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mandalicstab

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10 Good
  1. my team had to fight against 7 stealthers in hypergate. we could not cap anything thanks to their vanish.
  2. a passive ability adding rage when ataru form procs should be good .
  3. save your keybinding into import/export tab then export it after changing area.
  4. j'avais utilisé cette solution pour arreter mes pertes d'IPS en jeu. mais en warzone ,avoir le nom de tout le monde qui prend tout l'ecran rendait le jeu injouable. il s'avere que la methode proposé pour palier au probleme de "jeu rapide" est la meme que j'ai utilisé auparavant pour aussi regler ma perte d'IPS. un soucis avec le bitraider apparemment.
  5. worked for me and it seems that even fixed my fps loss issue in warzones.
  6. en fouillant un peu sur le net , j'ai trouvé et constaté que desactiver l'option de distance des plaques de noms aidait à reduire grandement la perte d'IPS dans les zones de guerre et peut etre en JCE aussi mais je ne pratique pas. cependant en desactivant cette option les plaques de nom apparaissent trop enormes à l'ecran et rendent la perception du placement des joueurs ennemis difficile, ce qui implique de desactiver tout bonnement les plaques de noms et donc d'augmenter la difficulter de se concentrer sur certains adversaires. serait il donc possible de retravailler cette option afin de regler ce probleme de perte d'IPS , SVP ?ou bien tout simplement d'identifier et regler toute option faisant perdre ces IPS.
  7. from now it will be 5vs3 .
  8. the bug happened to me recently with my sin when i tried to phantom stride a foe. -i was carrying the ball. -the foe i targeted for my phantom was a ledge above me. -just after my phantom on him i was directly teleport on the enemy respwn room -i was then OS like if i was out of bound. -i lost the ball -not sure but i think the one i tried to phantom got the ball -even if i was teleported to their respwn and had the ball,it did count as marking. -it happened in the last huttbal released in the game (don't remember the name) -i only play in regs and solo, so i had no accomplice or anything of the sort to synchronize to make this thing happen. hope this help figuring out something and help for fixing if some BW staff read this.
  9. Well, let say it's a new kind of objective : don't let your ennemies get the ball but with an unknown result of which team will win in case of 0 vs 0. The more the devs unbalance the classes ,the worst pvp will go in this game.Now if you don't play the FOTYear classes in pvp, you are just an idiot.There is no room for players looking for fun with the classes or spec they love. i really miss the first year when this game was released.we could still deal with unbalances and still had fun in pvp.
  10. i think you HT at the same you were force pushed.at least thats what i've seen.
  11. But now some classes can tank dps and heal themselves at the same time. I miss my hybrid sin :/ .
  12. even if they find out how to lessen this desync , there will be still ppl using the lag hack switch .
  13. they never fix things,they only buff what is already powerfull. first solution : they will buff roll in a way that players can fly from their spwn to the ennemy line with just one roll plus an autotake when you fly over the ball in huttball. second solution : they will buff electronet in a way it becomes an AOE with a 500m radius and a oneshot effect ,so people won't have time to use any roll, evade nor DCD.
  14. the only cool thing i've seen stacking as much alacrity as possible is when i play carnage mara and spending ability points in strangulate and brooding , that brings force choke and intimadating roar to a 28s cooldown while under berserk,then comboing ferocity>ravage>gore with the 6 pieces bonus set . the damages are not marvelous but decent enough to a point your foe feels he sould use his panic DCD buttons.
  15. the only thing i see is that you did not fall into the easyness of playing fury spec like other sheep/cheap maras nowadays,i love anni spec. i praise you for this .
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