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AAntan

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  1. I bow to you sir. After 4 years of not playing GSF, that was a lot of fun. Also enjoy my Sabo Probe
  2. He always switches around with the "aces" so he can insult us full time yet avoid getting killed. Edit: Xi'ao, remember Dustmaker op.
  3. And you see this mostly because players that did solo + tactical FPs only on their entire gameplay suddenly decide to jump into ops and see they have to add just a few more things into mind (yes, just a few), start calling for "nerfs", "get rid of X" or "make it solo because I only do solo". I'm fine with the idea of Solo - Tactical - SM - HM FPs, but I don't like the idea of nerfing ops or make them solo content just because some players decided to skip the FPs and wanted to raid right of the bat or want to put their hands on the only content PvE players have. Ops and HM FPs are the only content PvE players have (no, dailies and Tac FPs aren't content for PvE crowd), taking away that from them would basically kill PvE on this game. Take this expac as example... people crying about how "hard" some new bosses are, but they were actually made assuming players did previous content and are experienced on PvE, not for those that decided to jump over anything that isn't level 60 content (which also involves no idea about your class and no previous knowledge on how basics ops are) and expect to win on day 1. The only way I "could" approve the idea of solo Ops is if they make it like "The Enemy Within" for solo players which is: One boss only Some story (if you want full story go do the real operation.) No loot for killing, just a reward for a weekly mission (which should not exceed op gear at all). Weekly lockout (just like a regular op.) Increase difficulty (don't punish players but don't make it cakewalk).
  4. Don't bother, every single person that asked for Storm either had no clue how balance works (they use the "It's fun" argument) or have no idea on how to perform with the class (thinking a leap will ramp up high the bad numbers they put out). This one is no different.
  5. Don't worry, I don't discriminate... I shoot everyone the same amount of lasers and missiles.
  6. I never said story content should be bound to group content (something that was bad on Ilum, got pointed out on Oricon and became worse with FA Series). What I don't like is the fact that stuff like EV, KP, EC, etc. (that have nothing to do with the main story line or your class quest) are now target of players to become solo content because some FPs suddenly became solo content. Most ops and FPs on this game (with exceptions that I mentioned above) are made with the intention, even the npcs say it, of gather forces to help your side get a small advantage (one that you never see on the main story), and it's that small hook that doesn't really "force" group play but actually tries to introduce you to the main idea of MMO games... showing you that, as much as you dislike it, you are not an army by your own... and like any other human on RL, you will need help eventually to achieve something.
  7. It's hard to say that you are bringing more enjoyment to a larger audience since forums only show a vocal minority all the time... I don't know if solo players are more/less abundant than group players, nowadays you can still see 4,5 ops groups looking for 1 more player, groups for quests like heroics and FPs where none of those players come here to post anything. The problem is, if this game is turning into solo mode/group mode thingy to later be just a solo mode game... Why call it MMO? Why charge sub for a SP game? Why not stop it and make a way better SP game to actually deliver instead of a weird hybrid?
  8. Sadly, on this game, there's a thin line between adapting to changes and let the game genre change completely. And this expac is the best example... it's between SP and MMO, but falling more into SP category by making players forget about the aspect of gather forces to achieve a common goal. Now it's like... Anyone want to group? And you get replies like "lol why group when you can solo it?"
  9. In that case you should stop calling it an MMO and start calling it SP. Did you notice how people complain about how quick this expansion burned out? It's because is so easy that you can clear it in 5 hours straight of gameplay with all the easy Solo FPs with GSI GodDroid and the huge amount of xp you get for clearing trash that doesn't really deliver any challange (only challange is an unintended bug with silver mobs). If this is the way MMO games are moving to, EA+Bioware should stop charging subscription then, because it's dumb to charge money for a "Soon to be a SP game"... Would you like to be charged $15/month to play Skyrim? I'm sure you won't. Not to mention the money we all threw when this game came out +3 years straight of sub + expacs + CM (some people). That's around +10 triple A games like CoD, Battlefield, ES, etc. (some include masssive SP and MP for all kinds of players and you pay once for full game and once for every expac). I can understand that a lot of people wanted a KotOR 3 (So did I), but I didn't expect this game to be KotOR 3 because the series were made based on SP... this is a MMO and should be treated as such. Just because EA+Bioware made grinding nice by adding story, it doesn't mean it was the main focus of this game... it was just a way to make great use of Bioware's talent on story telling to make grind less boring and endgame a bit more intriging. Bottom line, just because a game has stories doesn't/shouldn't turn into SP. If all endgame content such as raids are turned into "solo mode"... what would be next? Make stuff that made NiM raiders work incredibly hard (mounts, titles, etc.) easily accesible to people that can't even group with friends because reasons? Start dumbing down stuff even more because it's "hard to adapt"? AI for PvP and GSF? Single instances for every single player because they don't want to share their sandbox? Think about it.
  10. These threads show some people spend more time on forums than learning how to play the game :/
  11. Lol @ this. Do you know that the only 2 guilds that finished HM Temple of Sacrifice on 3.0 used 8 Bounty Hunters/Troopers, where 4 of them where Powertechs/Vanguards (because of the huge mobility form HtL)? Edit: I'm sorry but if someone doesn't pick you as a dps maybe it's you and not the class. I'm doing 3.0 content and been doing NiM content on my PT DPS since NiM is out.
  12. Why do you insist on turn the VG into a generic Jedi Knight with no lightsaber then? It's been discussed many many times... and please don't say "because it's fun".
  13. I don't think these new ops are hard at all... on the other hand they are challenging if we compare them to the faceroll the old SM ops used to be (this includes EC SM which got nerfed twice). What I see nowdays is most players jump into the new ops, expect everything to be ignored and just end it up in 1 day. That's not gonna happen, not now and not in the next month... just like happened with DF and DP when they came out (people still ignore the 1st droid on Brontes btw, even when they outlevel the ops). This is something that happened to me a week ago... I joined an 8m ToS pug and they asked me: "Have you done this before?" I said yes, cleared the whole instance, something that got them surprised because they couldn't get pass Walkers... So I told them to chill that I could help out and promised we would take down at least Walkers (didn't talk about Underlurker until we got there). Taking time to explain with detail the "do and do not" after several pulls (around 5) the Walkers died and they we celebrating like no tomorrow. Next step, the Underlurker... When we got there I got serious and told them the sad truth... "If you think Walkers was hard, this is worse), but even after that they were willing to give it a few shots and see how far we could make it. Again all the things explained with details and we proceeded to pull. The starting pulls were a mess, mostly because people was confused with the "cross mechanic" (which is fine, you won't get it until you see it a few times), but on the 4th pull we started getting green crosses. Now, we couldn't finish the boss because we got enrage (boss was around 30%) but it shows that even the most casual players can do something as simple as standing on the cross if they are willing to. There are a few things to point out: Mechanic wise these fights are doable, they just need a bit of concentration and willpower (something that the avg pug lost on 2.0) Fights are not hard, but tweaks for SM are a good idea (small tweaks, not nerfing to the ground) Most pugs are spoiled... I mean fast runs with huge rewards (comms and mats)? The hell is that? If you want rewards, you should earn them not ask for them (which became quite common since 3.0 comm gear is trash, as it should). SM ops aren't the gateway to PvE content, that's why we have SM/HM FPs (less intensive, yet enough to make you focus), so don't ask for nerfs for ops. Now if you think that these ops are incredibly hard because you can't avoid mechanics and roll your face on the keyboard with no concentration, expecting everything to be handed out... I don't know, go play with mud or something, that way you can get all the mud you want ,handed out by someone throwing a water bucket on dirt with no effort at all... also doesn't cost you $15 month, which is a plus.
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