Jump to content

ingo_krieg

Members
  • Posts

    145
  • Joined

Reputation

10 Good
  1. Devs and fellow players. I really want to embody how I am feeling about these changes. however, I also want to reflect how there is a lack of communication from devs to players, and how backwards it is to have us "test" guardians right now. "Trash, it is" Thank you for the opportunity to say something, more details in a month.
  2. A few thoughts and feedback from being on PTS and talking to my stream. First, i want to say thank you to devs and bioware. its great to see that you are all putting time and effort to hear feedback from the community. 2 piece and 4 pieces bonus on top of 6 pieces for all classes not just sorcs buff sorc heals. from several different healers. feels weak compared to other classes people tried out burst from previous set pieces is gone. would like set pieces that gave burst damage, bring in more set bonuses, old set bonuses welcomed. dark heal for sorcs is enough cool down timers on abilities is bugged UI bug roaming mend doesnt jump vengeance juggs smash does not spread dots every time lightning sorcs too high deception changes are nice roaming mend doesnt tac item doesnt work buff station please. for all 4 buffs. companion buffs (1% to acc, crit, endurance) Dark Reaver Force Master sin stealth shroud is getting increased duration from the tactical but not taking dark ward stacks Poeple are stacking 2 piece set bonuses in order to maximize their dps instead of using 4 and 6 piece bonuses. Can't wait for the next round of testing next week. Thanks again all.
  3. just to make sure, will GSF be the weekly mission next week?
  4. Eric- Thank you for sharing how this works and asking for our thoughts. Personally, i would love it if we could have a preference of 8v8 maps or 4v4. Not exactly meaning all our matches give us 4v4 or 8v8 but perhaps increase the chance for arena's. I know some people love 4v4 in regs, some people hate it with a passion. Being able to pick a preference would be great so they get more maps that they enjoy. Next, i love the idea of being able to omit specific maps. With the current map pool i believe removing two maps people in my group or I hate would be perfect. Normally i play every match out for objectives and have fun, but sometimes it seems that we get one map way too often a night. Which brings up your question for feedback. I believe right now weighting each map evenly (current set up) is not working the best it can be. Even though voidstar has the chance to get a hutball, there are three different hutballs and only one voidstar. So we can get different hutballs but players still get hutball fatigue. I feel it would be better if you weighted each game type the same it would feel more diverse. Switching between a hutball and three-node map could feel better.This does bring up the question, how will maps that are one-off work with this system? Odesson, voidstar, hypergate, all are their own type, or will they be thrown in as a group? On a ranked note, can the devs bring back a re-que time lock-out window again? People seem to be leaving ranked matches early and then re-queing right away. It used to be that players had to wait 15 minutes (Just like group finder) to re que for a ranked match. Currently, this only works when people vote to kick. Some nights, the map picking feels fine, others it feels like the same map over and over again. Personally, i would love to see a preference of type of map and ability to omit certain maps before diving into type of map pops. thanks for giving us some insight.
  5. they do give the cheevo for killing just dont update the mission screen shot here
  6. I have a question. There are two different Ion Gas Cylinder's, and Ion Cell's for the respective class. I will only reference the Powertech to keep it simple. The same word usage is applicable to Vanguards. The first is at level 12, simply called "Ion Gas Cylinder". It states "Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal X additional energy damage once every 1.5 seconds. While this cylinder is active, armor rating is increased by 60%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 100%, accuracy is increased by 10%, and all damage dealt is reduced by 10%." The other is at level 16 under Ion Overload it states "Dealing damage with Rocket Punch triggers Ion Gas Cylinder on the target and dealing damage with Rail Shot triggers Ion Gas Cylinder on the target and up to 7 additional enemies within 5 meters. In addition, when Ion Gas Cylinder deals damage, it will also shock the target for X additional energy damage over 6 seconds. None of these effects damage sleeping, lifted, or incapacitated enemies. Generates a high amount of threat." Can you please elaborate more which of the two Ion Gas Cylinders is having damage reduced by 20%, or if both are. Thank you.
  7. Bump! we are still looking for a HM/NiM tank. We raid play pub side. please contact any character with "Piny" . Our raid time is thursday 8 pm server and saturdays.
  8. Hello everyone! <Dead Eagles> is new to The Ebon Hawk. We recently transferred from Begeren Colony and are mainly a PVP guild. However, we are adding HM and NiM raiding to our resume. We are currently looking for a tank; no HM or NiM experience needed. if you have a desire to clear the hardest content in game than this guild is for you.
  9. Sold! thank you all who were interested
  10. i have a guild imperial side with 3 guild tabs and a flagship. no rooms unlocked. have enough decorations to max out all available hooks, several rare decorations asking 40 mil. Send me a message here or message Coges in game mail.
  11. so zoom_vi what you are saying is best thing for jugg tanks to do is go full endurance augments, focus on abs with high endurance over defense mods and shield also higher than defense? this thread is all over the place that i may just buy the pieces and augment endurance then call it a day.
  12. out of respect of Meno, last paragraph has been deleted
  13. <BlitsKrieg> IMP Guild Recruiting for 3.0 and beyond We are a progression guild that does lots of HM raids and previous NiM ops. We are expanding to guild conquest. we are a group of players who wish to run more ops without the pain of pugs. feel free to apply. We want to beat the hardest PVE content SWTOR has to offer by maintaining a Guild of dedicated and talented players. We are willing to guide and help people to become great players. Apply at our website: http://blitskrieg.enjin.com/ or contact any guild officer: Zadazz, Chernan, or Kogas
  14. Still looking for more people to join us! the baddies have been removed from guild. and we are looking for more people to swell up the ranks and enjoy the game on a pve bases 3.0 SM and HM good bunch of people. (please remember this is a mature guild, dont wear your feelings on your sleeve.)
×
×
  • Create New...