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Acyu

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  1. WoW beta probably had more content than SWTOR live. For WoW live you had 1-30 non-overlapping leveling zones for EACH RACE, and 1-60 non-overlapping leveling zones for EACH faction. Azeroth was HUGE in comparison to the "planets" SWTOR had to offer. Not to mention the vastly superior instances and many times more quests. It also had three BGs (vastly superior BGs such as the awesome AV). As crap as it's honor system was, it had much more depth than SWTOR's valor system at launch. And it had MC, which is larger and has more bosses than EV/KP COMBINED (and it was more difficult than "nightmare EV/KP). Not to mention it can actually fit 40 people in a large environment without lagging. SWTOR took a huge step backward from WoW. As much as people bad mouth WoW now, people have come from WoW, and SWTOR is a step down from almost all aspects besides the "storytelling" part of the game - which is NOTHING unique. And the only reason why UNBALANCED, SUPER BUGGY, "contents" were released so quickly was because people were complaining that they ran out of things to do after the first 2 months. Just look at how they said they would release rated, then backed out on it. They weren't ready for launch, and they're not ready now. The 1 million gap between copies purchased -> now-subscribed says plenty (43% decrease). Blame it on EA, but that's just what SWTOR is.
  2. not to mention bubble is not affected by expertise and only by stats, meaning a sage/sorc's only "defensive CD" is just getting worse and worse compared to damage skills that are scaling with expertise AND stats.
  3. what DO you play? operative? By the way, the single most OP ability in huttball (which is really the only setting you're complaining about pull) is grapple/force pull. It not only COUNTERS pull (well the same can be say the other way around), it is like a free kill button with stun.
  4. First you say it is up there with jugg charges, yet you ask why it is in the game. Then why are jugg "intercede" and leap in the game then, lol. Obviously it was intended. Sorcerers are GREAT utility players in huttball, slow, rescue, stun, CC, and knockback. However, if you have a team consisting of sorcerers, or a majority of sorcerers, that team is total crap. A good team will NEVER allow your sorcerers to go to the endzone. You force speed charge to the endzone for rescue? LOL PULL YOU BACK. Rescue is awesome, don't get me wrong. But asking for it's removal? When sorcerer already took a big nerf in 1.2 that makes them an even more of a utility-only support class in premades, that would probably make sorcerers one of the least desirable class in 1.2. Rescue doesn't have a "short" CD compared to all other similar abilities. Charge, intercede, force pull, grapple, all forms of stuns and CCs, all have shorter CDs than rescue.
  5. Lol. Nice BS. And btw, I regularly see sentinels break 1 million damage in all warzones and 300K healing with their silly dot spec. see what i did there?
  6. Assassins can heal? please teach me.
  7. Acyu

    No skill involved

    Those are statistics? Do you even know what a statistic is?
  8. exactly. That means for every person you kill, you're taking out TWO "players" from that team. And for the team that loses a player, they're now down TWO "players."
  9. Truly a L2P issue. I've had situations where I've survived 15-20 seconds against THREE melee dps (2 marauders and 1 jug) because they did ZERO interrupts, ZERO mezzes, and ZERO chokes while engaging in "ME SMASH U!" mode. I've also had situations where I dangle at ~20-40% HP against a single powertech and marauders because they know how to interrupt. And then I die when I even waste ONE GCD on a fellow teammate or when they get help for a few seconds. I've also had situations where I get stunlocked by an operative from 100 -> 0 when I don't have my stun-breaker and when they get some nice crits. Honestly it's such a L2P issue. The interrupts in this game is probably one of the most responsive spell. It's not on GCD, and it happens pretty much instantaneously without the whole "ability lag."
  10. Seriously, why? Why does it have a second or two of DELAY before you are actually able to move after taking damage? Any form of damage should break the mezzes, but some don't. And even if they do break mezzes, it's not instantaneous, and you usually end up taking a lot of damage before you can even act coming out of a mez.
  11. well warcraft only had 3 battlegrounds for launch. WSG, AB, AV. Too bad those were WAY better designed than the WZs in swtor. Huttball = wsg (carry the flag) Alderaan = ab (capture point / resources) Voidstar = SotA (a dumbed down version) AV was FUN, even though often it would turn into a long stalemate, it was still FUN most of the time. Then when you summon your faction boss and it's not "bugged," it's quite hilarious. But PvP can never be good in this game because of the lack of responsiveness and the inherit impossibility of SWTOR system to handle more than 16 people at a time.
  12. You play WoW and you think force speed is same, or even similar, to a mage's blink? I lol'd. They're more like a improved sprint specced 2 second rogue sprint. Once you're "during-force speed" root can be reapplied, and you can be stunned. It is NOTHING like blink. Since you can blink during a STUN to break a stun, adding as an additional stun breaker. Blink is also instantaneous, and you can pretty much blink as far as a 2-second force speed will take you, except you cannot be rooted or stunned during your blink to destination. GL in lvl 50 warzones, I would love to see you "blink" away from DPS. Lol.
  13. 12K lightning channels, nice. I'm assuming you mean 1.2K, which is really more upwards of BM geared sorcerers. I guess you miss the whole 6K AoE stomp a guardian has, or 3-4K tracer missile spam, or really any other class. I cleanse dots all the time. It is hilarious because sorcerers have 2 dots (one on a pretty long CD), and my cleanse takes off BOTH dots. There goes 2 GCDs. Friendly pull exploited? I guess leap, intercede, grapple, force pull, force push, etc, are not getting exploited. And no, dps spec sorcerers cannot heal better than healing specced healers.
  14. Because they scale well 1-49 and beginning parts of 50. Once you start fighting geared individuals, such as those in champion gears or battlemaster gears, sorcerers become punching bags. Their abilities simply don't scale well endgame compared to some other classes. Their only means of damage reduction, the bubble, scales TERRIBLY with gear, while other people's damage, and effective health through percentage-based damage reduction abilities scale WAY BETTER than bubble. A perfect example would be how people go from beating at a bubbled sorcerer "forever" to break a bubble to bursting a bubble in one crit. Without damage reduction, the only other choice to stay alive would be to either try to CC -> "burst" or to CC -> run/heal. The latter usually turns into a sorcerer becoming useless from constantly LoS'ing and running from their opponents. This is especially relevant in warzones since running away usually means you're not doing objectives (except in Huttball if you're running with the ball). Once you've used your force speed to "get away," you're stuck with normal run speed to try to get back into the fight. You have no closer and no enemy-pull. If you take the first option, you usually cannot kill your opponent because they either popped a defensive cooldown or is just too geared to be killed within the CC. Once a sorcerer gets attacked, they die SUPER fast. And more often than not, they cannot force speed away because of root, stun, closer, or pull. Any decent player will know how to counter force speed. The only spec decent for sorcerers in end-game PvP is healing spec, and that is getting "fixed." They were never "OP" to begin with, people are just mad that so many players chose sorcerer/sages.
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