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Thanks for the POSITIVE response.
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Can anyone state, who has completed the transfer, whether or not raid lockouts are reset or carried over when transferring a toon? Inquiring minds....
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So, As a semi-hardcore raider, I look forward to new challenges with each major content patch. Hard modes are not a real challenge right now in Denova, once you get the basic mechanics down and there is a HUGE margin for error. Our guild tested the Denova content on PTS when it was live, and it was HARD. Really hard. The enrage timers were tighter, there were more mechanics and to my knowledge no one killed Toth & Zorn on HM 16m until they nerfed the heck out of the encounter (which is okay for HM and SM). But there were other mechanics in place like a huge knockback that made the encounter difficult, you couldn't afford to make mistakes. It was NIGHTMARE difficulty. It has been nearly 2 months since the release of 1.2 and we still have no sign of Nightmare mode being enabled for Denova. We were promised more mechanics, difficult encounters and a whole new level of gear for defeating at the nightmare level. What is the hold-up? Can we get word if this has simply been scrapped or if it is coming SOON. 2 months, Bioware puts together another major content patch, with no new operations or flashpoints and can't put together nightmare mode for an already existing operation? Our guild was looking forward to helping test Nightmare mode, or having it released without testing with 1.3 (both are fun and exciting ways to release content), and this is a huge let down. First ranked warzones scare away quality PVP players. Now you're letting down the semi-hardcore to hardcore PVE raiders. Can we get some dev love on this thread? Give us some indication if there is a light at the end of the tunnel? We really don't want to be raiding the same 5 encounters for a total of 4 months before getting to try something new.
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You can't currently RE with no mods in it. I took my campaign pants and put cheap 1k green mods in it, RE'd got lucky and learned the pattern. Best of luck.
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Do not Nerf Denova!! Fix the Base Stats!!!
Draxxen replied to Ronxz's topic in Flashpoints, Operations, and Heroic Missions
Yeah, fresh 50s aren't even SUPPOSED to go into EV/KP story mode, the design is as follows: Level 50 - Normal & HM Flashpoints - Story mode EV/KP - story mode explosive content. Granted many players can jump some points depending on guild size and expertise, but nowhere did anyone state that a fresh 50 should be in Explosive Content story mode. It is tuned to columi level gear, not quest greens/oranges. -
Nightmare Pilgrim Guide?
Draxxen replied to PolakToma's topic in Flashpoints, Operations, and Heroic Missions
This is why raiding guilds hate "casual" people who complain over and over and over again to developers demanding encounters be nerfed. This fight is not overtuned. It is tuned to hard mode (aka you should be in full rakata). The fight is fairly forgiving but still challenging. That being said, the devs have stated that hard mode is going to be more difficult than story mode. This boss is not expected to be killed by a random pug, it does require communication and skill, things you don't generally find a random pug. Killing this boss is a milestone and an achievement. If you don't want to wipe a bunch of times, don't raid. -
Story mode is as easy as EV/KP if you know the mechanics. People are banging their heads against the wall because the strategies aren't set in stone and published on every website. Give it a few weeks and people will be facerolling through the content. It's pretty established that hardcore guilds go in, kill the bosses share the strats and then try harder content. EV and kp seem like cakewalks now because you know what to do when you walk in the door. People don't know EC content yet and that is why they are having a hard time. Hell on Story Mode you can ignore mechanics and steamroll the bosses as it stands.
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Developers, We killed Nightmare Pilgrim this evening, the weekly quest was completed and awarded 16k credits but did not award any black hole comms or any reward outside of the credits. Not sure if this is working as intended but it was a bit disappointing to not have a tangible reward for the weekly quest. Thanks!