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bshenkd

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  1. Night one starts tonight! http://twitch.tv/AioriBFZ
  2. http://twitch.tv/AioriBFZ Streaming RWZ for the most part of the night with my dad playing COD in the background it's great lets go omg
  3. The Issues Concealment is fairly weak in the following areas: If Hidden Strike doesn't crit, weak opener and lack of Tactical Advantage proccing abilities Poor sustain in a team fight Extremely squishy, especially in team fights with a lot of AOE damage How I Would Fix Weak Opener and Lack of TA Stacks To address the weak opener and put it on par with Shadows in terms of burst, I suggest that Hidden Strike become an auto crit. Whether the damage it deals would need to be tuned can be discussed. With the addition of Hidden Strike being usable out of stealth, Tactical Advantage stacks would become much more plentiful and easy to work with. Poor sustain in a team fight A good chunk of Concealment's damage comes from Hidden Strike, so why not let us use it out of stealth? This could be worked several ways: [*]Chance on direct damage (Shiv, Lacerate, Backstab) [*]Or, following every backstab to reset the cooldown on Hidden Strike and allow it to be used out of stealth with a normal crit chance (no auto crit). Even Acid Blade damage could proc the reset. If you get the Hidden Strike proc and use your vanish, it then becomes an auto crit. Squishiness Other specs have it and Concealment obviously needs it: 30% AOE damage mitigation. Another aspect to address the squishiness of Concealment DPS is to give some kind of damage mitigation buff that's obtained by dealing direct damage. Shock Absorbers Dealing direct damage grants you one stack of Shock Absorbers, absorbing 20% of the next damaging attack directed at you. Max stack of 3, can only absorb an attack once every 6 seconds. Each stack also lowers the cast time of Kolto Infusion by 33%. With the list above, I believe Concealment DPS could finally see a viable spot in rated warzones as a extremely solid front-line melee DPS with the power to call focus targets with the phenomenal single target damage and CC capability of the class. I also believe nerfing Smash Sentinels/Marauders would be beneficial to every melee DPS class as it would allow some lee-way for other melee classes to shine in ranked warzones.
  4. The Issues Scrapper is fairly weak in the following areas: If Shoot First doesn't crit, weak opener and lack of Upper Hand proccing abilities Poor sustain in a team fight Extremely squishy, especially in team fights with a lot of AOE damage How I Would Fix Weak Opener and Lack of UH Stacks To address the weak opener and put it on par with Shadows in terms of burst, I suggest that Shoot First become an auto crit. Whether the damage it deals would need to be tuned can be discussed. With the addition of Shoot First being usable out of stealth, Upper Hand stacks would become much more plentiful and easy to work with. Poor sustain in a team fight A good chunk of Scrapper's damage comes from Shoot First, so why not let us use it out of stealth? This could be worked several ways: Chance on direct damage (Blaster Whip, Sucker Punch, Backblast) Or, following every backblast to reset the cooldown on Shoot First and allow it to be used out of stealth with a normal crit chance (no auto crit). Even Flechette Round damage could proc the reset. If you get the Shoot First proc and use your vanish, it then becomes an auto crit. Squishiness Other specs have it and Scrapper obviously needs it: 30% AOE damage mitigation. Another aspect to address the squishiness of Scrapper DPS is to give some kind of damage mitigation buff that's obtained by dealing direct damage. Shock Absorbers Dealing direct damage grants you one stack of Shock Absorbers, absorbing 20% of the next damaging attack directed at you. Max stack of 3, can only absorb an attack once every 6 seconds. Each stack also lowers the cast time of Kolto Pack by 33%. With the list above, I believe Scrapper DPS could finally see a viable spot in rated warzones as a extremely solid front-line melee DPS with the power to call focus targets with the phenomenal single target damage and CC capability of the class. I also believe nerfing Smash Sentinels/Marauders would be beneficial to every melee DPS class as it would allow some lee-way for other melee classes to shine in ranked warzones.
  5. I meant you lied about the screenshot only capturing that portion of your screen.
  6. I know the story behind this. You're a lying, consumption-healing whorebag. ^_-
  7. Just did 2471 HPS, but my RAM maxed out and my game froze up and I couldn't screenshot it. Just take my word for it.
  8. The tooltip says it's increased, but it's actually only increasing by a small margin. That margin? The 6% increase from talents when UH is active.
  9. This is why we can't have nice things. All of you butthurt b*tches can't handle leaderboards for sh*t. It's not meant to be Brobi's opinionated list, this is supposed to be community driven. Jesus.
  10. http://www.swtor.com/community/showthread.php?t=642196
  11. I know i'll personally be back if 2.4 is promising. The lack of PVP content finally got under my skin haha.
  12. You may as well go ahead and take HT off of the list. Most of us, including myself, unsubbed almost a week ago.
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