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Necronym

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  1. To be honest with you, I would say that Jango would have won. He was much more experienced and much older than Boba when he died. (assuming that we're talking about a timeframe close to 1-0 BBY for what age boba would be) Although both were Mandalore at one point or another, Jango was a leader of the True Mandalorians.
  2. 50 Merc BH in HM's 30 Jugg dps 18 Assassin 13 Operative.
  3. I'm making 10-20k per mission i sell. + crits from lockboxes keeps it in line with the other gathering profs
  4. I would say 2 mins. Tanks in my guild are squerrily and pull too fast to gather lol.
  5. Seriously. We finish a group of mobs in a flashpoint and before we're done killing them half the bodies are gone and I cant salvage. That's the dumbest **** ever.
  6. Mind explaining why bosses drop gear for both AC's instead of specifically for one AC? That would be an annoying thing for a Marauder to get heavy armor from the boss meant for a juggernaut. (not talking about tokens) You should also include item bonuses on the tooltips of gear. it could get confusing not knowing what is for what class, since there's no division in the vendor or any other way to tell than the name of the item, which is misleading as it is.
  7. If you need on something, your companion can now, never wear the item. greed it or cry.
  8. Right. Guestimation and adding = complex math. glad we got that cleared up.
  9. I agree with this. if it is going to be luck based have it dish out more commendations, not an entire piece.
  10. We're talking about a window that will simultaneously display your target's target without having to switch around. for tanks, it helps ensure you have aggro to an extent.
  11. As a guild master, I would also like to be able to invite people to groups, whisper, be able to change the Guildmaster rank to something else and the like through the guild window. So, If i may suggest it, improved guild interface functionality. I would also like to have a better /who functionality. Otherwise, I agree with most everything else on this list.
  12. Slicing should not have been nerfed this close to the start of the game. players have massive credit sinks when they are levelling their characters and crew skills. slicing is a way to pump credits into the economy while the game is still in it's fledgling stages. the GTN is not stocked and isn't stable, by any means. I would agree with some of these changes to slicing down the road, when players don't have to spend millions to pay for training/crew skills. I propose that Bioware revert the changes for the next 2 months. once people and the market stabilize, implement the changes once again and also reduce some of the mission costs or keep 'rich' missions where they are. As a note, for the most part i've stopped sending my companions out on rich yield missions because the cost is so high for what you'll get back. I've done 3 Rich lockbox missions where it cost 2k and i got back around 1.3k each time (all of the boxes were green in quality). most of the others are profitable. im thinking they didn't scale the costs to go with the reduction in credits. TBH, slicing needed a nerf. however it should never lose you money. All the other crew skills cost so much to maintain and gather with because the market isn't really established yet. once it is established and there are large amounts of credits circulating between players the game will be better off... Credits need to replenish as much as they sink into the game (training, repair bills, vendor prices, etc.) and still have enough to circulate.
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