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lordofdamornin

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  1. Hopefully, they take a learning page from the FFVII Remake - it seems the pushback on the action-oriented changes was so strong, that they have added something they are calling "Classic Mode" (or something similar) for the launch. Any KOTOR remake should be built with this in mind right out of the gate, no question. That said, I do think KOTOR with Fallen Order's combat system would be quite enjoyable indeed. If they simply updated the graphics and added native widescreen resolutions, I would buy both immediately. This has been *somewhat* done for KOTOR 2, but not to the level I'm talking about. Riôt
  2. Always with you, it cannot be done. Hear you nothing that I say? Just in the course of this discussion and thread, you have found a few potential people to reach out to, and help fix your shared problem. It's doubtful, but perhaps you have. Perhaps it didn't work out for various reasons, but that isn't the point. The point, is that this is how simple it really is, if only you get off your hindquarters, and invest the time to solve the problem. You will likely have to network with quite a few people to get a solid foundation, but that time spent pays huge dividends, starting with not having to pick up (many, if any) others to run whatever content your group (not necessarily you, this is important) want to run that day, and you probably won't have to spend a lot of time with explanations and/or wipes. It gets better, too - once your time investment has yielded 6-8 other players, there is a good chance that this core group could also play other MMO's, or other types of games together as well. This is how it actually works (and quite well), as opposed to putting the onus on the developer, which doesn't work at all. Nor should it. So, you can try to do this yourself if you want, but it will likely take some time. Alternatively, you can spend some time in (presumably) Fleet chat, and see who is frequently putting together groups for Ops (or whatever) over a span of a couple of weeks. These folks are already doing this legwork for you, and if you and your friend are as good as you claim, then you should be able to just join up with one of those persons/small groups, and achieve your goal that way. I'll just go ahead and repeat that if you utilize this method just to get something run today, you have missed the point completely. Again. Bolded portion: This is a choice, and you can choose not to do that. You might think it foolish to follow a different path, and that is an opinion, but it is factually foolish to be the architect of your own misery. So now, you have the choice of continuing as you have been, knowing the results already, or you can do (not try) what I have suggested, and reap a greater bounty. Make wise choices. Good luck. Riôt
  3. Apologies, but I responded to two different people, who had two different foci relating to the same topic, so I don't know which one you are referring to. In general - you can run Ops if you have a reliable group with which to run them. You also have the option of running Flashpoints with said group. If you don't have said group, some time and effort can fix that, opening all options. Bioware has already done their part in this deal by providing multiple avenues, and a Group Finder function for each of them. Bioware cannot do anything about what path people choose to take when one is shown to be advantageous over the others, and it is a fallacy to believe otherwise. As long as the rewards can be obtained in Hammer, it will be the go-to, no matter what changes they might make to Ops to incentivize running them. Even making Hammer take longer to run wouldn't make any real difference. This is the actual reality of the situation, and I do understand it quite well. Getting down to the nitty-gritty, my baseline point to both the OP, and the other I responded to, is that they are blaming Bioware for their self-caused issue, and are expecting that Bioware should do something to fix it, rather than taking the time and effort to fix it themselves. This is not only a backwards way of thinking, but also self-destructive. Riôt
  4. As long as the content is functioning properly, then your issue is solvable with some time and effort on your part. You even have the (likely significant) advantage of not trying to solve this problem as a pair of DPS players. I understand that you may not like that answer, but that doesn't make it untrue. Nor does it make the issue a Bioware problem. Since you are starting with 2, it really should not be too difficult to find 6 more people that want to run Ops on a regular basis. Apologies if there is a significant advantage (factual, not perceived) to running 16-man over 8-man, as I would be ignorant of that at this time. Finding 14 more people that are reliable would indeed be a much tougher row to hoe. Riôt
  5. Just commenting based on what you wrote OP: Since there are content options for obtaining gear, if you c.h.o.o.s.e the quick and easy path, as Vader did, then like Vader, you will become the architect of your own misery. That would not be a Bioware problem, but a you problem. Riôt
  6. Sage, 47 - Had Makeb available, until I finished the class quest. Turned gray until I hit 51. BH, 48 - Has Makeb available, class quest not finished. While I haven't actually gone to Makeb to see if I can do anything there, it appears like it's finishing the class quest that cuts it off until you hit 51. Riôt
  7. As a DPS Sith Warrior, regardless of spec, your companion is Quinn. Or Quinn. Or Quinn, in a pinch. Once the companions update though, you can take who you want, and probably set them as whatever role you want, too. It sounds like you are getting flattened by the *Cyborg Boss* - keep Quinn out of the crap on the ground by staying away from him at all times. He'll stand there and heal you (instead of himself), do some dps, and you should be able to finish the encounter without much issue. Keep yourself out of the crap on the ground, too. Get out of it asap. Don't forget to interrupt, too Riôt
  8. No, it doesn't need to be addressed. At all. I am sure that the current state of companions is a mistake, and will likely be corrected, but we shall see. I have never understood Social Balance Warriors - there have always been things any individual player could do at any time to ramp up (or reduce) the challenge, if they so desired, and those options still exist. Balance is important in activities that involve coordinated groups of players working together to achieve a goal, but it is not important in anything else. Levelling characters is a dated mechanic, and has been for quite some time now. Other games have found ways to make levelling characters (a process they cannot extricate themselves from completely because of how the game was designed) quicker, and easier, and Bioware has made a good choice in following suit. Consider WoW - a brand new casual player who doesn't boost a character is looking at 1-2 months before they can really start *doing* anything. That's quite a barrier to entry. This game had the same problem, only worse, because the class stories (the reason a lot of people play in the first place...) are an integral part of the process. On top of that, some of the higher end content was locked behind said class stories for a long time. I can't, and won't, speak for anyone else, but I can tell you that I really enjoy this game, and always have, but I have never had a greater urge to play (sub) than when the 12x exp was in effect. It seems, from what I have read from Bioware on these forums, that their data shows that I am not in the minority. Additionally, I would be willing to bet that there is a fairly substantial market of people who would have played this game, and perhaps subbed, if it weren't an MMO. These changes welcome those people with open arms - want something that feels like Kotor (x8)? Come on in and immerse yourself, because we've swept all the other BS out of your way. If the changes that have come with this expansion bring (and retain) more players, then all of the Social Balance Warriors are going to have to just accept that this development alone trumps any feelings, or data, that you might bring with your arguments. Edit: Grammar. Riôt
  9. Does this ability also give you 100% chance to hit while active? Riôt
  10. I suppose I can understand the complaints about the controls from those who prefer using a flight stick...I have a HoTaS, and would love to use it here, but I don't find the controls to be all that difficult to learn. If you are having issues with the cursor going outside of the central area, or your ship dancing all over the place...this would be known as *ham-fisting* if you were using a flight stick. Stop doing it. You *veteran pilots* should know better. Honestly, I think most of the *veteran pilots* would be a lot happier with the controls if they simply flip-flop the roll keys. I fly different than most, but that change alone was huge for me. Riôt
  11. If you find yourself in this situation often, then your title isn't the question you should be asking, because you should rarely, if ever, be doing this. Regardless of what ship you are flying, you should be trying to engage targets of opportunity - in other words, someone who isn't aware of you, or is otherwise occupied. As an above poster said, you can be everyone's wingman, especially if you are queued solo, and therefore, cannot rely on anyone else to be yours. This may not score you lots of medals or kills, but you are likely to survive a lot longer, and you will learn to watch the battle as a whole, and choose where and how to make the most impact for your team. Don't worry, there will always be people who engage in circle...parties...leaving you with plenty of targets of opportunity. It always amazed me how many people did this dance in SWG, and thought that PYR > Speed...it wasn't there, and isn't here either. I'm not throwing stones at you, OP, or anyone else - my answer to your question is to engage in these dogfights as little as possible, if at all. Riôt
  12. I like the feedback, except for that very long paragraph...sounds to me like maybe you need to stop going after gunships head-on. My evidence is, of course, just my own, and therefore, somewhat anecdotal, but I don't have the problems with Scout vs. Gunship that you seem to be having. Once more people get their wings under them, so to speak, you will start to see calls for buffs on the Gunships, and nerfs to the Strike Fighters. Riôt
  13. There is more to GS than PvP, OP - if you like, you can just play a Scout-class ship (the fastest ones), streak over to a capture point, take it, and hold it. If anyone attacks you, just fly around the capture point (most have line of sight opportunities) until one or some of your team comes and saves you. Don't think of this as any kind of afk-type of play, though - capping and defending said caps is an important part of some of the game types in GS. Games can be lost because no one stays and defends, for example. You might surprise yourself though, and start enjoying blowing people up, too. I realize my response has nothing to do with your question, but others have covered that, I think. I just wanted to let you know that there is a lot more to GS than just PvP, which may (or may not) pique your interest. Regarding the space game you are talking about, I don't believe it was ever intended to be a part of the game that they really put a lot into - Sony learned a harsh lesson launching SWG without a space component, and I am sure Bioware did not want to make the same error, so we got the placeholder (which is fun in its own way) until they were ready to launch GS. Riôt
  14. Instead of taking that Economics course, you should have taken a basic Sales and Revenue course...then you'd understand why new revenue is always > than current revenue. Always. Here, I'll save you the $1.50 in late charges at the public library... Subscriber becomes an Unsubscriber - this is inevitable, no matter what you do. At some point, it is highly likely that every person that ever subscribed to this game will, for a time at least, become an unsubscriber. New Player can lead to Subscriber - I don't need to continue, do I? Put a different way, in other industries (like your tv/mobile phone service providers), who is it that gets those smashing deals? Here's a hint, it's not the tenured customers... On topic: for those who don't know, the almighty WoW is merging servers. Like crazy. It will be interesting to see if they end up dropping down to like 20 servers...which brings some perspective on ToR's current server count, and by extension, population. What will be even more interesting to watch is what Bioware does should this game's population expand significantly - I'm hoping the current mega servers can handle a doubling of the population, rather than risking opening a new one. Riôt
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