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HanzBlix

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  1. To be completely honest, I haven't been playing SWTOR since D3 came out. I plan on playing SWTOR, but with no one left on my server it's just not fun. I enjoy crafting and playing the GTN, with no people you can't really do that. I enjoy PvP, with no people q's are just too long to pop. The raiding is meh, my main is in full Rakata, I don't mind raiding but I primarily did it to run with people I've been playing with for many years. I've raided other games, but raiding has never really been my bag. So population is a major issue. From a systems perspective, this must be a huge undertaking for Bioware, as I'm sure this correction needs to be made ASAP. I will put any money that they are figuring this out just about every day they come into the office. The other major issue, which many probably don't even understand, is that there is not a proper carrot for FP's. Instances are an important aspect of just about every MMO. It's a way for a few players to get together and do something with a small group of random players. They should be easy enough to PUG, with some tough enough to run on off raid nights. I will reference I game I used to play EQ2. What EQ2 did was put a couple of BiS items available from the FP's. You certainly couldn't get all the best gear in the game by doing them, but there was always that very rare drop that came from a FP and people would farm the heck out of it. That item always had PuG's forming to run the zones. It gives PvE folks something to do. Columi pieces just aren't a good enough carrot with how easy story mode raids are. If you increased population through transfers/merges you create a larger pool for PvP (WZ's etc.). If you add some good drops to FP's you'll have players of different skill levels AND raiders doing some PvE content on off nights. Also some OW PvP certainly wouldn't hurt for those of us who like to do that. I'm not going to unsub... yet, even though I probably haven't logged in for a couple of weeks. Take my sub money and make some of these changes happen. You have a good game here, but there are some priority issues that need fixing.
  2. I will be back when mergers or transfers are available for sure.
  3. I was, when I had people to play with. Not re-rolling on another server. I'll keep my sub until server transfers happen and hold out hope. Until then, D3.
  4. Well I first want to say that I really like this game. I think it has potential, I'm not unsubbing or anything like that. With that said, my entire guild is playing D3 right now including myself. We are on a PvP server, and I just don't have the desire to wait 30 plus minutes between WZ's. They are killing this game by not having server transfers available/ merging servers. With population this game is saved. Another couple of pro tips for devs. 1. Make a few pieces of BIS gear available by doing HM Flash points. 3rd best armor dropping off the last named only just isn't cutting it. I remember in EQ2 they always dangled the carrot of a couple of BiS pieces in the instances. This is not game breaking. This gives some incentive for you to get together with 5 people to take a shot at getting the BiS piece. This should be a rare drop. 2. Get your open world pvp together sooner rather than later. Removing Ilum altogether was a poor idea. At least we had some open world with the ring around the center quest. I'm gonna stick around with hopes that things happen here.
  5. I enjoy the game, my server was doing fine population wise up until about 2 weeks ago. There has been a sharp decline in population, which worries me. There needs to be more players per server, so merges or transfers need to happen pretty quick. I'm personally not going to reroll on another server to start all over again. I'll stay subscribed, but I fully admit I've been playing a lot more BF3 lately.
  6. Get some gear, healers are fine. I have a sorcerer that was nerfed pretty hard, and he still heals just fine in half BM/ half Champion.
  7. HanzBlix

    PvP Food Chain

    I was referring specifically to the Pyrotech, which that dude was saying he wants to run 4 of.
  8. HanzBlix

    PvP Food Chain

    Meh, some of us like to push more than 4 buttons. I play a MM sniper in PvP. Scoundrels used to own me until I got PvP gear, now I can't think of a single class that kills me every time guaranteed. Playing a sniper well is about intelligence, positioning, use of cool downs, use of CC. Playing all of these tools in tune like a musician and a sniper will own. Especially if you have friends that throw you a heal here or there. Come to my server, I'll show you how to play one. I'm first or second in damage dealt and killing blows for my team in every game I play pretty much guaranteed.
  9. I don't know about all that. I know plenty of players who understand it and still thinks that it sucks. I hate when one person in the community tries to speak for everyone else.
  10. HanzBlix

    PvP Food Chain

    Yes, we are a very bad class. Please target us last. No need for a buff, we want to continue to suck and not be a FOTM. : ) Signed, Sniper
  11. This thread is to necro posting, as Richard Gere is to gerbils
  12. HanzBlix

    PvP Food Chain

    You must not understand sarcasm : )
  13. Having other players think your class sucks, while you destroy half their team and they think it's someone else doing it : )
  14. HanzBlix

    PvP Food Chain

    Snipers are definitely nothing to worry about, we should be at the bottom of the list Signed, Sniper
  15. 1. It generally works as intended 2. The system is pretty stupid since half the time you get killed before you are even out of stun lock, and the bar goes back down after you die. 3. If the resolve bar fills while you are stunned, it does not break the current stun. The bar if maxed will start going down while you are still stunned. 4. I am 99% positive that it occassionally bugs out and will allow you to be stunned when the bar is full, but it's certainly not all the time. Problem would be fixed if current stun was broken when your resolve bar got full. Current system, someone can wait until your bar is near full and hit you with a long stun. That maximizes the length of time you can be CC'd and makes you lose time on your resolve on the back end.
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