Jump to content

SnkByte

Members
  • Posts

    52
  • Joined

Reputation

10 Good
  1. More and more ppl are realizing what's fundamentally broken in the very early stages of this game's design. And this i suspect is one of the main reasons why a lot of ppl left (some of them probably even non consciously knowing what they don't like). I remember a post in January where a player explained how he just "feels" different (read: better) just by traveling on his mount in that other game. He then finished his post that he can't explain whats his problem is, and that "the sun just shines differently and more lively" in the game that shall not be named. The "world" is the reason why ppl often say that this game is not mmo. On the "technical" side swtor is exact mmo but in reality the game world have one single purpose - leveling. Then we hit 50 and the world practically ceases to exist. And again the "world" is why ppl say they have nothing to do ingame, and this have nothing to do with the speed they chew content. The problem is that Bioware copied the wrong wow (late wow) that lost 2mil subs and not the early one that had some world and gained 12mil subs.
  2. Ofc not, most of them probably left for many different reasons. And one of the more mentioned ones is that the game can't support crowded environments with more then 30-40 ppl. God forbid if they start casting - no one will now believe you that you haven't seen 20+ vs 20+ ilum (1-10 FPS) slideshow. BTW they are not 100 of 1mil but instead 28,4 of 103. Ohh and where you saw this million
  3. You care to share with us whats essential to MMO after saying its not fluff? 'Cos otherwise i could tell you "No, it is!"
  4. This issue was part of the huge "ability delay" thread (shortly after game gone live). I remember some fanboys screaming loud recently how Bioware completely and fully solved all "manifestations" of non-responsiveness/ability delay that players reported back then. The reality is that BW only posted on the forums long ago that they remedied responsiveness by devoting more program resources to reading keyboard input (it was combined with few ability animation changes) . I don't know why now those same ppl don't come and tell how after everything was fixed its still here when sever populations were raised? Maybe just 'cos it never was fixed and simply the better responsiveness was consequence of low server populations. The fact is that the last mention from BW about responsiveness was shortly after 1.1, then servers got empty and it got more responsive on its own. Then BW shrug it all under the carpet and thats what some players call "fixed".
  5. No subscription based game would allow this ever. It even sounds completely illogical. So you basically propose that 50 ppl buy one copy and pay few cents per month and play on the same account simultaneously? If 2 can play what prevents 50 or 150, or even thousands? No way - monthly subscriptions are personal (allow 1 single person to be logged at a time). You can buy one copy of some single/multiplayer games and install it on two computers to play it both but this doesn't mean its not illegal - they just can't detect you, but with mmos they can prevent it easy.
  6. Yeah this question was a killer Actually the answer. We all didn't knew the basics MMO mechanics at some point but to waste an answer on this.
  7. Fanboys will jump on you soon to tell you that servers are as big, even far bigger then wow's battlegroups Personally I would be surprised if they are above 4500.
  8. It was 1.1, 1.2 now 1.3 that were supposed to make game ok. But the months are rolling and ppl spending more and more to sponsor the catch up - when they are not supposed to. I don't think that there are many ppl willing to pay 15$ for 1 -1/2 year waiting for things to become ok. And subs show this.
  9. Initially i thought that i just don't get it what "great" design EAware are envisioning as their gear progression in this game. But it was long ago i realized that what i quoted is instead the only truth. Especially on PVE side the gear progression is one big BEEEEEEEEP!!! And (literally) every single mmo player you ask in general chat can make better one.
  10. Oh look another of this responses that suggest ppl look all around the Internet and not where its supposed to be. Because it's very hard to make the shutdown message of swtor.com to be current maintenance post.
  11. The problem is very simple and its far from being "community is impossible to please". Not true, community is very easy to please. How? Simply by having server caps far more then the minimum amount of ppl necessary for decent community. But EAware don't have that tech. And the moment server reaches minimal amount necessary for decent community size and BAM! queue.
  12. Some of the problems i found with gathering/crafting/economy are: 1. Its passive. The material nodes around the world are just too few, this prevent them spawn on random enough locations (you learn where they are pretty fast = boring). Gathering in its big part as i said is passively done by companions. This prevent gathering being different mini-game like venue that you do when you bored of fighting. Remove aspects of the MMO game = bad. 2. PVE gear progression is one big mess. Obtaining gear different ways sounds good in theory, in themepark reality - bad. Why? Ppl don't follow and skip progression parts. How to make crafting worthwhile? Make crafted gear to be an unavoidable step in very well structured gear progression. New patch ->crafted gear is the best(actually fastest/easiest to get, not strongest from the new tier; and still better than previous Op) ->later in the patch boss loot takes place ->new patch -> rinse and repeat. In the end you have happy raiders and happy crafters. But for this to work new patches must define very strict tier progression - something that did not exist here. And make every profession give unique item upgrades for unique item slots - unremovable ofc so ppl buy them over and over again for every new item they have. You say "We don't need another gear treadmill" - you sure you want to play themepark?
  13. OFF TOPIC POST Yeah cool bro. I never said you tried. You see what i did? On to my actual point: You see how pointless and stupid this kind of responses are? Its not the first time you respond like this (you are predictable ). I just started this to show you that when you imply something its not very smart(and even less convincing) to tell later that you didn't meant it Patch day are often riddled with problem (1.1 emergency shutdown same week, 1.2 same) its just without question.
  14. Its not so at all. It all depend how the developer decides to implement F2P. AoC is free to play but it very closely resembles what you describe as "free trial". And BTW looking at EA's way of implementing Free4Play with NFS and Battlefield if this games goes F2P it will be disastrous implementation where you will have to go naked until you give money to EA . NFS and Battlefield are the closest thing to pure Pay2Win. I can very easy see EA want money to allow you to wear more then green items - i swear i even see it right now
×
×
  • Create New...