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Phazonfreak

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  1. Yeah, as interesting as the stream appeared to be, but I switched it off as soon as I realized that those codes were one time uses so only viewers with scripts and without any stream delay could scoop them up. Totally ruined the experience and put into question Broadsword's decision making process.
  2. It's 50% and the second Collections unlock sale in the year after Star Wars Celebration in May is usually in November during Black Friday and not December.
  3. Yes, I see where you are going with this, but you are reaching with your conclusion, because you are adding redundant parameters that are unnecessary for the discussion here. The op is talking about a new Tech Combat Style with 3 specializations that can use a melee weapon. No need to add 15 more Styles and 48 more specializations because of that.
  4. Unfortunately, with the upcoming move from BioWare to Broadsword Online and the downsizing of the team by 50%, the chances of finally getting a new Combat Style has decreased considerably. It's not impossible and I'm curious what the team will do with the game after 7.6 is out, but I am not really expecting major feature updates to its core systems.
  5. This thread is far more interesting as an example on how some people are padding their arguments to become impervious to criticism and thereby making those arguments impervious to a discussion than the actual topic itself. But to give the benefit of the doubt to the op that he is actually interested in a discussion: Here is concrete proof of how BioWare announced 7.0 and the implementation of Combat Styles: News article about the LotS expansion from 07/01/21: https://www.swtor.com/info/news/article/20210701 Nothing is stated here that you can mix and match weapons and abilities from different Classes, only that players can separate their Class Story from gameplay style. This is where the misinformation wildfire was set by parts of the community just by assuming that they can do that and thus running with this assumption without waiting to learn about the specifics. Dev livestream from 07/02/21: https://www.youtube.com/watch?v=WQYB2SU6H1g After showing a diagram of how the new system will just decouple Advanced Classes from Base Classes, former Creative Director Charles Boyd goes into detail and says at 16:50: "So now if you wanna be a Trooper but you wanna use two pistols, now you'll be able to do that. The way you play a two pistol Trooper? Depending on if you pick Gunslinger or Merc, it'll still play the same as those two Advanced Classes roughly do today." Again, no word about being able to mix and match weapons and abilities from different classes, just that your Trooper can now pick Gunslinger or Merc as a Combat Style. News article about the Separation of Story and Gameplay from 08/06/21: https://www.swtor.com/info/news/article/20210806 And again, no word on being able to mix and match weapons and abilities from different classes and another reiteration of the fact that they will simply decouple former Advanced Classes from Former Base Classes and name them differently. The only thing where they were disingenious about the new class system and had to backpaddle from an announcement has already been mentioned by SteveTheCynic in this thread. They initially told us that we would be able to change our first Combat Style, too. This was even stated in the above News article and they had to retroactively change that portion of the text, because they were unable to give it to us due to "technical reasons". That's also the reason why they decided to allow existing Force characters with opposite alignment to swap their first Combat Style to the opposite equivalent after the expansion was live.
  6. Yes, it is the only one that changes your roster on such a fundamental level. There are some other instances later on where you need to decide between two companions or whether you want to add a companion to your roster or not, but not on the same level. The biggest consequences you will face when skipping to post-KOTET straight to Ossus are the decisions of whether you want to save Vette or Torian and whether you want to kill Arcann or not. The game will autopick the outcome according to your faction allegiance.
  7. BioWare definitely never lied to us regarding dual classing. They never said anything about mixing and matching two classes and their abilities and were upfront about how it would work simply by separating Advanced Classes from Base Classes. It was always just the players who didn't bother to actually learn about the changes to the class system who purported the dual classing myth and tried to blame BioWare when they realized they were wrong. You can blame EA and BioWare for many things that went wrong with this game, but definitely not the dual classing misinformation. That one is totally on parts of the community.
  8. Well, in the announcement for the livestream on here and on Twitter they only talked about the new game update and not about any celebration for the May the Fourth week. And afaik they need to patch in any events that are not part of the regular event schedule. That's why I am confused about the lack of information, considering that they would then only be able to start the May the Fourth celebration with a patch next week.
  9. I'm sorry if I missed it, but I've checked the dev tracker, blog posts and the news and I don't see anything about a Collection unlock sale or a double XP event to celebrate the Fourth of May. So have you decided to just skip it entirely this year and we only got the new pet to celebrate the release of Jedi Survivor?
  10. I have an Nvidia RTX 3090 with 24 gb RAM and an AMD Ryzen 9 5900X processor running on Windows 11 Pro 64-bit. Even I get the occasional texture flickering bug, so system requirements are not the issue here. For me it's only happening inside of flashpoints and only midway through the run. I just ran Boarding Party and it happened again after I had no issues during the earlier three runs. Towards the end of the flashpoint the flickering stopped again and everything went back to normal. I guess something must be wrong with how the 64-client addresses the RAM on the graphics card.
  11. Without even looking at the pictures, I know exactly what you mean. I had the same issue with the world textures completely vanishing while moving the camera or the character during the later half of the flashpoint. At first I thought it meant I have corrupted game files, but you confirming this issue makes it clear that it is an issue on their end.
  12. I think the immediate dismissive reaction to that objective is quite typical here. I actually really like this objective, because it is something completely different and contemplative than the farm quests and it adds new places to the environment where you can meet and sit down with strangers. You know, being a community in an MMO. The only real issue with it is the already mentioned 10 minute cooldown timer that does not run down when your character is not logged in. That is dumb indeed, but I still give BioWare the benefit of the doubt and change it just as they have been changing objectives in past Seasons.
  13. So? It is an achievement that rewards players that are committed to playing the game on a regular basis and engage in both solo and group activities. No min-maxing, no exploiting, no botting needed to get ahead of the pack. You just have to commit to playing the game and doing those objectives. It is also entirely optional for bragging rights and if you do not care for the commitment, you can just finish the Season track and begone. It's the same ludicrous argument that came up when they introduced Login rewards and people complained that in order to get the highest achievement, you have to log in for 500 days. Oh how dare they give us some optional achievements for the grinders...
  14. If you have a modern PC, you will experience a better overall performance especially in heavily crowded areas and in environments with increased graphical effects.
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