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SelinaH

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  1. IIRC, auto-pickup for the Yavin stronghold picks up the decorations in EVERY room. People have complained about it before. I would only do this as a last resort. Edit: My Imperial shuttles were removed from the Yavin front landing pad, but I was able to replace them from my claimed decorations.
  2. Darth Lachris was Marr's apprentice. She seems to have acquired a high position for herself without killing her master -- at least until
  3. "Operation Shatterstorm" and "A Tightened Grip" are, as far as I can tell, completely gone. The rest were still available when I tested a week or two after Early Access dropped. (Tested on an Sith Sorcerer level 60-65 who had previously completed the Ilum storyline and all dailies there. Toggling on "Show exploration missions" was necessary in order to get the missions to display.)
  4. What do you mean by "lose the create 60 ability"? Because if you tried to create an insta-60 and ended up with a level 1 character on Fleet instead, that's a known bug that was supposed to have been fixed -- but may have resurfaced.
  5. I suspect that this is the case, and am only surprised that this is the first time I've seen the possibility mentioned here. Non-subs playing Bounty Hunters can't even claim the bounty reward boxes from their class story missions, so I find it entirely plausible that the dev team would overlook (or leverage!) this issue. I look forward to seeing your results on Reddit.
  6. Actually, several people have reported issues progressing the BH vanilla class storyline. http://www.swtor.com/community/showthread.php?t=856677 This may be what the OP is talking about.
  7. You may not be standing close enough. This is what happens when you click the GTN from too far away. It's possible that you're experiencing enough intermittent lag that there's a difference between your position on your screen and where the game thinks you are.
  8. Post-4.0, I successfully RE'd purple and cyan crystals off the GTN. I'm 99% sure the crafter's name was still on there when I bought them.
  9. Finally -- a logical explanation for all the ice scrabbler jerky schematics...
  10. You beat me to it. I find the viewpoint that Sith cannot be reasonable or charismatic to be overly simplistic. I like complexity in my characters, even in glorified space opera settings.
  11. This. I've noticed far fewer complaints from players who play tanks or normally run with tank companions. Companion effectiveness (or the perception thereof) seems to vary wildly based on character class and discipline, companion role, presence/influence, level and gearing, and the type and level of content being attempted. I wouldn't be surprised to find that there are at least a few players who feel very little impact from the nerfs. Of course, the other side of the bell curve holds those folks who are finding stuff to be (from their perspective) virtually impossible -- or at least far more difficult and/or tedious.
  12. Some unknown (but potentially significant) number of $15 subs are falling into that gulf. By and large, IME people don't care about whether something is "technically" completable in the game they're playing. Instead, it's "acceptable" if it's fun and enjoyable enough to justify the financial cost and time spent. For some players, after the nerf this is no longer the case for TOR.
  13. Thanks for testing these. It's interesting to see how the results vary with different ACs, specs and gear levels.
  14. You mean ? Well... mission accomplished, I guess. Insightful post.
  15. If "changing tactics" means "just don't ever use a healing companion to complete content," then the devs may as well simply remove the healing role from companions. I'd prefer that they return companion healing to a viable (but not severely overpowered) state.
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