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Matteis

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  1. I agree 100% OP. I unsubbed precisely because of the abundance of, and length of time load screens take. This is a lobbied multiplayer game at best - lack of seamless design makes for a sectioned off single player feel and kills the immersion into a convincing game world to sink one's time into. Yes my sig indicates I was in beta and you may ask, "Why did you buy the game if you didn't like the game design that far out?". Well, in a beta, everything is subject to change and I was praying to the tech-gods that the horrible loading times and abundance of black screens and elevators were just placeholders for some epic polished solution that would be released for the gold client. I asked plenty of times in the closed forums back then and had no official responses, of course. There were so many obstacles during travel that they just had to be placeholders, no AAA title would release calling themselves an MMO with all this red tape in between traveling!!!! Indeed internal builds are ahead of any beta, and I clung to this hope even in the final weeks of testing. I was let down of course with launch build. My morale was instantly shot. Fun gameplay (post-ability delay fix), bad game world. I warned them on these forums about needing a seamless game design from the beginning when we knew nothing about the galaxy design. They did not heed the words! A few planets with massive designs would have been the best thing for this game, not dozens of places segregated by horrible, lengthy loading screens and cumbersome elevators and orbital stations. This was a core design issue that from the very beginning set this title up for failure imo. It only helped sell copies of WoW as undecided gamers craved that large open feeling of adventure and exploration they want in an MMO.
  2. I fell for it. I didn't even know what today's date was. No one mentioned it at work or anything.
  3. Keep in mind, there is a Sith Pureblood as a Jedi Knight companion - the explanation for coming to fight FOR the Republic is very do-able. Even if it's only a few lines of VO work in a couple of extra scenes.
  4. Trooper tanking is sort of easy, you just stand in one spot and tab target everything. Guardian tanking is a bit tougher, but actually VERY fun because you have a couple of saber throws and two leaps/gap closers for unmatched mobility on the battlefield. Lots of jumping around and saber tosses and force push = fun. We lack AoE threat though so like I said it takes a bit more skill to play a Guardian. Also, as a melee class you don't have the luxury of being able to wrangle things easily like a Trooper does. Don't be a shadow tank.
  5. Let your wallet do the talking, people. I've cancelled my subscription and hopefully the comment survey they ask you to fill out is actually read by someone who gives a **** on the design team. Sadly that probably wouldn't even be effective because they're the professionals and we are just discerning gaming customers who have no idea what we want or expect from an MMO.
  6. Star loading Wars loading the Old loading Republic. Whichever designer approved all the loading screens and transition screens really needs to be taken outside and have a cab called for them. This isn't supposed to be a lobbied multiplayer game, it's supposed to be an MMO. I'm off to better designed persistent virtual worlds, I guess. It was fun at first BW, but this aspect ruined it for me totally in the long run.
  7. It was released just to cash in big time on Xmas, it's pretty obvious. 1.2 is more like the game coming out of a beta stage, lol.
  8. They sheepishly said April at the guild summit. Sooo, expect a May/June release. LOL.
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