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Thorriin

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  1. Grob'Thok Thorriin - Dirty Fighting Scoundrel- Never Tell Us the Odds - 3885.84 http://www.torparse.com/a/606389 Forgot I had this one
  2. http://swtor.askmrrobot.com/character/78769615-c831-468b-b521-c1e49edc09d3 Here is the ARM for the parse.
  3. Thorriin -- Scoundrel -- Dirty Fighting -- 3/7/36 -- 3283.54 DPS http://www.torparse.com/a/483425/time/1383802451/1383802750/0/Overview AMR: will post tomorrow, not in game atm 72 MH; 78 OH; 78 implant, bracers, belt, most mods/enhancements; one 56 armoring; one 61 armoring All I can say off of the top of my head.
  4. I have a 56 and 61 armoring in my boots/legs that gives me the Flyby set bonus, and I find myself parsing higher keeping those than changing them to the 78 armorings. I would keep the set bonus you have, or grab the highest tier pvp armorings if they have better stats. I really need to do that but pvp is kind of meh to me.
  5. My two cents: The idea of AB/FR being a passive just seems too overpowered to me. Making shoot first usable at 30% of the targets health would be a nice change, but they should bring back Headshot and turn that into an execute. That way the execute isn't yellow damage, so it is in line with all of the others. If Headshot was yellow damage before they removed it, change it to white damage (Never really used the skill so just going off my brain). The main change I would like to see would be the set bonuses. 5 total energy doesn't cut it, and it isn't even 5 energy in the top regen bracket. Could make the 4 set bonus be the old two set bonus, 15% crit chance on Back Blast, but they need to address this issue
  6. Another thing, you have me up on the Writhing Horror 8 man list twice.
  7. Writhing Horror 8 man Thorriin -- Scoundrel -- Dirty Fighting -- 3/7/36 -- 3460 dps LOG: http://www.torparse.com/a/412115/time/1378434112/1378434426/0/Damage+Dealt AMR: http://swtor.askmrrobot.com/character/78769615-c831-468b-b521-c1e49edc09d3 This is an updated AMR profile, btw. Clipped the end of the log to when the boss actually died, as there is no way that all 10 stacks of Hemorrhaging Blast can be consumed that quickly, and my strong dots fall off at the same time as the Hemorrhaging Blast effect.
  8. Thorriin -- Scoundrel -- Dirty Fighting -- 3/7/36 -- 3024 dps AMR: http://swtor.askmrrobot.com/character/78769615-c831-468b-b521-c1e49edc09d3 LINK: http://www.torparse.com/a/404744/time/1377923322/1377923622/0/Overview
  9. Writhing Horror 8 man Thorriin -- Scoundrel -- Never Tell Us the Odds -- Dirty Fighting -- 3/7/36 -- 3332.05 http://www.torparse.com/a/396330/8/0/Damage+Dealt http://swtor.askmrrobot.com/character/78769615-c831-468b-b521-c1e49edc09d3 The log shows that the boss died before I did, my Strong DoT's fell off of the boss at the same time.
  10. http://swtor.askmrrobot.com/skills/scoundrel#300-110032-123113021212022211200232 Not sure why you put points into Flash Powder, unless it's for trash. Those 2 points are much more useful in Hotwired Defenses, because it is basically the only Defensive CD we can hit and we know it will do something. The weaker versions of the DoT's are extremely helpful, and if the stupid bug happens, just hit the DoT again. In fights like Titan Six where you have downtime in the fight, you can refresh the DoT's right before he jumps up. They will still be ticking when he comes down, and you will continue to get energy back on criticals, which is extremely helpful if you Scamper to a rock where he is going to be at after the jump. I use a 3/7/36 build as well, but I feel mine is better. Found a typo, should be Artful instead of Nimble.
  11. I'm not even close to full KD, don't have any set pieces. My AMR profile is just missing the KD belt, other than that it's accurate. EDIT: I used to heal every operation, and still do sometimes. Our DPS team just needed a little more, so I switched.
  12. Writhing Horror 8 man 3293 DPS -- Thorriin -- Never Tell Us the Odds -- Scoundrel -- Dirty Fighting -- 3/7/36 http://www.torparse.com/a/387636/18/0/Damage+Dealt http://swtor.askmrrobot.com/character/78769615-c831-468b-b521-c1e49edc09d3
  13. I know there are a lot of problems with the Vanguard DPS trees, but I'd like to see a question about Vanguard PvE tanking somewhere in the mix here. In my opinion, the need another defensive cooldown to compare to Shadows and Guardians. Healing two Vanguards in Nightmare Mode Content is not very fun... Guardians have Saber Reflect, and Shadows have Resilience, both of which can break some fights in the game. What do Vanguards have? Nothing. They have to brute force their way through fights, along with the healers.
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