Jump to content

Richoshist

Members
  • Posts

    224
  • Joined

Reputation

10 Good

4 Followers

Personal Information

  • Location
    On Board the Defender
  • Interests
    Cutting stuff with my lightsaber, moving things with the Force
  • Occupation
    Protecting the Republic
  1. Is anyone having any success with Rage/Focus in ranked?
  2. Yeah......no. That's pretty much right on the money. If someone truly wanted competitive PvP they wouldn't play SWTOR. And they DEFINITELY wouldn't play solo ranked.
  3. Buddy, this is what happens when an angry PvPer gets his butt obliterated in every competitive PvP game out there. They come to a game (and I'm talking about SWTOR here) that no good PvPer would try to play competitively, and join a solo ranked match which is the most ridiculous thing we've ever seen from a competitive standpoint, and then rage at people because they weren't good enough to carry them. They couldn't make it anywhere else, and so this is their last hope at imagined greatness, at least until another bad game goes f2p. It won't end well for them. That is what we have. My advice: do what you want to do. If you want to run solo ranked, do it. Do you need ranked comms to get your gear? Run them, it's faster than solo queuing unranked wzs and getting rolled by premades. Don't sit on the fleet when you're queuing, you don't want to listen to these buffoons. And just remember this as you're playing: 90% of the people in solo ranked you wouldn't like as a person nor want as a friend irl, so who gives a corn filled dook what any of these people think. And if you find one of the 10% that isn't a crybaby pathetic waste of life, add them to your friends list. And let me know who they are. I wouldn't mind seeing a unicorn playing now and then.
  4. I noticed I'm getting knocked back now as well. I thought something was wrong, even respecced to make sure nothing was amiss. I thought there wasn't supposed to be a nerf to vig/vengeance. Evidently there was. What a huge steaming pile this is.
  5. Rule #1: Solo ranked is serious business. SWTOR is the pinnacle of competitive PvP due to it's class balance, outstanding graphics engine, straight-forward and easy to understand bolster system, and meticulous attention to detail paid by the outstanding developer staff. Only the best of the best PvPers compete in SWTOR solo ranked, not try-hards who couldn't make it in those lesser games that have larger player bases, sponsored tournaments, and require pre-formed teams with thought to synergy between classes. Rule #2: Solo ranked is for expert PvPers only. First timers are discouraged from trying solo ranked because of the high level of competition. The developers themselves make this fact very clear by not allowing noobs without full PvP gear, or those that don't reach 2018 expertise via bolster even que up for it. And you will never see something silly like a daily or weekly PvP quest that can only be completed in ranked PvP offered to new players. The only players allowed to compete in solo ranked are players that were already experts when they bought the game. There just isn't room in this cut throat arena for players with untapped potential. Rule #3: Solo ranked is all about rating, and rating is all about skill. Because of the stringent guidelines explained in rules #1 and #2, every player queuing for solo ranked matches is a highly skilled PvPer worthy of streaming their exploits for the world to see. And as such every win is a testament to their individual skill. These Players Carry Their Team Every Game. Every loss is 100% due to someone else failing, and thus their rage is 100% warranted. This isn't a game. Every fight is to the death; every loss is an insult to their honor. How dare you tread on their hallowed ground? Everyone knows solo ranked has all the guesswork taken out of it, getting a bad matchup is impossible. Never mind that shadow on your team has 1000 games played and a 1325 rating, he is a titan of the arena and you should feel bad for making him lose yet another match. Every game he played today was with complete garbage players; the fact that the only commonality between all those matches was him is circumstantial at best. Him vanishing and going on a tirade after the first teammate dies, leaving you to get thug-pummeled is not only acceptable, but warranted. Rule #4: Never question their strategy. Tunneling the tank is tactical genius, how dare you question their choice of kill order? Focus the veteran gunslinger with a team full of juggs? BRILLIANT. Run up the ledge and fight that team with knockback abilities bound on half of their keys? TACTICAL POETRY. You just stop typing, stop thinking, put guard on that master of the universe, spam your taunts, and he'll carry your pathetic ***** to another win, grumbling about your ineptitude every second. Welcome to solo ranked. The biggest thing since curling.
  6. The MVP system is NOT pointless. It is an opportunity for players to show appreciation for other players. When a player has 22 medals at the end of a voidstar it wasn't because he was sitting around doing nothing. Sadly sometimes the person who does something truly heroic and game winning, like preventing a cap (or capping a node) that otherwise would have lost the game goes unnoticed because no one was there to see it. But sometimes everyone sees a guy kill an enemy ball carrier just before he scores the go ahead goal and then holds onto the Huttball for dear life while the entire team beats on him, then as he's dying passes to a teammate who sprints away as time runs out for the victory, and he gets 6 MVP votes for a truly heroic act in the WZ, especially since he joined against a premade from his own guild who focused him the entire match and killed him like 12 times while mocking him in guild chat because he had to solo queue. After the victory, the guildies were a little upset at the hero, who kept asking them who won that last huttball match. The moral of the story is, don't worry about getting MVP votes. Worry about being awesome. When you're awesome, you get noticed. When you're trying to get noticed, you're not being awesome.
  7. I'll tell ya healer person, never underestimate the power of playing with friends using teamspeak, mumble, ventrillo, or skype. As a DPS it isn't easy for me to focus a healer, then locate a friendly healer, leap to them, peel, then leap back to the opposing player. When I have a voice in my ear saying "got a guy on me, help me out please" it gives me a heads up that I may have missed; otherwise I'm busy chasing their healer, attacking, interrupting, slowing, etc, while looking at my raid frame for a friendly healer who may or may not be in trouble. Generally when you see a friendly healer's health below 25% it's too late, and their health tends to ping-pong from 50% to 80% unless no one is attacking them. You need friends, and you need to get in their ear, literally. If you're even an average healer people will be lining up to invite you into their guild.
  8. Richoshist

    trash

    Yes, if the game wasn't Star Wars it would be dead. Without Star Wars the game wouldn't have had nearly as big of a launch as it did either. The best part about this game far and away is the story line. WoW is more balanced in PvP than SWTOR, and the grind isn't as demanding. Not that the PvP isn't fun because it is, but a person has to understand right upfront that the game isn't balanced, and with no cross server the player pool isn't big enough in unranked WZs to avoid a lot of premades and getting stomped regularly, particularly when a person is gearing up and/or solo queuing. The bolster system is completely foolish and anyone that hasn't read the thread about how bolster works and purchases the appropriate gear level equipment is likely going to quit playing. And in 8v8 WZs, there's not a lot of room for anyone that is new or learning unless they luck out and get carried by a premade that happens to be on their team. I like the idea of solo ranked, but in my opinion the ranking is bogus for obvious reasons. Solo ranked should exist as a means for the intermediate level PvPer to gear up faster by rewarding ranked comms but shouldn't have a ranking associated with it. When the top sentinels are 1700 and the top shadows are 3000 in solo ranked, obviously there are some issues that will never be resolved, at least not by these developers. Group ranked is the only measure of skill in the game, because it allows people to make their own groups and compete against other groups that have their stuff together. In this scenario I think some classes that aren't great in solo ranked shine brighter in grouped. Sadly, only the vast minority bothers to queue up for group ranked, where solo ranked is quite popular by comparison. That has more to do with the player base than anything.
  9. Not a lot of big numbers (relatively speaking) with vigilance/vengeance. It is a dot class and it achieves big numbers through dot spreading with vigilant thrust. It isn't a bad dueling spec due to defensive cds and steady, wear-you-down damage. I've killed healers solo before, but believe me, they were bad. Vigilance doesn't kill good healers solo. Then again, most classes don't in SWTOR. It is supposed to be that way. Vigilance's rotation is very smooth and pretty much follows a set pattern. Focus is a little different but not hard to pick up. Focus is burstier. Focus will benefit from Unremitting in 3.2 which was one of the major benefits of going Vigilance in the first place. A lot of people are thinking Focus will be really good because of this. I'll be interested to see how things shake out.
  10. Am I reading the rewards correctly when I see in order to be one of the top 3 ACs you need to have a high rating in solo ranked AND group ranked?
  11. Hey guys, been a long time since I've played. Which augments should a vig guardian be using? Thanks-
  12. You got it wrong. Yeah, this is pretty convincing evidence to the contrary.
  13. I've played both Vig and Focus. Anyone that says "Vig is complex and Rage is retardedly simple" needs to set down the pipe. Both specs are retardely simple. And people that are complaining about 5K hits? C'mon. The last tic of master strike and dispatch can both crit for 5K anymore. I think my biggest Force Sweep has been like 7,300 on a nub sorc. Usually it's 6K on sorcs, down to 3K on heavy armor wearers.
  14. I was leveling my lowbie level 25 or whatever it was and some Imp griefed me. So I flipped to my 50 and wrecked his face several times. Griefing IS fun
  15. When did they fix the butt problem? My *** still currently sticks out when I'm wearing a robe. Is that done in 1.4?
×
×
  • Create New...