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Tarackian

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  1. My biggest problem with your changes isn't taking away the infinitely repeatable crafting objective -- it's only giving credit for 1 War Supplies per day. So if you make an Invasion Force, it covers the War Supplies objective too and your alts can't make make war supplies for points. I used to reach my personal goal on alts with just war supplies. I've done that for literally the last year. And now that's not an option. And why? Because of bots? Maybe you should do something about bots and botters instead of punishing the rest of us who like crafting. You've taken a bazooka to kill a fly on an elephant by completely neutering crafting conquest.
  2. Here's my feedback: I am someone who sells dozens of augments every week but I will never sell any of these because you couldn't even pay me to do ranked PVP
  3. You call this balance, but it's really just a huge, massive nerf that will make life more difficult for people like me who do conquest on multiple characters. This is a direct contradiction to your previous changes to conquest. You opened up more options for everyone, but now you're just making it more difficult and time consuming with fewer realistic options. The solution is not to nerf the easier objectives, it's to buff the rewards for the more time consuming objectives. Raise the weekly goal if you have to, but don't make the easier objectives feel worthless. That's where you're going with this currently.
  4. I would just like to know why Galactic Rampage was completely removed from the conquest rotation. Maybe it was a mistake, but since 6.0 there has been no Galactic Rampage conquest objective in addition to all the other objectives that are missing.
  5. I just don't understand why entry level greens require isotopes. Please, make it make sense. End game schematics should require special materials, but now virtually everything does and it makes no sense at all. I'm someone who has made most of their credits by crafting and selling things and right now I can't do very much of that. The system as it is right now is functionally useless. At least I can still sell old dyes modules.
  6. Weren't Masterwork Crystals suppose to be removed from the game and converted to credits? My Powertech still has 3 crystals in her inventory and the vendors on Ossus still require Masterwork Crystals to purchase gear. The decoration vendor requires tech fragments now, but the gear vendors still requires crystals. The NPC that converts components (which no longer exists) into Masterwork Crystals is also still on Ossus.
  7. Uh you should have told everyone the conquest change a week ago Lots of guilds will not be making 6.0's goals with this week limp conquest objectives.
  8. Pyro/Plasma desperately needs something to help with survival. I like the gameplay mechanics of the spec, but it's so squishy it's basically unusable in many situations. How about a tactical item that contributes to damage reduction based on how many dots you have active? Or maybe an item that returns health when your dots crit similar to the marauder's annihilation spec.
  9. Are you kidding me? Hello, Sorcerers can spec into healing or dps just like Mercs and Ops can spec into healing or dps. You can't do both at the same time. I was -just now- in another warzone (Voidstar) with 3 healers doing over 5 million healing. Neither team even capped the first doorway.
  10. Yeah, it couldn't possibly be that balance is a mess right now. No structural flaws at all.
  11. I've been on an RP server since this game launched and I've never seen someone RP in a warzone.
  12. This isn't even about "all healers" because it isn't all healers. Smugglers, Mercs, they have their moments, but I have never seen one put out literally 8 million healing in a single warzone like I see sorcerers and sages doing. That's on the high end, but 6 to 7 million seems pretty average now with top gear. I've never seen a Merc or Operative do that much. The problem is, that's more healing than half of the entire other team will do in damage, and that's just one sorcerer. I've been 2 sages both do 6 million healing in a single warzone for a total of 12 million. And unlike the other healers, sorcerers can do most of this on-the-run. They don't even have to stand still. Yeah, yeah, "get good" and "do better dps" or whatever. Look, when sages are putting out so much healing that no one's health bar even moves, it doesn't matter. Your impressive crits don't mean anything in these scenarios. All the recent nerfs to damage have been bigger than nerfs to heals. Maybe sorcerers and sages being so overpowered wouldn't be as big of a deal if most of the warzones in this game didn't so heavily favor teams that can camp on top of objectives and live almost indefinitely. I was in a Novare Coast last night that everyone quit because neither team could cap a second node. Fighting for 20 minutes over nothing isn't fun.
  13. Tarackian

    Eyes

    My Yellow eyes are no longer Yellow, they're more green. I hope this is one of the issues you're aware of.
  14. Too late. It's definitely down, or about to go down. I got kicked offline and now there's a queue to log back on, but the queue isn't moving at all.
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