?

    Sure have, been finished off with a few of them as well.
  11. Just wait until the 50 bracket where against equally geared opponents they actually have to work to take down classes they used to have dead before they could even get up. They hit like wet noodles now and actually have to work at taking people down. Can they still win? Yup! And if they aren't they will just invis and run away until you are almost dead and blindside you.
  12. Ojaix

    matching system?

    Sometimes pugs look like pre-mades just because everyone has been grouped together before and things seem to work. As far as a matching system I don't believe there is one especially one that matches teams with x number of AC on each team.
  13. At level 11 you have what 2 skill points to spend so you can hardly say as arsenal. Also consider it's not even worth it to gear alot pre endgame so hitting people in green gear don't count.
  14. Here is an unfair advantage: Mercs have no interrupt on a short CD like every AC in the game. Stealth is what it is and at least now ops can't come out of stealth knock you down and kill you before you can at least move away from them.
  15. Hmm, tried that before but will give it a second try to confirm again.
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