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Carnassis

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  1. My guild and I have thought of a small list of suggestions that we've agreed would help make the game substantially more interesting, and might help bring players back. New classes: Experiencing class stories is what draws a lot of people to the game.. But many of the old players are tired of experiencing the same ones over and over.. Many are also tired of seeing the same abilities/rotations/animations day in and day out. Other games add new classes consistently, over time, and it brings back old players, or brings new ones to the game. Below are a few suggestions. Zakuul Knight: Make this a class available on both sides, implement a one handed saber pike and force shield like the ones we see them use in the game. Base the story during the conflicts with the imperial/republic garrisons in wild-space that Arcann participated in before the events of KOTFE and have the story slowly meet up with the current timeline. Imperial Soldier: I think several people would like to see things through the eyes of the Empire's soldiers. Would suggest that one subclass be similar the the Republic commando and utilize a cannon. SIS Agent: More than enough people would want to experience the Republic through the eyes of their infamous spy network. Likely to be a class like the imperial agent or smuggler, but would possibly enough to add some new flavor to the republic side. Non-combative mini-games: Many of us playing the swtor Endgame find the lack of casual content to be a game-killer. Not all of us want to spend our endgame putting together ops or mindlessly killing each other in warzones. Many of us are here for the social aspect of the game and just want to be able to hang out . To that end, I have a suggestion that many in my guild desire. Sabaak/Pazaak game tables. Let us beat our friends/enemies at a game of cards. Maybe let us bet up to 100 credits at a time on a game, and sell us cards for our decks through a vendor. Maybe even sell decks through the cartel market. Sell game tables for strongholds through the cartel market, too, for added revenue. The implementation of this system would satisfy plenty of players and potentially make a decent amount of money. Travel Stations or Mission Terminals in Strongholds. This is just a little bit of a convenience issue for some. Several of our guildies dislike the fleet and would like to do anything to avoid it. If we could add a Heroic Mission terminal or Warzone Terminal to our ship, we would greatly appreciate it. We don't mind if it's sold directly from the CM. Cross-faction guild system. Allow us to have bother Empire and Republic players in the same guild. We've already got cross-faction warzones and minigames. This would be a big help for a lot of guilds and player communities. Let us select which faction of ship we want.
  2. As the title says; The decoration cap for the flagships is just too small. There's too little we can do with these massive ships. I'm constantly having to take decorations out of one space just to fill another. Raise the cap to somewhere around where the Rishi stronghold's is at.
  3. Some of us don't want to lose our recorded play time, Valor, Social, Companion affection levels, command levels, GSF ships, or bound gear from the old days. If I delete and remake the character, I lose all of that. Changing the name sounds fine, in theory, but I'd want to still have my things through the new playthrough.
  4. Exactly as the title suggests, I'd like to see an item that resets the character story back to the first mission, on the starting planet. I'd be willing to pay even 5500 CC for this item, alone. Over and over again. Many of my friends agree, nothing would be better.
  5. (1) In my opinion: Not really. Those who play the tutorial and read through the skill slots will have a pretty decent understanding of how to play. That being said, many players new to GSF may think so.. As the veterans are more than willing to off them right off the bat. This wouldn't be so much of a problem if there was a larger player base, so that these veterans are more spread out across the matches. (2) Again: Not Really. Ships seem to be fairly balanced. With a little work, you can build any kind of ship to a point where they'll rip the enemies apart. The issue is more with player skill and willingness to cooperate. (3) I've still been playing GSF... But I would appreciate having something new. We've been playing the same game types and maps for far too long. There needs to be some more variety... Something fresh to bring life back into GSF. (4) There is a big problem with matchmaking. No one on BC wants to play GSF any more, even after the recent update. I can spend hours in a Queue waiting for just a single match. While I may love GSF, it's very clear that most players don't, right now. There needs to be something new to draw them in, or give them more incentive to play. (5) Admittedly, the fact that GSF is character based and not Legacy based makes things pretty difficult. I often shy away from playing on new characters, simply because I dread having to work so hard, again, just to get my ships up to spec. A Legacy-wide system for this would be appreciated.
  6. Resurrected Vindicator's Lightsaber Exhumed Challenger's Saber Exhumed Challenger's Offhand Saber
  7. Two days later and still no email.. Opt-ins were done before the 14th.
  8. Server: Begeren Colony - Nexu Handler License -Level 60 Character Token -Strategic Resource Matrix
  9. Level sync has pretty much broken the game for me. My stats don't matter at all outside of endgame worlds any more. Neither does my role matter when the sync goes into effect, apparently. I'm a dps and I end up with the same stats as my tank and healer on a lower world. This system is ridiculous and should be cut out.
  10. Every custscene I enter, there's always a section where the game completely freezes out and I have to reload, only to freeze again. I can't even get past my encounter with the Eternal Emperor. Is there any way to fix this? Is there anyone else experiencing this?
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