Jump to content

-dheco-

Members
  • Posts

    28
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Stockton-on-Tees, England
  • Homepage
    http://pcg-mi.enjin.com/profile/3587912
  • Interests
    Star wars, obviously :P
  1. No, farming Nefra/Dash'roode should not enable people to get fully 330 geared, guaranteed upgrades would only make sense if they were locked to each NiM boss forcing full clears to get a full set. Farm Nefra all you like, but you shouldn't be easily rewarded upgrades for doing it. It shouldn't even be a thing at all.
  2. Buy Conquest gear, deconstruct them for Tech Fragments.
  3. 1) Not tabbed out or minimised. 2) 15 Minutes. 3) Yes it is.
  4. If you are ops leader or LT, you can "unlock" the ops frame, its a little button at the top of the frame. Once its unlocked you can just drag people about.
  5. Due to a change in role's within the team, we are now looking for a NiM ready rdps of any class. If you are interested, please send me a message on the above details complete with parse and AMR (if possible). Thanks.
  6. We have a Sorc already. However I'm now only looking for a tank.
  7. Please can you now go back to them and ask for a detailed explanation to the changes to DF NiM? As it stands none of it makes any sense, you wanted it to more accessible to casual guilds but then left in the dps check that is 9/10 the reason casual guilds cant progress in nightmares. On top of that, add in changes to Draxus that pushes that dps check even further. If you now want it to be like every other Nightmare, then put back in the Nightmare Power and leave it for people to progress as before, if not then change to how you wanted it originally. Stop screwing your player base about with half baked idea's that achieves nothing for either the hardcore or the casual player.
  8. Krayt Dragon are still looking for a NiM ready tank for DP Progression.
  9. Group the adds up under the boss for AoE, tank kite's any left after roar before pipe smash. Sort of a HM/NiM hybrid tactic.
  10. We 4 dps'ed Draxus when we normally used 5, but as was mentioned damage was easy to manage even through affliction, definitely easier then before. The Grob'Thok add's hit like they do on HM, but took ages to kill as the fire appeared to do no damage to them after the shield was removed, this caused problems with enrage. If left alone then even their nerfed damage will cause a problem and pose more of a risk when the second pipe-smash blow's them up. The first two boss's it made sense to me for their HP to remain the same, but if the add's on Grob were suppose to have the same HP then they should be taking more fire damage, one or the other is a bug. We had DF 4/5 on farm pre-nerf, and Grob was easier IMO.
  11. Team Krayt Dragon are looking to recruit a nightmare ready tank (any class, but Juggernaut is first choice) to continue with our progression. We raid Tuesday, Thursday and Sunday nights. We are not a hardcore group, like to progress at a steady pace, and also enjoy having a laugh as much as killing boss's. We have cleared TFB NiM (plus timed run), 5/7 SV NiM, 4/5 DF NiM (on farm, pre nerf) and looking to continue with Dread Palace NiM. Alternatively, we could bring in a either a Merc or Sniper dps to fill our position, you would have to be well geared and experienced in your class. If you are interested, please contact me either in-game on Khira or via my Enjin page. Thanks.
  12. Due to a shift in roles, Team Krayt Dragon are in need of one geared melee or ranged Dps (72+) to join our raid team. Feel free to contact me via any of the ways listed in the above post. Cheers.
×
×
  • Create New...