Jump to content

vindianajones

Members
  • Posts

    515
  • Joined

Reputation

10 Good
  1. I appreciate the help! Maybe one day you'll read a joke and actually laugh at text!
  2. The more I read about and watch videos on GW2, the more I envy those who get to play in the beta. I can't wait for this game. It's just the kind of PvP I'm looking for. SW has very little left for me. I don't know how much longer I'm going to last.
  3. I think what the OP is saying is that Vigilance/Vengeance is not as viable as it should be, and Focus/Rage is just poorly designed. He's unfortunately correct. I like my Guardian, but the trees are just so dull. The two proc DoTs in Vig/Veng seem cool until you realize that they do a total of about 800 damage combined at level 50. Meanwhile individual Sentinel/Marauder DoT's are ticking for more damage than those two over their entire course, combined. Slam spam is just boring. I hate being based around using one skill. A redesign would be much appreciated.
  4. Thanks for the super serious response to a post that was quite clearly the opposite!
  5. A few years ago, in a galaxy right here... BW Developer: Okay, guys! These are all great ideas, let's get started on our revolutionary game! Man, people are really going to love all of these new ideas we have! EA Bigwig: Wait a second... this is nothing like WoW. WoW makes money. Make it like that. Ya, we want it to be like that, but with Jedi. Fin.
  6. Mercenaries. Not because they do a lot of damage. When I see them standing 30M away from a battle repeatedly leaning over and spamming that damn missile with that mentally challenged look on their faces (my mind imagines a stupid look under the helmet), I see red and must kill them immediately. I will go out of my way, even shunning objectives, in order to repeatedly kill a Mercenary.
  7. No. Defense already has the advantage. DoTs made defense way too easy for any team with half a brain. This is a solid change. It's already plenty easy to defend without DoTs. This is coming from another player whose main can't DoT spam to defend.
  8. How often is there just one person spamming DoT's against you? Have you ever even played these warzones? It's usually a minimum of 2-3 people using a combination of DoT's and regular attacks. If you think it's as easy as pulling one person away and laughing as your stealther caps a door, I don't really know what to tell you. It takes 8 seconds. Anyone with half a brain that gets pulled away is going to immediately CC break if it's up, wait it out (because again, 8 seconds is a lifetime) or they're going to use a ranged DoT, ranged regular attack or a leap on the person capping. I don't know if you're just playing against idiots or if you've actually never played the warzones before, but the situation you describe and its magical solution are so rare as to make this strategy useless.
  9. Your fix does not make more sense, but we're better off now without the DoT spam prior to dying than we were pre-1.1.5 when people would get free defense time for running around uselessly DoT'ing people. It will make Voidstar faster and Alderaan more exciting, along with the speeder change.
  10. That's hardly a Sage/Sorc nerf. Almost every class has a DoT and almost everyone (including myself) would be sure to apply it to as many players as possible before dying while defending a point. I'm fine with this. It's going to make Voidstars a lot faster (wiping the defense group is almost a free cap now since the DoT's won't slow things down) and Alderaan should have more back and forth. I'm hoping it makes warzones a bit more fun.
  11. The populations certainly is not as vibrant as it once was on my server, which used to be full all of the time and now is typically light to standard. The average population on the fleet during my gaming time has probably dropped to a little over half of what it was in January. Two of our major guilds on the Republic side are either gone or have no population left. The pre-made PvP guilds on the Empire side that I was accustomed to having heated battles against, and all of the player names I knew and feared seem to be gone. Warzones have devolved into an endless sea of nameless Sorcerer and Mercenary opponents. I started playing the game with 6 other real life friends. One of them cancelled his sub yesterday; said he just doesn't have any fun playing the game anymore. Two of them log on only once or twice a week for a few hours in total. One of them hasn't logged on at all in two weeks. Three of us still play fairly regularly and we're all getting bored. We actually started doing the PvE end-game content (and none of us really like PvE) because the warzones are so lackluster, Ilum is useless and there is no open-world PvP, events or real competition to speak of. Of course, none of this is scientific, but if you play the game you can see the changes and decline for yourself. If enough people are echoing these trends, there's probably something to it. I have a feeling I'm going to be the last holdout among my group of friends, but honestly there's just not much here for me. I play these games for the PvP, and I'm already bored of it two months after release. I don't remember ever getting sick of PvP in Shadowbane, Rift, WAR, or even WoW. I keep telling myself I'll stick around in hopes that they fix it, but the overall design of the game, the classes, the talent trees, the warzones, the debacle that is Ilum, it's all just so cookie-cutter and boring. I've seen it all before, and it's been done better everywhere else. Even if the game was bug free, I think I'm finally starting to admit to myself that - compared to every other MMO I've played - it just isn't that much fun. It's missing that magic, whatever it is. So, is it dying? I have no idea, but it's certainly dying for me.
  12. Wow, asking for nerfs to three different classes in one thread? The worst part is they're all melee, when this entire game panders to ranged classes. This might be a new record for worst nerf call. Move along.
  13. I laughed too, but not because of your grammar. It was more of just the fact that the word "stroken" has really funny implications.
  14. ir·re·gard·less adv \ˌir-i-ˈgärd-ləs\ Definition of IRREGARDLESS nonstandard : regardless Usage Discussion of IRREGARDLESS Irregardless originated in dialectal American speech in the early 20th century. Its fairly widespread use in speech called it to the attention of usage commentators as early as 1927. The most frequently repeated remark about it is that “there is no such word.” There is such a word, however. It is still used primarily in speech, although it can be found from time to time in edited prose. Its reputation has not risen over the years, and it is still a long way from general acceptance. Use regardless instead. In order to stay on topic though, I'll agree that Sorcerer/Sage needs some toning down of their CC ability, primarily in the popular hybrid spec.
×
×
  • Create New...